
Vermintide is an epic co-operative action combat adventure set in the End Times of the iconic Warhammer Fantasy world.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 26 → 0.71/day in the week after.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 21.5Kreviews | 80% | — | $15.3M |
| $39.99 | 2Kratings | 81% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
имбюля
L4D
Vermisse die gute alte Zeit, in der Spieler noch wirklich was drauf haben mussten (skill und knowledge beweisen) und richtig gutes Teamplay erforderlich war um auf Kataklysmus zu bestehen! Die Bücher und Grimoire zu sammeln in einem Run hatte noch richtig "impact" hier und war praktisch essentiell um effektiv an das high end gear zu kommen. Man musste etliche Stunden "Run's" machen und wiederholen. Dadurch hat man als Spieler mit jedem Run richtig Erfahrung gewonnen. Sprich gute Spieler haben irgendwann einfach gemerkt hey das geht so nicht oder das ist kein guter Spot zum kämpfen, diese Passage im Level sollte man versuchen schnell zu durchqueren oder man wartet lieber noch kurz einen "Swarm" ab bevor man weiter geht. Oder nur schon die Entscheidung zu machen wenn es mal nicht so gut gelaufen ist, soll man umdrehen und den längeren Weg machen für das Buch oder nicht? und und und.... Spieler die Vermintide 1 richtig gespielt und gesuchtet haben (also für mehrere tausend Stunden) die wissen was ich meine ;) :). Somit haben sich irgendwann automatisch die "high skilled" Spieler getroffen und man konnte sich an die Namen der Spieler erinnern weil man einfach gemerkt hat - der hats drauf, der weiss was er tut. Auf den kann ich mich verlassen! (Der steht im Team weil er weiss - ein Mann ist kein Mann) Es ist einfach so unglaublich viel von diesem coolen Spielgefühl und Gameplay verloren gegangen in Vermintide II und Darktide! War ziemlich sicher eine Geschäftsentscheidung. Wenn man das Spiel mehr kommerziell macht, erreicht man eine grössere Spielerzahl -> mehr Umsatz -> mehr Gewinn.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Italian, Polish, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 846 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dark Souls : Ratatouille Edition
Woof!
крысолюды ну просто чумовая раса
руби крыс, молись за тиммейтов и запомни: командная работа решает, кто жив, а кто станет паштетом
Vermintide was (and probably still is) cool but I quickly jumped over to other horde shooter/slasher games such as Killing Floor and Darktide and now the latest Space Marine 2. I can see finding servers being harder than any other Fatshark game but on sale this game is good if you have never played a Warhammer FPS.
не стоит этого
its a fine game at least give it a go
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $70.2M | 147.7K | 85% | $29.99 | |
| $4.5M | 18.3K | 78% | $9.99 | |
| $3M | 3.9K | 67% | $39.99 | |
| $701.9K | 4.4K | 71% | $4.99 | |
| — | 9.6K | 81% | — | |
| — | 5.8K | 55% | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.3M | 38K | 95% | $19.99 | |
| $15.2M | 47.9K | 74% | $19.99 | |
| $15.4M | 27.1K | 80% | $29.99 | |
| $15.4M | 20.3K | 78% | $24.99 | |
| $15.1M | 38.2K | 95% | $14.99 | |
| $15.1M | 18.6K | 81% | $17.49 |