
In Warhammer 40,000 Space Marine you are Captain Titus, a Space Marine of the Ultramarines chapter and a seasoned veteran of countless battles.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.86/day in the week to Sep 8 → 6.43/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1036 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Played this after 14-15 years of my original playthrough an it holds surprisingly well. It is shorter than I remembered, after playing Space Marine 2 I had the feeling that this one had a longer campaign but it has more or less the same length, arguably shorter. I never had the chance to play the multiplayer, hopefully discord communities can fix that now. I originally thought it was an aftertought but it looks really in depth. Overall great game, now I appreciate details from SM2 much more. FOR ULTRAMAR!
Great game! The story is rather simple and straightforward, which i think is a positive trait most of the time. The enjoyment of waves of enemies flying at you and the power you feel as an Ultra Marine is great! The combat feels great if not slightly janky at times, bt that's what you get for these types of games. Reminds me of the wolfenstein titles or Gears of War i grew up on. I wish the lore was heavier though. There are voice logs throughout the campaign but most immerse you in characters thoughts while not divulging much of the Warhammer lore. They are still much appreciated, just wish we had more background on enemies and factions. Overall great game! Can't wait to play the second.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $18.3M | 37.8K | 82% | $19.99 | |
| $18.2M | 8.4K | 73% | $69.99 | |
| $18.2M | 28.3K | 79% | $34.99 | |
| $18.3M | 10K | 79% | $49.99 | |
| $18.3M | 26.5K | 88% | $29.99 | |
| $18.4M | 129K | 86% | $8.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $3.3M | 8.3K | 86% | $14.99 | |
| $9.2M | 18.5K | 81% | $19.99 | |
| $357.3K | 432 | 55% | $39.99 | |
| $2.3M | 25.9K | 94% | $3.99 | |
| $616.8M | 1.2M | 76% | $39.99 | |
| $10.7M | 21.2K | 72% | $29.99 |
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Jul 24 → 7.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Spanish - Spain*, Russian*, Czech, Polish, Dutch*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
amazing game
Great game, think Gears of War but replace cover mechanics with melee combat. If you know 40k the story, characters, and setting are spot on.
5/10 Too short, but okay.
I think Spacemarine was my first exposure to Warhammer 40K back in the 2010s. I remember playing it a bunch on xbox360 then when I got my first PC I bought it on steam. The Anniversary update improved playability on more modern systems and revived aspects of the multiplayer but I feel like you take more damage the higher your frame rate and monitor's refresh rate, I have no actually data to back it up it's just vibes, but I do know I've seen more visual bugs when you're playing above 60fps in the 120s and higher. Anyway, game is still a ton of fun, great intro to the universe of WH40K if you're looking for an entry point. The second game is better in just about every way but this game is important if you care about the narrative.
Muy satisfactorio. Recomendable.
No mais, um jogo de tiro genérico com uma ambientação interessante, a gameplay é legal. O enredo não é muito cativante. Você é um paladino militar gigante que não usa capacete pois tu é muito fodão para isso. Realmente me incomodou não usar capacete, os personagens são muito feios, uns milicos dos EUA. Não tem muitas variações de armas e nem upgrades. Tempo de jogo: ~4h
A game so good, its campaign is still better than the second game. Don't get me wrong, Space Marine 2 is awesome, but the first will always be the best one. FOR THE EMPEROR!
Подкинул dll-ку, чтобы игра хотя бы запустилась, затем после миссии за бортстрелка отключил ядра, потому что игра зависала, затем спустя какое-то время включил, потому что игра стала залипать и тормозить и, таки, прошёл, чтобы потом, ничего не пропустив, начать вторую часть. Игра в целом норм, если мы опустим технические проблемы, но есть и ещё кое что, что не понравилось: врагов издали практически не видно, что-то мутно серое на сером перекрытое ярким прицелом. Иногда я отводил прицел в сторону чтобы рассмотреть куда стреляю, а стрельба плазмой, своими эффектами, скрывает врагов ещё больше. Чтобы понять кто где стоит нужно чтобы он в тебя выстрелил. Был ещё прикол с гвардейцем хаоса, который добежал до станкового болтера и стал невидимом, я какое то время тупил - почему болтер, за которым никого нет, стреляет. Частенько нужно оборонять кого то в тесноте и положение камеры в этой тесноте и зажимающие тебя в этой тесноте враги порою подбешивают. В общем за 200р. пойдёт, но, если вы не хотите разбираться с техничкой игры и страдать от прицеливания по врагам, терпеть крохотные пиктограммы кнопок которые нужно жать чтобы выиграть в милишном поединке, а это под эти условия подпадают подавляющая часть потенциальных игроков, то тогда не рекомендую.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.