
Made in a close partnership with Games Workshop, Warhammer 40,000: Rogue Trader is a story-rich classical RPG from Owlcat Games, developers of the critically acclaimed game, Pathfinder: Wrath of the Righteous.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best AU #81, worst RU #100 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 27.57/day in the week to Aug 14 → 31.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Begin your adventure aboard your personal, giant voidship, traveling between the multitude of systems within the Koronus Expanse, a barely charted and incredibly perilous region of space. Despite being considered a backwater of the Imperium, this region encompasses an enormous stretch of the void, filled with dangerous creatures and prodigious opportunities for profit and exploration.

Rogue Traders never travel alone. Gather your retinue of righteous heroes, twisted psykers, and perfidious xenos. All of them are ready to follow you into the darkness between the stars. They will offer you counsel, aid you in battle, and allow you to amass ever more power. In return, you can guide them through their own personal journeys, changing their destinies forever.

During quests show your subjects mercy or disdain, stay faithful to the God-Emperor, or consort with enemies of Mankind - your every decision and every act, even in character creation, is changing the in-game open world and those who inhabit it.

Slaughter the enemies of Mankind in a fully-fledged isometric turn-based tactical combat. Take advantage of cover, the environment, and careful positioning to overpower your enemies. When that is not enough - use your companion`s powerful abilities to turn the tide of battle and achieve victory even in the direst of situations. Our video game adaption of the classic Rogue Trader ruleset allows an enormous number of possibilities for you to explore.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 48.2Kreviews | 88% | — | $48.5M |
| $49.99 | 3.6Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2272 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Дорогие Owlcat, безумно был рад купить "фул" издание около года назад и безумно хотел закрыть контент вашей игры на 100 % НО! но вы решили обмануть свою преданную аудиторию сделав такой ход, после которого лично моя симпатия к вам ослабла конкретно, ну обосрались вы с релизом на сраный "свич 2", ну убрали вы нахрен никому ненужный лаунчер при запуске (такое ощущение что буквально каждому проекту с какого то хрена необходим свой лаунчер) и вы после этих обсёров буквально ДАРИТЕ все ДЛС обладателям "свича 2" (где вашей аудитории "сово-кот" наплакал) так еще и требуете доплатки за новые дополнения и называете это season pass 2?! даже тех кто у вас эту игру уже купил так сказать в "полном издании", доверился вашему опыту и ждал патч за патчем, обновление за обновлением. Может пошла такая мода, заявлять о полном издании где вы купите уже сейчас все будущие ДЛС, но вот прям в "долгую" мы выпустим "второй сезон" за который надо будет докинуть бабла чтоб прям ВЕСЬ контент получить (а ведь у вас еще игра выходит вот вот в этой же вселенной) Обидно за такое отношение, но я всё еще жду ваши следующие проекты (но теперь буду ждать уже окончательного выхода игры и уже судя по всему по большой скидке потому что годами цену без скидок вы удержать не сможете)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Turkish*languages with full audio support
| $49.99 |
| 2.7Kratings |
| 84% |
| — |
| not modelled |
| $49.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The best representation of the Imperium in WH40K games ever.
I was not pleased by the presence of the black, gay arbitrator. That is not accurate to the lore
It’s a typical Owlcat game. Just like with WotR and Kingmaker, Rogue Trader is also very front-loaded and drops off so drastically in quality that I ended up abandoning every single one of these games, sometimes after 100 hours of playtime. In RT, that point came at the beginning of Chapter 3. After the first 2–3 hours, during which almost everything is voice-acted,it seems the presence of the Rogue Trader has struck the voice actors into absolute silence, because from then on, at most 1% of the dialogue is voiced. (One might be reminded of Steam’s 2-hour refund policy.) And here you really need to know what you’re getting into. The game easily encompasses 100 hours of “playtime,” 80–90% of which you spend reading walls over walls of text. Apart from the rudimentary combat sequences and loading screens, Rogue Trader is essentially an interactive text adventure. Unfortunately, the technical foundation seems stuck in the 1990s. Every time the scene changes, you’re hit with a loading screen that takes at least 10 seconds on my system. Combined with occasionally extremely bloated text and a terrible skill/progression system, this leads to an incredibly frustrating gameplay loop from Chapter 2 onward, where you “play” the game for hours on end but are essentially just treading water. Speaking of the terrible skill system… Rogue Trader is the first CRPG in which I actually hated getting a level-up. You level up waaaaaay to fast, so much so that I currently have four unspent levels sitting on the bench. There is an ocean of active and passive abilities, 90% of which are useless. But you don’t know that beforehand, because the descriptions are cryptic and buried across five submenus. For example, you can invest multiple points into optimizing plasma weapons, but I didn’t find a single useful one in the next 30 hours of playtime… so basically wasted skill points. And then you have to do that for each of the ten companions. However, from a certain point onward, the combat does require you to dig into the skill system, because each character can typically perform only one attack, using their remaining action points to buff the party and debuff enemies. As a result, fights that went by fairly quickly in Acts 1 and 2 turn into buff/debuff marathons and accordingly waste unnecessary time. Idk man, I’m actually exactly the target audience for this thing. I love RPGs and I’m fascinated by the WH40k lore, enjoyed XCOM and yet once again I couldn’t bring myself to finish an Owlcat game.
很少见的可以扮演权势滔天的人的crpg,以前玩tyranny时头上还有个导师和大君,这回在行商浪人里直接飞升万人之上,零人之下,成为指指点点全世界的太空东印度公司总督。你一句话就能决定一个星球的命运,所有人都要对你毕恭毕敬(至少要装得毕恭毕敬),你泡个澡还能使唤太空野狼来给自己讲故事(虽然是人家本来就爱讲),什么审判庭,什么法务部,发现你涉嫌异端,偷税漏税,也只能咬咬牙忍着,谁叫你是神皇钦定的边疆救火大队长呢?恭喜上任,舰长大人,这是叛徒,这是异端,这是血祭血神的同行,这是作风不纯的下属,这是创业为半中道崩殂留下一地烂摊子的姨妈,这是怀恨在心暗中盘算的表亲,这是偷恒星的贼,这是混进群众队伍里的虫豸,领主舰长加油,会赢的。 如果你不喜欢战锤那一套帝国教条,你应该玩行商浪人,因为科罗努斯扩区天高皇帝远,随便搞人文主义也没人管得着,还能到处私通异形,黑豆芽白豆芽花豆芽太空死灵星神,想通谁就通谁,整个扩区俨然一个包饺子的厨房(是吗),众宾欢也。要是通异形不够过瘾,你还可以和混沌势力谈笑风生,最后还有机会当上大魔,真是太棒棒辣!如果你喜欢帝国教条,那你也应该玩行商浪人,沐浴帝皇赐福,拳打异形,脚踢异端,把上述亵渎生物全部宰了,弘扬怔道的光。 这部作品最大的优点是剧情丰富,量大管饱。支线数量很多但几乎没有无聊的通马桶任务,能在剧情上或者机制上给玩家带五花八门的新奇体验。星球探索也给了我一种亲自参演太空公路的乐趣,就算是在战锤宇宙,游历未知星球,欣赏奇异迷人的深空风景也是一件快乐的事。玩家的大部分选择都会在游戏过程中得到反馈,主角对npc下达指令后npc真的会当件事去办,玩家可能会在意想不到的地方看见自己的抉择带来的后果,非常惊喜。结局ppt更是前所未见的长,各个势力和人物的不同结局还能组合起来打出combo,堆量堆成这样就算没有功劳也有苦劳吧。 巨量的文本进一步带来了优秀的人物塑造,无论是船上朝夕相处的随行人员,还是在各个星球上只有一面之缘的npc都有生动有趣的个性,甚至成功做到了让我拖到结局都没舍得杀一个在游戏前期让我恨得牙痒痒的角色,编剧你们赢了。同伴的banter和地区特殊对话数量非常多,旅途上一直都是吵吵闹闹的绝对不会无聊。因为个性太鲜明,所以同伴之间很难做到一团和气,大家聚是一团火,散是大乱斗,平时完全是看在主角的面子上捏着鼻子合作,各种阴阳怪气和明争暗斗足够让各位领主舰长抱着爆米花欣赏五集。美中不足的同伴任务的质量参差不齐,有的篇幅很长也很触动人心,有的就明显敷衍,没什么内容。 战斗方面,职业bd极其繁杂,我的耐心不足以支撑我读完所有技能描述小作文,干脆随缘加点,好在冒险难度下的战斗难度还算比较友好,只要阿贝拉德或者乌尔法这两肉盾站在场上就能耗死所有敌人,无论如何都不会打不过。如果是喜欢研究战棋系统的玩家,最好直接开最高难度体验游戏,不然可能没什么挑战性。 最后再列一下本作比较明显的缺陷: 1.陷阱系统莫名其妙,玩家扮演的是太空皇帝不是扫雷机器人吧,这满地的拆弹检定除了诱发玩家高血压和拖延游戏时长之外疑似没有任何存在的意义。 2.叙事节奏神秘,事件的分布非常不均衡,会集中在一段时间弹出一大堆事件,之后又会有很长一段时间无事发生。第四章开头刚从太空缅北回来就被摁在王座上开会半小时,一口气接见一百个上访者更是让人忍俊不禁。殖民地建设系统虽然很有趣,但这个建设差不多在第四章开头就到头了,之后彻底沦为时不时产出一点消耗品的摆设。 3太空战系统很单薄,一开始还有点意思,玩到后面只觉得每场战斗都千篇一律,让人眼前一亮的关卡设计屈指可数,太空死灵的复活甲飞船更是烂活中的烂活,既没有增加挑战性也没有增加趣味性,只让人体验到了纯粹的坐牢。 4.个别结局ppt描述感觉有点小冲突,只能靠玩家自己发挥想象力来圆。 5.截至2026年9月6日,dlc3依然会把一半以上的结局ppt都吞进亚空间,打到最终战以前记得去装一个修复bug的mod。
Game itself is pretty good, as a newcomer to 40k, the lore is interesting and the characters are cool. Standard crpg mechanics but with a different ruleset. If you don't know the ttrpg, you're gonna have 6 different guides open at all times. (even if you do probably) Usual Owlcat bugs and glitches ranging from quests breaking or items not functioning properly. (Owlcat is the Bethesda of crpgs) There's next to no voice acting in this game, like they ran out of budget or just didn't wanna pay people. It's actually jarring how quiet it is, you can go hours of gameplay with no voiced lines and that's a real pity. Most weapons and armor are just reskins, but they at least make your character look different. Put on a helmet, characters wearing a helmet, put on heavy armor, character is wearing huge armor (even better you can pick and choose what to show/hide when you equip it. Boots/armor/backpack/helmet all able to be hidden) TL;DR: All in all it's a good game with a decent story and fun lore. But is held back by typical Owlcat decisions and design choices. They haven't learned since Wrath of the Righteous and it shows. Besides the spyware/launcher fiasco even. They just haven't improved at all.
Most overrated game of all time. The combat sucks, the mountains of dialogue are boring, the loot system is trash, and leveling your characters requires a PhD. If you like wandering around aimlessly looking for some blasted item you didn't see the first time, and then listening to someone give you a 45 minute speech every time you say, "Hi, where's the elevator," this is your game.
Great story, otherwise tedious and disappointing I enjoyed the unique story premise, and the in-depth quests, sidequests, and surprises. I had played through Pathfinder WOTR, and had high expectations for this game. It took me some time to get used to the complexity of character building in WOTR, and Rogue Trader took that complexity much further. Unfortunately, the character building became so complex, with seemingly endless fine details and dependencies, that the process of levelling the party went from a time of celebration to a chore. It easily took me twenty minutes to select the attributes of my party each time they levelled in the hopes of gaining capabilities and not wasting opportunities or creating conflicts. There are 90 levels for characters in RT, so your characters often level after a single battle. Consequently, about a third to a half of my time spent playing this game was doing the tedious work of picking through attributes gained at character levels. I dreaded leveling of my characters as each level only improved a character by the smallest of increments, but if not managed effectively the builds could dramatically reduce party effectiveness. Near the time I hung up the game, Owlcat was promoting an expansion that would add additional complexity to the character builds. That was one of the final straws in my book. There were times when I really enjoyed this game, and was thoroughly addicted, but the micromanagement necessary became an increasing weight to bear. I finally called it quits when I ran into an enemy boss that was far stronger than the enemies leading up to him (poor scaling). After doing some reading online, it was clear that I would have to go back a few hours in playtime and then rebuild some or all of my party characters to beat this enemy. That process would have taken days and spreadsheets, and does not sound fun at all. Yes, I could have dropped the difficulty level for this fight, but that would mean giving up much of the sense of accomplishment I got out of the game. It is just not worth it to me. Maybe I will pick it up again in a few years, but I am quite relieved not to be playing RT for the foreseeable future.
Попытка перенести настольные ролевые игры на компьютер обречены скучнейшим времяпровождением за бессмысленно долгой прокачкой персонажей и унылыми файтами, изобилующими огромным кол-вом механик, но сводящимися к примитивным закликиваниям в пошаговом изнуряющем режиме во имя бестолковости всех этих применений бесконечных баффов, которые лишь пожирают твое время, т.к. такое кол-во оных не имеет смысла (по крайней мере на нормальной сложности). Что касается диалогов и персонажей - тут всё нормально. Что касается музыка - здесь ничего особенного. Что касается визуала - здесь всё нормально. Что касается сюжета - его пока не было, но ведь дальше он раскроется, в это можно поверить. Я думаю главная проблема в том, что в игре абсолютно не интересно исследовать сами локации, т.к. наградой за это будет +5% к грузу и амулет на +10 к общительности, или даже +2 к ОП (очки передвижения), если персонаж ударит размашистой атакой (ого, какая мудреность ради +1 к выгоде). Эти все +к статам от предметов звучат как обычное дело в играх, да? Но есть нюанс. Нюанс заключается в том, что персонажей у тебя 6, и нужно каждого одевать, для каждого нужно сверять предмет и смотреть статы каждый раз после того, как ты взял предмет из окружающего мира, что утомляет и без того скучный геймплей в этой игре. Разработчик заставляет тебя быть минмаксером в игре, в которой не нужно быть минмаксером на нормальной сложности. Игра явно затачивалась под последнюю или предпоследнюю сложность, учитывая обилие всего в этой игре. Если отбросить все эти минуса жанра, то вроде нормальная игра, но их невозможно отбросить, в этом то и проблема, ты обязан с ними жить в игре. Српг это жанр, где ты обязан минмаксить (походу), а я такое не то что не люблю, а скорее презираю. (На момент написания обзора, остановился на выходе из Футфола). И пока у меня такое мнение, что за игру в эту игру разработчик должен платить игроку, а не наоборот, т.к. игровой процесс скорее напоминает монотонную работу с перерывами на иногда интересные диалоги.
2 недели ежедневных игровых сессий, к которым меня несло, как к райским вратам подле ног Императора. Я вылизывала каждый угол и всё равно пропустила половину длс (музеон, где ж в тебя проход-то был, ёпрст?!). Хотелось бы чуть больше возможностей и моментов для развития взаимоотношений между гг и спутниками. Однако игра всё равно позволяет узнать и прочувствовать родных нпс. Взять тот же Void Shadows, как меня расстроило одно конкретное предательство, ух. Ещё не лишним было бы отметить, что даже спустя 3 года после выхода, в игре всё равно периодически встречаются баги. Но таких, что испортили бы прохождение и впечатления, не было, а от остальных спасало f8. А вообще, что можно написать про игру, которую хочется перепройти сразу же после завершения? Отлично. И никакие мелочи на этот итог повлиять не могут. Искренне рекомендую к покупке и прохождению всем любителям РПГ.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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