
Fast-paced tactical combat meets strategic management in this sequel to the acclaimed Warhammer 40,000: Mechanicus. Take control of either the ancient and deathless Necron legions or the techno-religious acolytes of the Omnissiah, with the fate of a world in your hands.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
After millennia of slumber, Vargard Nefershah mobilises her dynasty’s legions to annihilate the Adeptus Mechanicus interlopers who unknowingly settled upon her world. Across the galaxy, Magos Dominus Faustinius is summoned to bring his hard-won expertise to bear and ensure the Necrons do not succeed. The conflict soon becomes a crucible of unanticipated significance, drawing to it external actors stranger and more deadly still.
Two playable factions, two narrative campaigns, two highly unique play-styles and one important choice – who will you lead to victory in this arcane technological war of cold metal hatred?


Assemble your force, deploy your warriors and crush your enemies in intense turn-based tactical battles. To succeed you’ll need to master and adapt to each faction’s unique abilities and playstyles, as well as the diverse range of combatants at each side’s disposal.
New environmental mechanics require you to maneuver like never before. Play to your chosen faction’s strengths and weaknesses – take cover behind terrain as the Mechanicus, or destroy it as the Necrons.


Fight for control of an entire world, capturing and defending regions from the forces of the foe while generating and managing crucial resources.
Race against the Sankhotep dynasty’s global awakening and drive back their deathless legions as the Mechanicus, or defend the tombs of your people as the Necrons and crush the verminous interlopers.


Deploy and upgrade a characterful entourage of Tech-Priest leaders as Magos Dominus Faustinius, or customise your own court of Necron nobles as Vargard Nefershah.
Manage each of your territory’s garrisons and assemble your forces wisely for each mission, choosing from a vastly expanded selection of fighters from each faction’s range.


Sublime music and audio design by critically acclaimed composer Guillaume David will once again transport you to the grim darkness of the Warhammer 40,000 universe.
Incredible illustrations combine with highly detailed and authentic environments and characters to bring the Warhammer 40,000 universe to awe-inspiring life.


Veteran author Ben Counter, best known for his Black Library novels, returns to tell the next chapter of the Mechanicus saga. Atone for past failures as Faustinius in his ongoing war against the ancient Necron species, and follow the inexorable rise of Vargard Nefershah as she seeks to reclaim the dynasty’s crownworld from the Adeptus Mechanicus.
Experience an epic conflict skilfully woven over multiple campaigns, replete with narrative events. Your choices will shape not just the course of the war, but its climactic outcome.

Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 2.3Kreviews | 54% | — | $2.7M |
| $39.99 | 198ratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 228 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
De lo de mejor de Mechanicus, superaron la primera parte
it was an enjoyable game so i played it for an hour or two
Abgesehen davon das alles fehlt was den ersten Teil richtig gut gemacht hat, macht das Spielen einfach keinen Spaß. Besonders die Necron Kampangne fühlt sich irgendwan an wie ein Witz. Viele Gameplay Features fühlen sich eher wie eine Sabotage an als nach einer echten Fähigkeit. Das Reanimationsprotokoll der Einheiten, dauert so lange, dass man sich wünscht sie wären Tot da sie einen Schlachtfeld Slot und ihr Feld blockieren. Das man in jedem Gefecht auch auf Admech Einheiten stößt, die durch Damage over Time diese Fähigkeit sowieso unbrauchbar machen ist ein anderes Problem. Das zweite Große Problem sind die Lords. Zumindest am Anfang wo ich noch bin, sind die so lächerlich schwach, das sie von Einheiten wie den Ruststalkern gut und gerne geonetaped werden. Heißt, der Skirmish begint, Gegner hat seinen zug, der Ruststalker rent durch meine Truppen (er bekommt keine Opportunity attacks ab da Necron Fehrnkampf Einheiten das wohl Trotz bayonette nicht können) Verwundet den Lord schwer (oder tötet ihn mit pech) und ab da ist das gesamte Gefecht eigentlich gelaufen. Das sind nur zwei Beispiele an Spiel Mechaniken die für sich einzeln Sinnig, in summe aber nicht Forderned sondern nur Frustrierend sind. Schade, da ich mich Wirklich gefreut hatte, endlich einmal Necrons Spielen zu können.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Korean*languages with full audio support
| $39.99 |
| 84ratings |
| 70% |
| — |
| not modelled |
| $39.99 | — | 71%* | #50 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 228 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There are some reviews saying this isn't like Mechanicus I, and to an extent, that's fair - but this is still a very tightly finessed tactics game that faithfully represents the vibe fo the original and the Necron/AdMech vibe as well! The campaign could do with a few more varied mission types, and a tiny bit of balancing would be ideal for some of the existing ones, but it's still fundamentally very satisfying short and long term playing through it. If you like tactics games with a slow, strategic burn and the 40k vibe, this is for you. I also really appreciate them adding in/introducing some 'side character' factions like space marines and votann as a nice extra. It's a very nicely produced game with excellent graphics, UI/UX and a lot of fun narrative exposition.
I think the main problem with this game is one of its strongest selling points. The sense of scale is much grander, for better and worse. If you want to lead a spearhead against an massive opposing force, capturing chunks of the planet over a long, grand campaign, great! If you preferred the close, more intimate dungeon crawling tactics of the original, too bad. I personally enjoyed it, though I can understand why people wouldn't prefer it to the original. I still think its worth playing if you're a fan of tactical combat in the Warhammer setting, but it lacks the sense of scale of other Warhammer games and isn't as tight and controlled as you'd expect. I think an endgame battle where I defeated 20+ units within three turns, ending the fight sums it up. There are more enemies but they go down easy.
C'est un jeu agréable pour une personne qui débute dans ce style de jeu et qui apprécis ou découvre l'univers de warhammer 40K. Je sais que comparer au premier mecanicus il n'est pas aussi libre et innovant : ici le gameplay et la campagne est linéaire. J'ai finis la campagne avec adeptus mecanicus et je trouve les difficulté correcte (en normal à la fin on écrase tous). Je ferais la campagne du coté des nécrons en +dure. Bref jeu OK tier. Décevant car il n'hérite pas des l'essence du premier sur certain points, mais cela reste un jeu cool à jouer. Hail the Machine God, Hail Omnissiah !
underwhelming. feels clinks. servicable but mediocre art.
Bit of a mixed bag but I enjoy it so far. Although I don't think I will return to this game after I have completed the other campaign. I only finished AdMech Campaign so far and I am a bit disappointed I will have to play the entire Necron Campaign as well to finish the narrative (seems a bit long and the campaign itself left a lot open). I like some changes from the prequel and dislike others. I feel it's more tactical with it's use of somewhat random squads and overall more focus on regular troops instead of the hyper-optimized group of tech-priests employed and likely 'customized' for some game-breaking build... The warmap on the other hand seems ill-fitting when you are mostly a tool for the omnysod. Nice that they cut down on the 'navigating the tomb and choosing your approach' parts, but there is still some of that with their nebular consequences... I had finished the Tech-Tree by the end of Act 2 and mostly rushed through Act 3 to get to the end, ignoring optional missions as best I could. So fine game, nothing earth-shaking. fine sequel, going for a similar thing while mixing it up.
还不如一代有趣,深度一眼可见,战略选择太少。
great turn based strategy game. Don´t know about the lore, since I haven´t read much about that.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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