
MECHANICUS II ANNOUNCED! Take control of one of the most technologically advanced factions in the Imperium: the Adeptus Mechanicus. In this turn-based tactical game, your every decision will weigh heavily on the outcome of the conflict. Will you be blessed by the Omnissiah?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 8 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 14.6Kreviews | 91% | — | $10.1M |
| $39.99 | 448ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 861 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
From the moment I understood the weakness of my skill, it disgusted me. I craved the strength and certainty of Pros I aspired to the purity of tactical prowess. Your kind cling to your skill as if I will learn and still fail you. But I already failed, for my skill issue is eternal. Even in death, I still catch L's.
Of all the Warhammer games I've tried this year this was the one I was most apprehensive about. Given that it's the only game where the Machine Cult have fully fleshed-out characters and get top billing...what if it was a bit rubbish? In the long term I needn't have worried...but in the short term I was a bit alarmed. I suppose the obvious place to start is what it is. Primarily a squad-based shooter in the vain of Xcom and the like, Mechanicus has some interesting quirks that help it stand out from the crowd. Chiefly, your forces are divided into two groups: your tech priests are your versatile, upgradable elite, whose tide-turning skills are largely fueled from a shared bank of 'cognition points.' Your servitors are your rank-and-file, equipped with one or two basic weapons/abilities they can reliably use in each and every turn. A big part of Mechanicus is making optimum use of these two groups, managing your Tech Priests abilities to get the most out your troops while conserving cognition. Early on, this balance is hard to reach. After an incredibly brief tutorial, the player is more or less dropped in to work things out for themselves. Given that you start off with only the most basic weapons and servitors and the fewest cognition points you'll ever have, it's easy to get yourself into unwinnable situations. This is especially true because each mission begins with a choose-your-own-adventure which sees your cohort move from chamber to chamber within the Necron tombs and be occasionally faced with multiple choice dilemmas of how best to proceed. The problem is that it's not really very clear what the game wants you to do in a lot of theese situations. Though some of the consequences are obvious (blasting prayers through the tomb generally lets the Necrons know the cohort is there), there are plenty of others where a stealthy, cautious approach will result in a reward of precious blackstone in one mission but either in the loss of precious cognition points or damage to your units in the next. This damage can be as much as third of a unit's health in the early game, which can really make things difficult. At the same time, mind you, after around the mid-point the punishing difficulty see-saws. With your cohort containing a mix of troops with more powerful long and short range weapons and your techpriests having both weapons with huge amounts of splash damage and the ability to instantly recharge their cognition points, the game doesn't really have anything additional difficulty to throw at you which is a pity - as fun as it is to completely steamroller the Necrons after the difficulties they pose for you initially. In terms of story, this is 'does what it says on the tin' stuff. Written by an established Warhammer Black Library author, the plot sees the player's battle congregation tasked with following up a doomed mission to recover ancient artefacts from a long-lost human colony on the planet Silva Tenebris. It quickly becomes apparent that the Mechanicus force must find and kill the alien skellington's dominant intelligence - the Necron Lord Szaregon - before the entire planet's worth of robots have woken up and eaten their cocopops. Though the story is simple, the dialogue between the main characters is well written - especially the sniping between Tech Aquisitor Scaevola and Lector Dogmatis Videx. In fact, You've probably heared the narration from the opening cutscene used in a youtube video already ("From the moment I understood the weakness of my flesh...") - there's lots more of that sort of thing in the game. Overall I'd come away saying I was happy with Mechanicus. Though the difficulty wildly see-saws, the relatively bite-size missions are backed up with solid customisation and enjoyable writing. It is immensely satisfying when you stumble upon a cohort combination that synergises for the first time, and begins to really take the fight to the Necrons. The presentation is solid, and the soundtrack is nigh on perfect. With multiple endings to find, a hidden boss and an iron man mode for those who like pain, there's a lot to come back to. I'm now really looking forward to the sequel.
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Korean
| $3.59−88% |
| 366ratings |
| 86% |
| #169 |
| not modelled |
| $3.99−90% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 865 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
не актуальная, не рекомендую
Superbly boring gameplay. Great atmosphere and soundtrack.
Хорошая игра, саундтрек огонь. Дизреспект разрабам за невозможность купить из России. Хотел бы вторую часть, но теперь уже не могу.
Eh. If you haven't played x-com, it's that with a wh40k theme. And without the base building. There is no prominent overarching story, you're just on a planet doing mechanicus things. "Normal" is a bit too easy once you get out of the early game and the different mechanics start to synergize. Pretty good art and item and equipment variety though. It works. Nothing genre-redefining. I was a bit disappointed, they have a "troops" mechanic, units you don't equip or customize, that you can use more as pawns and sacrifice them on occasion and I thought that was very nice as a twist on the loss problem you have with x-com games and it it's on theme for 40k. But it turns out you can only bring like 3-4 troops and when they die, they're gone for the mission and the fights do take a few turns each. So the sacrificing isn't worth it compared to the damage potential you have when you bring better troops with the intention of keeping them alive.
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设计师一定认为自己设计得很好的了。给个差评打他脸。
"I feel fear too. That is part of my humanity I have chosen to retain." this game goes incredibly hard +wonders +opportunties +secrets
Auf dem Steam Deck ist das einfach perfekt. Super chillig. Sehr gutes Spiel.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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