
Wage a campaign of brutal conquest in this realm-shattering real-time strategy game set in the Warhammer Age of Sigmar universe. Become a warlord and lead four unique factions to conquer the wild and savage Realm of Ghur in tense and tactical battles.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−80% | 3.1Kreviews | 52% | — | $858.3K |
| $59.99 | 955ratings | 73% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 825 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
6/10
Meccaniche gestite male, ia delle singole truppe non equilibrata e missioni caotiche, una tristezza per un possibile bel titolo
内容重复,不是占点就是战点。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 11 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese* +2 more
| $59.99 |
| 366ratings |
| 74% |
| — |
| not modelled |
| $59.99 | — | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 828 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
花了18个小时通关战士难度剧情,来写个详细评测。先说优点,得益于gw原模型的精美,本作的建模方面非常漂亮,过场动画里人物打斗动作很棒,因为这两点我才有动力打完整个剧情。 然后剩下的就都是缺点了。 一:首先最劝退的就是操作——本作的操作相比传统RTS有几个严重的问题 1,单位响应有粘滞感,加上移动速度设计的较慢,整个操作环节都感觉非常的累,感觉像顶着很重的延迟在玩。然后单位陷入近战会锁操作,远程技能无法使用,不能走位,只能撤退(但是撤退要花钱,哈哈,绷不住),这进一步恶化了本作操作手感。 2,大量远程单位是设计成了英雄连武器组的拖拽部署射界模式,这导致远程单位手感异常糟糕,然后叠加上逆天的“只有被攻击才会回击”的单位响应模式设计,远程单位的体验简直只能用一坨来形容:假设你三队弓箭手部署盯着一个方向,而敌人从另一个方向来,那么只有挨打的那一个会回头反击,其他人会看着队友死。然后本作内大量远程单位的射程非常远,伤害又高,这就导致在对抗ai时,由于远程单位不会主动改变自己的站位去回击射程大于自己的敌人,你需要消耗大量操作在调整远程单位的射界和位置上,否则就会出现明明部署了很多远程单位在守点,但是却被对面一个弩炮给点到死的情况。 3,通常移动时,单位依然遵循“只有被攻击才会回击”,这就导致如果你在路上被人劫道,其他队友会继续移动,只有被打的那个会留下来反击。然后这个游戏又没有侦查守卫,没有哨塔,你在野外大部分时间是要摸黑的,偏偏剧情ai的刷怪点又多,这就会导致你增援的远程单位走路上经常会被劫道。如果你忘记按f,那么即便你准备了护送的近战兵也无济于事,哈。 按f键是移动加攻击,单位移动路上遇到人会打,但是如果你是框选了所有单位一起走,那么他们的目标也会是同一个地方,也就是说消灭了路上遇到的敌人后,他们最终会全部聚在一块。会有一些站位的空间,但是不会锁阵型,会很混乱。 4,右键攻击时,单位会先锁定目标原先的位置,到达后如果没有发生交战才会重新设定移动路线。攻击型单位基本都有冲锋技能,但是冲锋是像英雄联盟那样需要你预判方向的。 5,单位被攻击时、发现敌人时,有语音提示,但是没有位置提示,这一点本来其实也没啥,但是叠加上述的几个操作上的问题,你就会很容易发现,本作对于APM较低的玩家非常非常不友好,顾此失彼是常态,更不用说每个单位还有技能要施放。然后单位回血还很慢(只有基地和治疗站能回血,治疗站还要占用一个用来获得资源的点),也没有治疗单位,这一切都导致整个游戏的操作端非常痛苦:你需要面对无穷无尽的ai敌人,而他们会在各种地方刷新,如果是占点任务,你就需要用有限的人口和经济(经济的设计也是逆天折磨,待会说)去对抗,然后单位近战交战的节奏又比较慢,一旦陷入近战又无法操作走位调整,只能干看着。增援单位路上经常会被劫道,就算能打赢路上的敌人,没到达你预定的位置就剩半血了,还得回家整补;好不容易拿下任务点了,掉头一看其他几个资源点全掉了,本来人口就不够,还得留人去防守,防守的单位如果一个不小心,又被远处的ai给点掉了…… 二:经济系统缺陷:这个游戏的经济获取首先需要占点,一个点想要获得收入除了建造对应的资源建筑外,还需要控制足够大的区域,而想要扩大区域就需要有人在控制范围里面站着,一旦你的人都离开该点范围内,而有敌人进入,点的控制范围就会缩小,经济收入也会减少。也就是说,如果地图比较开阔,那么你需要投入额外的部队进行防御,否则就会被ai的游击战折磨。但ai出兵又不需要资源:即便你把地图上所有的点都占了ai还是会源源不断地刷兵,这就导致如果你跟ai打消耗战,就需要不断地调动部队。那么如果你集中部队去做主线,不管那些骚扰部队呢?不好意思,根据你任务进程,ai会刷火星兵,主线任务做的越快,基本也就死的越快。 三:剧情缺陷:这一作给我感觉是一点没打算给非aos玩家玩,针对四个可游玩势力的背景,基本没有介绍,而且剧情本应该围绕主角金人来展开,中途却要穿插扮演兽人图图金人,编剧有没有想过这样整,会把玩家刚建立起的金人形象轻易的毁掉呢?封面女主剧情中段就下线了,留下个莽夫男二各种降智操作,看的人火大。结局女主归来也没有再给玩家操作互动,上来就跟男二玩谜语人,带着银团回去图图殖民地了。末尾奸奇大姐莫名其妙的自毁和诅咒也是搞不清状况,不知道是不是中文对白翻译错漏,最终结果就是:我既不知道奸奇大姐为什么会死亡;也不知道死的是妹妹还是姐姐的灵魂,还是一起死了;也不知道神器对界域的腐化是什么样子的,剧情里也没有任何体现;也不知道女主回来不先消灭最大的威胁——兽人,而是去“净化”殖民地是在搅什么乱七八糟的。我猜测,原本的剧本可能是想说,奸奇大姐利用兽人和金人的矛盾,把腐化植入到神器中,然后引诱金人使用神器来扩大腐化,但这里面没解释清楚的内容太多了,整的人云里雾里。 总结:本作和战争黎明3一样,本质都是模仿英雄连的占点型对战RTS,但是这俩兄弟都缺乏了英雄连的核心玩法:阵地构筑和小队培养,这导致游戏的内容实质变成了单纯的消耗战,而这一点很可能就是设计师刻意设计的(经济建筑会增加部队同时间生产槽位能佐证这一点)。但在一个四通八达的空旷地图上,和一个无限经济的ai比拼消耗,真是尤为痛苦,而且相比之于战争黎明3,本作糟糕的操作手感使得这一观感进一步恶化,感觉每一关都是在坐牢。最终boss战尤为恶劣:敌人三路无限出兵,越到后面战力越强,控制技能各种aoe,boss的吐痰技能无限丢,根本无法分兵去完成支线任务。一度给我玩破防了,我不经怀疑自己是不是菜的有点过分了,为什么会打的这么困难,这还是战士难度。话说按剧情不应该是金人追击兽人残兵败将吗,有这个实力兽人前面是怎么输的?还是说设计师认为只有堆怪才能彰显自己关卡设计的牛逼之处?最后是我丢龙守卫空投,靠堆龙息硬莽过去了。但通关了反而有一种shi卡在喉咙里咽不下去的破碎感,我不禁要问,gw你为何要这样惩罚我,就因为我开了金人吗?
Game này cần thay đổi về cách chơi để định hình lại
thes gem is good but it need som setings laik a analleshun or dethmarh soo yeeh
I don't know why the game has mixed reviews. I played a few chapters – the gameplay is fine, the graphics and sound are very nice. For those who like the universe, it should definitely be a hit. Yes, it's not DoW, but if you want DoW, then play DoW. If people were kinder to this game, maybe they'd add more races, it would be even better. I don't know, but so far I have no complaints at all. Update: I played this game even more. I'm angry at those people who ruined it with their bad reviews. It's essentially a hidden gem, it should have lived on, but people who created their own game in their heads (I saw many who played for less than an hour) killed this good game with their negativity and turned normal players away from the game. Yes, it has its own unusual mechanics, such as the retreat of units to the base, but that's not a bad thing; it's simply a set of conditions that require adaptation. On the other hand, it can even be a good thing, as it offers a new experience for the game, something that hasn't been seen in RTS before (at least in my experience). Overall, as I understand it, the negativity is mainly due to unmet expectations. Overall: This is the first time I'm surprisingly justifying a game, but believe me, the game is not as bad as you might think from the reviews on Steam. If you don't initially think that this is DoW in the Age of Sigmar universe, then you can definitely get a pleasant experience from the game.
Je m'attendais à une version de Dawn of War dans l'univers Age of Sigmar. Ce n'est pas le cas. Dommage.
진짜 끔찍하다. 초반 캠페인 하나 해보면 이 게임이 뭐가 문제인지 알수있다. RTS라는 장르를 아예 무시해버림. 30년 전 게임이 더 재밌을듯.
그래픽? 연출?은 마음에 드는데. 게임성은 무슨 옛날 도스게임하는것 같음
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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