
Fast-paced tactical combat meets strategic management in this sequel to the acclaimed Warhammer 40,000: Mechanicus. Take control of either the ancient and deathless Necron legions or the techno-religious acolytes of the Omnissiah, with the fate of a world in your hands.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
After millennia of slumber, Vargard Nefershah mobilises her dynasty’s legions to annihilate the Adeptus Mechanicus interlopers who unknowingly settled upon her world. Across the galaxy, Magos Dominus Faustinius is summoned to bring his hard-won expertise to bear and ensure the Necrons do not succeed. The conflict soon becomes a crucible of unanticipated significance, drawing to it external actors stranger and more deadly still.
Two playable factions, two narrative campaigns, two highly unique play-styles and one important choice – who will you lead to victory in this arcane technological war of cold metal hatred?


Assemble your force, deploy your warriors and crush your enemies in intense turn-based tactical battles. To succeed you’ll need to master and adapt to each faction’s unique abilities and playstyles, as well as the diverse range of combatants at each side’s disposal.
New environmental mechanics require you to maneuver like never before. Play to your chosen faction’s strengths and weaknesses – take cover behind terrain as the Mechanicus, or destroy it as the Necrons.


Fight for control of an entire world, capturing and defending regions from the forces of the foe while generating and managing crucial resources.
Race against the Sankhotep dynasty’s global awakening and drive back their deathless legions as the Mechanicus, or defend the tombs of your people as the Necrons and crush the verminous interlopers.


Deploy and upgrade a characterful entourage of Tech-Priest leaders as Magos Dominus Faustinius, or customise your own court of Necron nobles as Vargard Nefershah.
Manage each of your territory’s garrisons and assemble your forces wisely for each mission, choosing from a vastly expanded selection of fighters from each faction’s range.


Sublime music and audio design by critically acclaimed composer Guillaume David will once again transport you to the grim darkness of the Warhammer 40,000 universe.
Incredible illustrations combine with highly detailed and authentic environments and characters to bring the Warhammer 40,000 universe to awe-inspiring life.


Veteran author Ben Counter, best known for his Black Library novels, returns to tell the next chapter of the Mechanicus saga. Atone for past failures as Faustinius in his ongoing war against the ancient Necron species, and follow the inexorable rise of Vargard Nefershah as she seeks to reclaim the dynasty’s crownworld from the Adeptus Mechanicus.
Experience an epic conflict skilfully woven over multiple campaigns, replete with narrative events. Your choices will shape not just the course of the war, but its climactic outcome.

Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 2.3Kreviews | 54% | — | $2.7M |
| $39.99 | 198ratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 228 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Excelente juego
nice
I played and finished the first game. Compared tot he first one, this game is much better in term of skirmish and startegy, you have way more options as well to upgrades your troups and equip your lords or heros with stratagems, relics and so on. There's no performance issue for me on max out graphic. Most of the negative review that complain about this game not being like the first one, don't listen to them, Mechanicus 2 is better and more tuned in in every aspect. It doesn't feel like a small indie like the first one, but a game made by a big studio. Full price worth it. EDITED: I have been playing strategy game for more than 30 years, this game is a very good and fun! GET IT!! Congratz to the devs! For thoses who complain about the bugs, just burn some oil, spray some incent, chant and praise the machine spirit!!!! The Omnissiah might hear you!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Korean*languages with full audio support
| $39.99 |
| 84ratings |
| 70% |
| — |
| not modelled |
| $39.99 | — | 71%* | #50 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 228 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Po 4 godzinach w Mechanicum 2 czuję się jak w domu – ten sam mroczny klimat Mechanicum 1, ten sam tech-priestowy vibe. Gra wygląda i brzmi świetnie, a możliwość grania Nekronami to naprawdę super sprawa, frajda z nich jest ogromna.Niestety na razie walka i misje wydają się trochę za bardzo liniowe. Przydałoby się więcej taktycznych wyborów i decyzji. Jak na razie jest dobrze, ale nie rewelacyjnie.Dla fanów jedynki na pewno warto, ale na pełną ocenę muszę pograć dłużej.7/10
AAA
I love the first game, having played until achieved all endings, but this games has a lot of graphical glitches and stability issues. In fact, it seems to be in the classical loop of buggy release and when they fix something they create new problems. I can't recomend the game in this state, even if it's playable.
Mechanicus II isn't a masterpiece, but I loved it, and it's definitely a sequel that proves the series is on the path to becoming one. It builds on nearly every aspect of the first game and delivers another awesome strategy experience that perfectly captures the atmosphere of the Adeptus Mechanicus. The original featured deeper character customization and more opportunities to min-max builds, while the sequel shifts the focus toward battlefield tactics and team composition. At times, I missed the freedom of the first game's systems, but the new design encourages some genuinely interesting strategic decision-making and creates a satisfying gameplay loop all its own. Unsurprisingly, the game also has an incredible soundtrack, excellent voice acting (seriously it's incredible), and some of the most memorable Adeptus Mechanicus characters I've seen in a Warhammer title. The story is occasionally predictable, but the strength of the performances and the unique personality of the Mechanicus make the journey totally worthwhile. With that said, Mechanicus II still feels somewhat undercooked in places, which is a complaint I also had about the first game. Cutscenes often lack the music and sound effects needed to give key moments the weight they deserve, while combat arenas can become repetitive due to their limited environmental interaction and lack of verticality. The inclusion of the League of Votann was exciting, and their uneasy alliance with the Mechanicus offers a glimpse into a fascinating relationship between two technologically obsessed factions, but their role in the story ultimately feels underdeveloped. Additionally, the game offers a full Necron campaign alongside the Mechanicus story, but unless you're deeply invested in Necron lore, it's difficult to justify another forty-hour playthrough for what appears to be a largely similar experience...I skipped it. Despite these shortcomings, Mechanicus II succeeds where it matters most: atmosphere, gameplay, and personality. The developers have clearly learned a tremendous amount from the first game, refining the formula and delivering a sequel that feels larger, bolder, and more confident. If the team continues down this path and addresses some of the rough edges in a future Mechanicus III (which I sincerely hope they do) I genuinely believe the series has the potential to become one of the best strategy franchises, especially in the Warhammer universe.
This game is very different from the first mechanicus. The entire approach to tactical combat is wildly different. I think it's a positive, but mostly I think it's different. The reason it has the mechanicus name is that it's a sequel to the story from the first game. Knowledge of the first game is not required to play this one, just be aware it's not really in the same style as the first mechanicus. I think that misplaced expectation has soured the taste for a lot of people, like if you eat chocolate covered peanuts thinking they're chocolate covered raisins. The first thing you notice is the difference and your instinct is to reject it, but chocolate covered peanuts are nice, actually. The tactical combat is good, but some of the stuff surrounding it is weak (namely the music). Good game though, 7.5/10, buy when on sale if possible
Plays differently to the fist game but I don't think that's a negative. I like the graphics and the more personalized Magos you play as and the war map is cool. Is more difficult and like the first game your mission can be screwed by bad luck but at a mission duration averaging only 15-20 min. its not that big of a deal to restart a mission as the game does use random seed gen. Ive not had performance issues but the game does run hard for its graphic levels. Poor autosave system so remember to manual save where possible. All in all game is good so far but wait for sale for most people.
Якщо чесно, гірше ніж перша частина. Ніби є якись розвиток ідеї, є нова фракція. Але от сама гра... Ну якась ніяка
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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