
Enter the Chaos-infested Caligari Sector and purge the unclean with the most powerful agents of the Imperium of Man! W40k: Inquisitor – Martyr is a grim Action-RPG featuring multiple classes of the Inquisition who will carry out the Emperor’s will.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Aug 15 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 19.5Kreviews | 76% | — | $21.2M |
| $49.99 | 5.8Kratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 895 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
un embole
80GB for a game like this? You gotta be kidding
Online version does not working due to issues with account creation. Good thing they have an offline version
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Hungarian, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Japanese*languages with full audio support
Hours played at review time, across 902 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good story and fun game overall. Worth getting to have a relaxed war hammer game play. I would wait to buy it on sale I don't really think its worth $50. I also do not like having in game special currency and micro transactions in my PC games. It overall plays like Diablo and they also took the pay more model with it as well. But I did get a solid 45 hours of game play out of it and it was entertaining.
nice
моряль, ♥♥♥♥ :\
bugs.bugs,bugs,many bugs,horrible bugs.you must b brain-damaged like me to buy this thing in any case under any circumstance on any term.
me saca del juego apenas empieza la partida, reinicio el computador y el problema persiste.
Only 5 hours in and damn i love this game. wish all studios can make games as good as this. Neocore games really outdid themselves. no politics or ♥♥♥♥♥♥♥♥. just a pure awesome game. When bioware or bethesda or some other big name studio just fail like they do more often than not, you can always trust a warhammer game.
I am a life-long 40k fan who obsesses over collecting novels and lore from this vast rich universe...yet I cannot bring myself to play this game. It has all the bones of what should be a fun sci-fi ARPG but the implementation is so incredibly lacking as to be frustrating. Out of the gate: if you don't have a controller, then prepared to be infuriated by the controls. This is a game-style that is almost quintessentially part of PC gaming's history yet for some bonkers reason the default movement buttons are the arrow keys. It is clearly designed for console-first gameplay and that means fiddling with buttons and settings before you can even begin. As others have pointed out as well, the voice acting is beyond terrible. None of the actors seem to know how to pronounce anything, and they feel like they did all their voice acting in different parts of the world with zero direction to bring them together. The game shoves lore down your throat IMMEDIATELY and doesn't relent. What's worse is that the lore is insanely out of pocket for 40k and it feels like someone's custom TTRPG campaign where the heroes always win. Don't believe me? Within the first hour of gameplay you watch an Astartes try and solo a remarkably calm Helbrute and get deleted for his troubles, only for you (a baseline mortal) to wander in and kill the thing in seconds using a lasgun... Hell, before doing that you're expected to protect the Astartes while "hordes" of chaos slowly roll in. Ridiculous! Any situation where an unremarkable Inquisitor with a lasgun can manage could easily be dominated by a single Space Marine. Dodgy lore aside, the tutorial to the game is just wandering through what feel like identical corridors for 5 minutes to kill some things without even trying, then you teleport to your bridge and select the next set of identical corridors to clear out. There's zero fluidity to the maps, and each feels like a tiny instance with little-to-no reason for exploration. A shame really. I guess I would summarise the game by saying it feels as though it was designed by a team who had only heard about ARPGs through a game of telephone, and whom have never played any similar games.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $21M | 31K | 76% | $24.99 |
Related
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