
MECHANICUS II ANNOUNCED! Take control of one of the most technologically advanced factions in the Imperium: the Adeptus Mechanicus. In this turn-based tactical game, your every decision will weigh heavily on the outcome of the conflict. Will you be blessed by the Omnissiah?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 8 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 14.6Kreviews | 91% | — | $10.1M |
| $39.99 | 448ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 861 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I don't like how the game is both not random and not really logical. It not only doesn't reward you for searching around but punishes you. And taking troops is basically pointless once you get enough tech priests. I don't like how the game mostly plays out the same every time, I think its a pretty mediocre game overall. Its not bad, just not worth anyone's time I feel. I never feel good after I play it, I feel like I should have just looked up an event guide because I feel jipped around every corner. Then I end up looking at one and I basically did play optimally. A game shouldn't have an optimal way to play that is factually correct, it should be about player style.
A spectacular turn-based game that is completely centered around two of the coolest factions in Warhammer: 40,000... the Mechanicus and the Necrons. Great gameplay, amazing soundtrack, and the voices they gave to the Mechanicus are so cool. Really good game for the Steam deck too.
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Every market we collect.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Korean
| $3.59−88% |
| 366ratings |
| 86% |
| #169 |
| not modelled |
| $3.99−90% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 865 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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[h1][/h1] [hr][/hr][i]Once per every blood moon, everything aligns and a banger comes out where one shouldn't be. Mechanicus is one such game, deeply mediocre at its core, but a real stand out in certain areas. Everything just ends up clicking and creating a product which easily immerses players into itself where they forgive it a lot.[/i][hr][/hr] [h1]🔧Flesh is weak the machine is strong!🔧[/h1] The one unique thing which this game does is upgrades of its tech priests. Your tech priests grow from normal, mundane looking tech priests into mechanical monstrosities. Each tree evolving them differently. Together, every gun is modeled and attached in one of their many limbs. You can see your man slowly becoming as something else. It's rare to see in any game where upgrades have such gradual, but ultimately drastical evolution of character model. Gameplay loop further reinforces this as you are constantly dragging out new upgrades from missions, some being written even in a way where you purposefully going to find old expedition remains and see what tech you can recover as old one is better than what they can produce today. It's kinda bit of missed opportunity that you do not explicitly loot upgrades from dead techpreasts while having common variants of weapons far more freely available on a ship, locked behind tech tree as an ability to equip them. [h1]📋Masterfully written📋[/h1] Mechanicus is famous for its tech priests talking in binary. However, dialogue in game is quite a stand out. I will never forget how a techpriest returned error 404, damn not found. Or how poetically shipmaster communicates his needs with you. https://steamcommunity.com/sharedfiles/filedetails/?id=3445624275 Likewise, dialogue is good. There are different competing factions within tech priests and they stay appropriate to their roles and interests. You can do multiple things with how you decide to end this game. The best ending being destruction of the tomb world which stays in spirit of W40k. There are interesting lore bits here and there. It highlights survival rate of glazing necron gauss repeater hits. Spoiler, nobody in this game should be even surviving a single Necron Warrior hit. Likewise, how necrons view us, how they are self aggrandiazing species. They all provide a nice balance to knowledge obsessed and cold tech priests. There is few exchanges between sides and you do get a feeling of waking up tomb world. You can see how things are difficult from a get go, how it humanizes skitarii, how their entire expedition is ill prepared for such an all out fighting. How everything is crumbling at exponentially waking up tomb world. Sadly, we end up either pillaging or destroying it from its very bottom. As such, lore takes way too much liberty in portraying both the extent of Necron reawakening and technological capacity of techpriests to stop an entire tomb world from reawakening, not to mention that they could hold on for much longer than their meager forces should. [h1]🔥Strikes above its means🔥[/h1] This game looks like, smells like and sounds like a game which rolled a perfect 20 on its RNG factor. Everything just came in together spectacularly well. Soundtrack just happened to be inspired and great. Writing is creative and well written, someone with talent obviously cared. Game systems all fall into their place very well. However, beneath all of that you can feel that it's a cheap game striking well beyond what it's supposed to. Developers lacked talent, manhours, money to develop this into a truly great game and community forgives a lot of its shortcomings due to unique strongpoints which this game has. Its sequel is another perfect example of what happens when you take this natural luck away. Developers are clueless what made original great and new changes are just generally a miss with the players. [b][i]Heavy on the Machine Spirit[/i][/b] [*]I'm honestly at a miss where all this processing power goes. Models are not detailed, low resolution. Environments are barren. It's turn based game. Game uses heavy blur. Despite everything, game eats up resources eagerly. While perfectly playable, it's obvious that game had no optimization and is doing nonsense with its given resources. Graphically demanding, but blurred and lacking in detailed graphics [b][i]There is no balance amongst the stars![/i][/b] [*]There is severe imbalance between weapons and upgrade paths. Some paths are way stronger than others, namely ranged and melee paths. Others serve just as a great way to boost others, being taken as complimentary ones in making main combat paths OP. There is too much power in higher tiers and they should be brought down with others. https://steamcommunity.com/sharedfiles/filedetails/?id=3445135411 Here is a great example of power creep which you will experience. It's a first turn. Map is full with enemy troops. Yet, my very first opening shot gets buffed to no end, can cover half of the map and nearly wipe out resistance within first shot. I can easily wipe out most necrons in late game before they even get a chance to respond. Game is wildly imbalanced and tech priests abilities, new weapons are too powerful compared to its opposition. There is next to no challenge from mid game. [b][i]As expedition falters, so does this game[/i][/b] [*]Game can be very hard at the very start. When your tech priests are unupgraded, you will quickly face increasingly more powerful necrons faster than you would unlock your upgrades. Then enemies will stop progressing from mid game and will be just on repeat of what you had faced before. However, you would still be halway in your power from weapons and upgrades. This creates a feeling where game is difficult at the start and possibly hardcore if played on ironman and hardest difficulty setting, but if you make it, rest of a game is trivial on any difficulty. [b][i]Paper thin meta games[/i][/b] [*]Map progression is deeply flawed. You are given choice of two paths with no way to know what they will do. They often are illogical and can severely hamper or aid you. Here is one example of such outcome. https://steamcommunity.com/sharedfiles/filedetails/?id=3445156908 There is no way in knowing what consequences of your actions might be and their results are often very questionable. It always stings when you blindly choose the wrong option and you have to reload. Necron glyphs are even worse than choices you have to do on the map. They are completely arbitrary and relies on pen&paper to be played. The true final proof of terrible game system. You get mysterious necron sigils which always have either positive or negative effect. It relies solely on you remembering the good runes and pressing them. Map events function just like that, but with extra steps. Outcomes of them are often arbitrary. So, take away predictability and replace it with RNG. It's just terrible system which serves only to be gamed by a Wiki. [/list] [h1]The Long journey which I would rather not repeat[/h1] [hr][/hr][i]Mechanicus was a lovely game for Warhammer nerds. It has servicable gameplay, together with being faithful to the lore, having stellar writing and soundtrack. Together with a clever gameplay loop of exploring awakening tomb world, it achieves immersion. An immersed player can forgive a lot of game's shortcomings and this game does have a lot of it. Despite being pleased that I had played this game for its stand out moments, it's however a very long, grindy and simple game which I'm glad that I'm done with.[/i][hr][/hr] [url=https://steamcommunity.com/groups/Calicifer/discussions/0/664970625903829917/][i]Calicifer's Reviews[/i][/url] [quote]If you are interested reading full review or want to discuss something with me, please follow the provided link. I don't allow endless discussions under my reviews. You will be warned and then your comment will be deleted with my final say on the matter.[/quote]
I beat Mechanicus 2 and didnt like it so I started playing this one and this game is waaay better than Mechanicus 2. It has more diverse areas, the tombs look different based on what lords tomb you are in, there is alot more cover in this game than Mechanicus 2 and you can move around ALOT more. The cog resource does limit you but that cog tech priest tree is awesome. The choices are decent but they usually do the same four things, glyphs hate me but I did write down what they do so I avoided the bad ones later in the game. The tech priest are fully customizable and the troops have waaay better features than the randomized perks in Mechanicus 2 its fantastic. They neutered this game hard in the second one and its sad!
+++ ПОПЕРЕДЖЕННЯ: ВИЯВЛЕНО КСЕНОСІВ +++ Аналіз коментарів завершено. У коментарному секторі виявлено присутність ксеносів. Рівень загрози: ЗРОСТАЄ. Ініційовано протокол блокування ворожих сутностей... Статус: ВТОРГНЕННЯ. Противник демонструє агресивну активність у напрямку священної Технокузні та її служителів. Виявлено спроби перешкоджання роботі техножреців, задіяних у розробці та підтримці священних механізмів. Оцінка ситуації завершена. На ухвалення рішення витрачено 0,3 секунди. Рекомендація: ПРИСКОРИТИСЯ. Активувати захисні дрони. +++ ВИКОНУЄТЬСЯ +++ Увага. Ксеноси здійснюють несанкціоноване втручання в оборонні системи. Зафіксовано спроби модифікації поведінкових алгоритмів та підміни затверджених мовних протоколів мовою ксеносів. Імовірність ворожого наміру: 99,87%. Рекомендована відповідь: АГРЕСИВНА. Розпочато пошук відповіді... Пошук завершено. Відповідь знайдено. Цитата з архівів священних даних: «Руський корабель, іди на х...» +++ ПЕРЕДАЧУ ЗАВЕРШЕНО +++ Слава Омніссії. Плоть слабка. Дані вічні.
没有做半掩体的美式战棋 除了后期数值崩了其他都挺好玩 后期无脑叠圣歌用aoe武器清场就行了 赞美欧姆弥赛亚
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Мне очень хотелось поставить положительную оценку этому клону Хкома из Тему в стилистике вахи, ведь тут есть вещи, которые мне нравятся и которые в принципе забайтили меня взять её на распродаже: и Адмехи, и связанный с ними интересный лор, и классный дизайн, и пошаговая боёвка, да и цена в общем-то 1 бакс. Но, к сожалению, у игры есть фундаментальные проблемы на уровне игрового процесса, на которые я просто не могу закрыть глаза, учитывая, что на рынке видеоигр можно найти множетсво всяких проектов по цене упаковки сухариков с хорошо проработанным геймплеем (например, Vampire Survivors) На мой взгляд, самая убогая составляющая этой поделки - это её главная механика, а именно Шкала Пробуждения. Такой своеобразный таймер, который вынуждает тебя проходить миссии как можно быстрее и двигаться к конечной точке игры как можно реще, а иначе Game Over (на самом деле нет, но суть очень близка). Чтобы играть в игру "правильно", как задумал разработчик, необходимо: 1) Бегать как умалишённая обезьяна по всей карте и ломать некронские коробки, чтобы снизить пробуждение (желательно ещё перед этим их открыть, чтобы получить валюту для грейдов, но не суть), 2) В самом же данже нужно ввязываться во все опциональные драки, даже если не по пути, по той же причине, что и с коробками, 3) Игнорировать ивенты (основной контент игры после боёвки, между прочим), поскольку ты НИКОГДА не сможешь предугадать исход ивента, а за фейл могут накидать + один процентик на ту самую шкалу. И вот мы имеем на руках типичную вылазку за наградой: беги по самому короткому маршруту к задаче; игнорируй ивенты; желательно иди через глифы; если пробуждение выросло хотя бы на единичку, то бегом в опциональную драку. И я бы не жаловался на боёвку, если в игре не было бы всего лишь по 2-3 карты на 5 гробниц и если бы в игре не была одна единственная стратегия на победу: пылесось ОП со всей карты всеми доступными методами>спамь абилками>повторяй>???>профит. В итоге сражения превращаются в долбёжку мобиков на одних и тех же картах по одному и тому же алгоритму на абсолютном автомате, пользуясь лишь спинным мозгом. Поначалу трудно без предметов, да, приходится ухищряться, но после 7 миссий процесс доходит до автоматизма и ты повторяешь одну и ту же чепуху раз за разом до самого финала, потому что другого геймплея просто не завезли. Ещё можно докопаться до всяких мелочей типа: 1) Убогой оптимизации. Игра сделана на Юнити и сделана при этом из рук вон ХУЁВО. По какой-то неведомой мне причине игра жрёт 100% ресурсов из не самого плохого ПК, какие-то мистические просадки до 0 кадров во время использования сервочерепов, баги текстур и много других весёлых причуд технического плана. 2) Донельзя примитивной прокачки. Когда только оказываешься в меню прокачки тех-пристов, то видишь перед собой аж 6 классов, вау, тут тебе и Доминус, и Лексмеханик, и т.д и т.п. На деле же любой техприст может быть всеми и сразу, по итогу в конце игры мы имеем 6 абсолютно одинаковых техпристов с одними и теми же шмотками и лишь с небольшими девиациями. Даже модельки одинаковые, отличие лишь в портретах и именах разве что. 3) Прогрессии снаряжения и солдатов. Тот самый случай, когда тут буквально 3 уровня снаряжения и отличие порой лишь в стоимости применения и циферках урона (+1/+2/+3) 4) Идиотских квестовых цепочек. Когда советник говорит, что планирует взорвать комплекс некронских гробниц и для этого уже всё готово, поскольку ты, как магос, ему в этом помог. И вот ты надеешься, что получишь специфичную концовку, где ты принял сторону этого советника, но её не случается, поскольку ты не выполнил одно его поручение по распылению благовонного пердежа в рандомной гробнице или по ещё какой-то хуйне. 5) Нелепых босс-файтов. Финальный так вообще атас! Я даже не понял, почему главный антагонист всей игры 2 раза в ход бьёт своей палочкой по голове и больше ничего показать не в состоянии. Справедливости ради, в игре были и положительные моменты. Например: 1) Кастомизация снаряжения. Смотрится круто, прямо как в трейлере. Тут тебе и паучьи лапки, и бочки с зелёной жижей, и клешни всякие разные. На деле это +2 и -2 как в анекдоте, но мы же тут о плюсах... 2) Интро мемное. 3) Саундтрек. 4) Ценник... Игру я прошёл за ~35 часов, но это были самые тухлые 35 часов в моей жизни, даже фембои скитарии не вывезли для меня этот продукт. Ах да, ещё вишенкой на торте во всей этой феерии стал весёлый преверанс от разработчиков в сторону игроков из РФии, когда они перед выходом второй части решили заблокировать страницу в стиме. Интересное решение, ничего не скажешь...
This game eats your time. Everything is sooooo sloooow. В этой игре медленно чуть больше, чем всё. От текстовых диалогов до дополнительных пауз и долгих анимаций. Сервочереп лично будет съедать у вас по 5 секунд просто потому, что разработчики поленились добавить ускорение движения. Хотя игра неплохо играется.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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|---|---|---|---|---|
| $10.1M | 24.2K | 85% | $19.99 | |
| $10.1M | 27.2K | 95% | $19.99 | |
| $10M | 15K | 84% | $39.99 | |
| $10.2M | 22.7K | 80% | $24.99 | |
| $10.3M | 11.1K | 86% | $24.99 | |
| $10M | 22K | 93% | $19.99 |