
Fast-paced tactical combat meets strategic management in this sequel to the acclaimed Warhammer 40,000: Mechanicus. Take control of either the ancient and deathless Necron legions or the techno-religious acolytes of the Omnissiah, with the fate of a world in your hands.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
After millennia of slumber, Vargard Nefershah mobilises her dynasty’s legions to annihilate the Adeptus Mechanicus interlopers who unknowingly settled upon her world. Across the galaxy, Magos Dominus Faustinius is summoned to bring his hard-won expertise to bear and ensure the Necrons do not succeed. The conflict soon becomes a crucible of unanticipated significance, drawing to it external actors stranger and more deadly still.
Two playable factions, two narrative campaigns, two highly unique play-styles and one important choice – who will you lead to victory in this arcane technological war of cold metal hatred?


Assemble your force, deploy your warriors and crush your enemies in intense turn-based tactical battles. To succeed you’ll need to master and adapt to each faction’s unique abilities and playstyles, as well as the diverse range of combatants at each side’s disposal.
New environmental mechanics require you to maneuver like never before. Play to your chosen faction’s strengths and weaknesses – take cover behind terrain as the Mechanicus, or destroy it as the Necrons.


Fight for control of an entire world, capturing and defending regions from the forces of the foe while generating and managing crucial resources.
Race against the Sankhotep dynasty’s global awakening and drive back their deathless legions as the Mechanicus, or defend the tombs of your people as the Necrons and crush the verminous interlopers.


Deploy and upgrade a characterful entourage of Tech-Priest leaders as Magos Dominus Faustinius, or customise your own court of Necron nobles as Vargard Nefershah.
Manage each of your territory’s garrisons and assemble your forces wisely for each mission, choosing from a vastly expanded selection of fighters from each faction’s range.


Sublime music and audio design by critically acclaimed composer Guillaume David will once again transport you to the grim darkness of the Warhammer 40,000 universe.
Incredible illustrations combine with highly detailed and authentic environments and characters to bring the Warhammer 40,000 universe to awe-inspiring life.


Veteran author Ben Counter, best known for his Black Library novels, returns to tell the next chapter of the Mechanicus saga. Atone for past failures as Faustinius in his ongoing war against the ancient Necron species, and follow the inexorable rise of Vargard Nefershah as she seeks to reclaim the dynasty’s crownworld from the Adeptus Mechanicus.
Experience an epic conflict skilfully woven over multiple campaigns, replete with narrative events. Your choices will shape not just the course of the war, but its climactic outcome.

Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 2.3Kreviews | 54% | — | $2.7M |
| $39.99 | 198ratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 228 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really enjoy what's here, there's just not enough of it. The actual combat is enjoyable and they nailed the atmosphere and dialogue. But the strategic map layer and mission paths get stale pretty quickly. I see some people don't like the static tech priests but I really enjoy how each one leans into a specific playstyle, it really makes me feel like I have a unique team leader. I'd give this a "maybe" more than a definite thumbs up but I think it could be an amazing game with some tlc and added content. The bones are great but it really feels half finished in a lot of ways, and if someone told me it was half finished I wouldn't be surprised. There's two surprise factions that show up early on and are completely forgotten after 5 minutes that scream DLC bait/cut content/unfinished content. I didn't know even know this game was coming and I really hope it doesn't get abandoned. What's here is really cool.
Yes, there is only one hero who needs to survive to complete the mission. Yes, it's different from the first game we played. Yes, the music doesn't hit quite as hard. But come on... did you forget what universe we're in? It's Warhammer! Of course you're supposed to sacrifice your troops to get your leader through the mission. That's exactly what Warhammer is all about. Sure, I think there are some things that could be improved to make the game even better. But tell me this: is there a better game about the Adeptus Mechanicus? I don't think so. People always expect more and more. Sometimes it's okay to enjoy a game for what it is. I LOVE IT!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Korean*languages with full audio support
| $39.99 |
| 84ratings |
| 70% |
| — |
| not modelled |
| $39.99 | — | 71%* | #50 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 228 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Унылая, недоделанная, скучная игра
Worth playing overall. 7/10 on its own, 8/10 as a 40k title, 6/10 as a sequel. PROS: -Tight and creative tactical gameplay that gives you plenty of options -Customization options for your Techpriests/Necron Lords that don't break the game -AdMech AND Necron campaign, with great voice acting and interesting story for both factions -Cool atmosphere and premise, great if you just want to see the AdMech being AdMech and the Necrons being Necrons CONS: -Too long! Or rather, too much padding. The side missions are necessary to strengthen your characters and build up your faction strength, but they have a tendency to derail the narrative, which is pretty lengthy -The soundtrack, while good, doesn't really improve on the first game. It feels like "Children of the Omnissiah" got all the shine, while other bangers like "Noosphere" and "Millennial Rage" were tossed out. -On rails too often compared to the last game. This game is much bigger in terms of scale but you lose some of your freedom to min-max -Speaking of min-maxing, your customization options for Tech-priests are SEVERELY limited compared to the previous game. It really feels like there are only 1-2 viable builds per character and the game forces you down those routes, rather than letting you mix and match. Overall great game, TECHNICALLY "better" than the first in that it's bigger and more balanced, but it loses some of that special 'lightning-in-a-bottle' the first game had. Here's hoping for a good DLC!
I'd say this game is a solid sequel that builds on the first game and nicely continues the story. I got this within a few days of release and have chipped away at it over a few weeks. I've just finished both campaigns and really enjoyed it. Didn't have any technical or stability issues and the gameplay changes from the first game made it fresh. It's not the same, but it's a nice evolution that added enough to keep me interested through to the end. For those that don't know: the main gameplay change from the first one is that you now only take a single tech-priest (or necron lord) into each mission, and fill up the rest of your deployment budget with disposable troops, like skitarii or necron immortals. Each tech-priest or necron lord has their own defined upgrade paths, adding new skills and weapons, rather than the loot-based system from the first. There are a bunch of other changes, like how missions play out, and I'd say they're all either OK at worst or an improvement. For example, the events that happen during missions no longer just seem like a needless punishment system and let you play a bit more with risk vs reward. An absolute highlight was how pissy the necron lords are to each other. A nice change from the pompous mechanicus.
horrible ♥♥♥♥♥♥♥ game. I left it open and fell asleep or else id request a refund
I haven't played the Necron campaign yet but having finished the Ad Mech campaign, I am a big fan. I like this one more than the first. I am also a big fan of this level of combat games in general. I like squad level combat and having a leader. My hope is that eventually the games expand past this and we start getting this level of combat for IG, Tyranids, Tau, etc. I think this is a different game than the first though, some will like it and some will not. Overall, this is one of my most played games in months, which is saying something given the limited game time that is available to me. Solid 8/10 from me, maybe creeping towards 9/10.
Gameplay in Mechanicus 2 is horrible compared to the first game. The Necrons are a bit better, and you now get the option to upgrade your units as you like, but the game has huge problems with its design, and the music is practically non-existent. Don't waste your money.
原本一代好玩的部分這一代都不見了,關卡單調,作業感重
Games captures all of the spirit of the original and expands on it! Some great surprises. Soundtrack is excellent. Gameplay is fun.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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