
Fast-paced tactical combat meets strategic management in this sequel to the acclaimed Warhammer 40,000: Mechanicus. Take control of either the ancient and deathless Necron legions or the techno-religious acolytes of the Omnissiah, with the fate of a world in your hands.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
After millennia of slumber, Vargard Nefershah mobilises her dynasty’s legions to annihilate the Adeptus Mechanicus interlopers who unknowingly settled upon her world. Across the galaxy, Magos Dominus Faustinius is summoned to bring his hard-won expertise to bear and ensure the Necrons do not succeed. The conflict soon becomes a crucible of unanticipated significance, drawing to it external actors stranger and more deadly still.
Two playable factions, two narrative campaigns, two highly unique play-styles and one important choice – who will you lead to victory in this arcane technological war of cold metal hatred?


Assemble your force, deploy your warriors and crush your enemies in intense turn-based tactical battles. To succeed you’ll need to master and adapt to each faction’s unique abilities and playstyles, as well as the diverse range of combatants at each side’s disposal.
New environmental mechanics require you to maneuver like never before. Play to your chosen faction’s strengths and weaknesses – take cover behind terrain as the Mechanicus, or destroy it as the Necrons.


Fight for control of an entire world, capturing and defending regions from the forces of the foe while generating and managing crucial resources.
Race against the Sankhotep dynasty’s global awakening and drive back their deathless legions as the Mechanicus, or defend the tombs of your people as the Necrons and crush the verminous interlopers.


Deploy and upgrade a characterful entourage of Tech-Priest leaders as Magos Dominus Faustinius, or customise your own court of Necron nobles as Vargard Nefershah.
Manage each of your territory’s garrisons and assemble your forces wisely for each mission, choosing from a vastly expanded selection of fighters from each faction’s range.


Sublime music and audio design by critically acclaimed composer Guillaume David will once again transport you to the grim darkness of the Warhammer 40,000 universe.
Incredible illustrations combine with highly detailed and authentic environments and characters to bring the Warhammer 40,000 universe to awe-inspiring life.


Veteran author Ben Counter, best known for his Black Library novels, returns to tell the next chapter of the Mechanicus saga. Atone for past failures as Faustinius in his ongoing war against the ancient Necron species, and follow the inexorable rise of Vargard Nefershah as she seeks to reclaim the dynasty’s crownworld from the Adeptus Mechanicus.
Experience an epic conflict skilfully woven over multiple campaigns, replete with narrative events. Your choices will shape not just the course of the war, but its climactic outcome.

Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 2.3Kreviews | 54% | — | $2.7M |
| $39.99 | 198ratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 228 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I wanted to like it, i really did. The game is slow, enemy turns take an age, so do yours, unlocks are painfully slw to obtain. Combat is simply line up rangers and do 1 damage each per round, if you try melee then that unit will take one single step past your line, get focused fired and killed, 'stealth' units seem to not be stealthy at all with enemies just running up to them, decloaking them and one shotting them. All these different unit types, and theyre all useless.
整體好評,我認為喜歡死靈的戰錘40K粉絲值得購買。 沒玩過一代,我是衝著二代新增死靈陣營而來的。首發購買後玩了一個多月只碰過兩次閃退,沒遇到其他惡性Bug。 死靈陣營模組做得很精美,可惜單位平衡方面非常糟糕。在高難度的對戰中尤其明顯。部分單位幾乎毫無作用,可選武器之間的強度也相差懸殊。而且我很討厭自己的軍表無法自定義,強制與對應的死靈領主綁定。 領主之間的強度差異也非常巨大,嘲諷和治癒的兩位領主非常弱,起始領主普通,遠程強化和近戰強化的兩位領主則非常強大 Overall, a positive review. I think it's worth buying for 40,000 Warhammer fans who enjoy Necromancer games. I haven't played the first game; I bought it because of the new Necromancer faction in the sequel. After purchasing it on launch day, I played for over a month and only encountered two crashes, no other serious bugs. The Necromancer faction mods are beautifully designed, but unfortunately, the unit balance is terrible. This is especially noticeable in high-difficulty battles. Some units are practically useless, and the strength of the available weapons varies drastically. I also hate that my army list can't be customized, forcibly bound to a specific Necromancer lord. The strength difference between lords is also huge. The two taunt and healing lords are very weak, the starting lord is average, while the two ranged and melee-enhanced lords are very powerful.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Korean*languages with full audio support
| $39.99 |
| 84ratings |
| 70% |
| — |
| not modelled |
| $39.99 | — | 71%* | #50 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 228 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
funciona como la mierda
This game gets a 7/10 from me. It's fun, the story is good (not great), the gameplay is good and the performance could be better tbh. For the story, I played both the AdMech and Necrons' campaigns, and I really like how the story is 'shared' between the two factions. It's not like the their story goes off in two completely different directions, instead they're connected. And having played the AdMech campaign first and feeling like "wow, they can really get things done", only to find out in the Necrons' campaign that they allowed some of the things AdMech does to happen. It makes the story fun to follow the second time playing it. This game also wants you to play both campaigns, in order to unlock the actual endings, which I think is a bit of a mistake, because the gameplay does get tedious and repetitive over time. For the gameplay, I played the AdMech on the normal difficulty, and then the Necrons on the hardest difficulty. Pretty much the normal difficulty is a breeze except for a few moments where you get tired of putting your leader character at the back and send them forward, only to get focused down by the enemies (doesn't really happen at mid to end game because your leaders get overpowered eventually). Unlike Mechanicus 1 where you control customisable tech-priests, this game gives you 5 different leader tech-priests which have fixed equipment and skills. These leaders are actually the missions giver from the original game. Personally, I don't mind it that much because each equipment and weapons can still be upgraded differently and into different builds. I also don't mind the AdMech having actual voice instead of just speaking in the robot language they use (Scaevola still uses it time to time, and the skull probes use it all the time), because the voice acting is epic. My favourite quote from the whole game is from Rho - "Body of iron, soul of steel", just because of how he says it. The hardest difficulty require some trial and error on the earlier missions on which leader to select. Some leaders will just straight up lose if the enemies (which is RNG btw) spawned counters your team (for example, Obasis' team - mainly melee/tank characters, have to fight against range units). But of course, at the mid to end game, you can now equip Obasis with teleportation, or a longer movement trait, with a freaking explosive skill that kills everything around him. I think this part the game gets right, as Necrons, you really feel the power your leaders bring. Two more examples, there is a swarm leader, Hehki (with the correct equipment, i.e. relic) that just keep on spawning bugs to overwhelm enemies, or a reanimation leader, Ominekh, that just keeps on reviving your dead Necrons. Finally, there were some performance issues initially. But along half-way playing it they released some performance updates, and DX11 mode which really helped with the performance and the game never crashes anymore. But still, I get an average of around 30 FPS in this game which is bad. So, just play this game if you like Mechanicus 1, or want to play a game as the Adeptus Mechanicus or Necrons!
Performance got better. Its fun. just a little repetetive
Solid game (once the bugs got fixed) game play is fun despite what many people say. Has a great view of both the sides in the story, and i may be biased but the Necron story was more interesting plus they have more customization to fit different playstyles between lords. overall 9/10 scarabs
Though its flawed, I don't get the amount of hate that this game is getting. Maybe the developers can address some of the criticisms by adding a junior tech priest for each leader that has more customization options. The core gameplay and design is solid, so there is nothing irredeemable here.
Its great! Especially if you enjoyed the first one!
Great story, fun game and will for DLCs in the future. Only downside is it does crash every now and then. Just a little more than Id like but still into it
I will preface this review by saying I have played about half of the Necron campaign. I have yet to touch the Adeptus Mechanicus one and based on my experience I am in no rush to finish the game. Probably one of the biggest letdowns in recent years for me. I wanted to give this game a chance; I went into it without comparing it to the first game as it was clear that they were trying a different format. I enjoyed the atmosphere and the designs. But as I progressed, I just couldn't stop thinking "I'd rather be playing Mechanicus I right now." Mechanicus I was a fantastic game. You could customise your tech priests, choose the path you take through a mission, and it's a rush against the clock to upgrade your units in time for the final mission. In Mechanicus II? Much of the charm that made the first game so good has been lost, and it's a good reminder why I don't buy games on day 1 anymore. PROS: [list] [*]Music is OK, nothing sticks out to me as good like in the first game. [*]Unit design is cool. [*]Split campaign is a fun idea. [*]Additional faction enemies were an unexpected but cool addition. [*]Maps are OK, though they lack some of the detail and "dynamic-ness" of the original game. [/list] CONS: [list] [*]Game balance is dreadful. If you play as Necrons, the majority of the enemies you face are designed to hit twice either directly or through DOTs, meaning you can't even reliably make use of reanimation. Your units health compared to your opponents is wildly off. I accept it's probably a skill issue, but I had to drop all my gameplay settings to easy just to progress the story reliably. [*]Zero customisation. If you enjoyed the ability to customise your tech priests in the first game, then sorry, that feature has been removed. They give us two of the most aesthetically varied factions in the lore with no ability to customise. [*]Zero tactical mission exploration. All the missions are linear and the path you take is predetermined. [*]Remember in the first game where you had limited time to complete the campaign? That's not really a thing here. You have a story to complete but there is no real urgency to complete it. Instead, making risky decisions in a mission result in the next combat adding "reinforcements". If you hit this - and sometimes you have no choice to - the battle becomes much much harder and compounds all the previous balance issues. [*]Much of the game progresses incredibly slowly. Dialogue is slow, cutscenes are slow, and because of the linear missions you spend a long time just watching someone walk across your screen. It's mostly due to this that I can't refund anymore. [/list] When a game touts itself as a sequel, I should be able to expect an improvement from the original, or at least an extension of the original with fresh missions and similar mechanics. That is not a difficult thing to ask for. The first game had a perfect gameplay loop and they ruined it. If you're looking for a good Adeptus Mechanicus strategy game, then go play the first one. This one isn't worth your time.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $350.6K | 383 | 73% | $14.99 | |
| $73.4K | 984 | 93% | $2.99 | |
| $19.8M | 23K | 84% | $39.99 | |
| $19.4M | 13.6K | 91% | $39.99 | |
| $7.1M | 5.8K | 81% | $39.99 | |
| $15.9M | 11.4K | 77% | $44.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 9.8K | 98% | $17.99 | |
| $2.7M | 4.4K | 97% | $24.99 | |
| $2.7M | 7.6K | 85% | $11.59 | |
| $2.7M | 20.6K | 77% | $5.99 | |
| $2.7M | 4.7K | 39% | $39.99 | |
| $2.8M | 2.8K | 81% | $29.99 |