
Enter the Chaos-infested Caligari Sector and purge the unclean with the most powerful agents of the Imperium of Man! W40k: Inquisitor – Martyr is a grim Action-RPG featuring multiple classes of the Inquisition who will carry out the Emperor’s will.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Aug 15 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 22.3Kreviews | 76% | — | $24.3M |
| $49.99 | 5.8Kratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 894 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really fun and accessible ARPG for anyone who enjoys the W40K lore. If you actually have a life, family, friends, pets, and don't have 30+ hours a week to spend on Path of Exile just to earn above item inflation, this is a great title! Since most players have stopped playing (the peak was only 236 players in the last 24 hours), there are no more seasons or new content. When creating a new character, you can still select the season you want to play in, allowing you to get specific seasonal drops. If, or when, the servers are finally shut down, the game has an offline mode, which should allow it to keep chugging along. It took me about 50 hours, playing at a very relaxed pace, to reach the endgame. The characters have interesting playstyles, and crafting is actually useful without being overly complex like it is in Path of Exile. Now for the bad bits. The maps are a little too similar, and since there's no new content, the meta is well established and isn't going to change. The campaign also has a few out-of-place vehicle missions that don't scale particularly well if your level is too high and don't give you any XP or item drops. Several features, such as guilds, channel chat, and leaderboards, don't seem to work properly anymore, probably because there are so few players. You certainly won't be playing this for thousands of hours, but for a few bucks, you can easily get a few dozen hours of fun out of it, even if you're not particularly into the W40K setting.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $24.3M | 53.4K | 92% | $19.99 | |
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| $24.3M | 57.4K | 94% | $24.99 | |
| $24.2M | 20.1K | 87% | $39.99 | |
| $24.2M | 25.8K | 95% | $29.99 | |
| $24.2M | 18.1K | 72% | $39.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
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| $84.5M | 118.4K | 77% | $34.99 | |
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Hungarian, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Japanese*languages with full audio support
Hours played at review time, across 901 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
great game
Warhammer 40,000: Inquisitor – Martyr este unul dintre cele mai atmosferice ARPG-uri pe care le-am jucat în universul Warhammer 40K. Jocul reușește să redea perfect estetica gotică, întunecată și brutală a Imperiului, iar fiecare misiune te face să simți că ești cu adevărat un Inquisitor trimis să curețe erezia. Gameplay-ul este solid, cu multe arme, abilități și build‑uri diferite. Fiecare clasă are un stil unic, iar progresia personajului este satisfăcătoare. Loot-ul este generos, iar endgame-ul oferă suficient conținut cât să te țină ocupat zeci de ore. În co‑op jocul devine și mai bun, mai ales dacă îți place să faci misiuni rapide și intense cu prietenii. Da, unele misiuni pot deveni repetitive, iar ocazional apar mici probleme de performanță, dar nimic care să strice experiența generală. Atmosfera, lore-ul și cantitatea de conținut compensează din plin.
操作性不加,爽度还可以,很平庸的类黑暗作品,如果是锤粉可以浅尝
<3
**Warhammer 40,000: Inquisitor – Martyr** nails something most 40k games only gesture toward: the *actual* feeling of being an agent of the Holy Inquisition in a universe where hope is a myth and survival is a temporary privilege. **Short verdict:** If you want a grimdark ARPG that respects the lore, drenches you in atmosphere, and makes you feel like a sanctioned monster hunting worse monsters, this is one of the most authentic 40k experiences on Steam. --- ### ⚔️ *Lore Accuracy – Serving the Inquisition, Not Playing a Hero* What impressed me most is how faithfully the game captures the **Inquisition’s ethos**. You’re not a shining champion or a power‑fantasy demigod. You’re a ruthless, sanctioned operative whose job is to purge, interrogate, and annihilate anything that threatens the Imperium. The game understands that: - **Inquisitors operate alone or with minimal support**, relying on authority, cunning, and overwhelming force. - **Every mission is morally grey**, because in 40k, “victory” usually means “something slightly less terrible than before.” - **Heretics, daemons, and xenos aren’t just enemies—they’re symptoms of a universe collapsing under its own weight.** The narrative tone is exactly what it should be: cold, bureaucratic, and fatalistic. You’re not saving the galaxy. You’re delaying its inevitable doom. --- ### 🌑 *Atmosphere – True Grimdark* This game *feels* like 40k. Not the heroic tabletop battles, but the oppressive, suffocating reality behind them. - Environments are rusted, rotting, and industrial in a way that screams “Imperium of Man.” - The ships and fortresses feel ancient, sacred, and decaying simultaneously. - The enemies look like they crawled straight out of a Black Library novel. The developers clearly understand that the Imperium isn’t shiny sci‑fi—it’s a decaying theocratic nightmare held together by faith, fear, and chains. --- ### 🎵 *Music & Ambient Sound – Perfectly Grim* The soundtrack deserves special praise. It’s not bombastic or heroic. It’s **brooding**, **ritualistic**, and **industrial**, with ambient tracks that feel like they’re echoing through cathedral‑sized starship corridors. - Deep drones and metallic echoes set the mood. - Choir-like whispers and ritual tones reinforce the religious fanaticism of the Imperium. - Combat music stays atmospheric rather than turning into generic action noise. It’s one of the few ARPGs where I *never* turned the music off. --- ### 🔥 *Gameplay – ARPG With Weight* Combat is slower and heavier than Diablo‑style games, but that fits the setting. Weapons feel brutal, armor feels meaningful, and the classes reflect real Inquisitorial archetypes. Purging heretics feels appropriately messy. --- ### 🛡️ Final Thoughts **Inquisitor – Martyr** isn’t just a fun ARPG—it’s one of the most lore‑respectful Warhammer 40k games ever made. It captures the grimdark tone, the oppressive atmosphere, and the cold ruthlessness of the Inquisition with surprising accuracy. If you want a game that *feels* like 40k rather than just looking like it, this is absolutely worth your time.
GRAFIKA ÉS LEVEL DESIGN A játék szép, a pályák tervezése és az ellenségek dizájnja is horrorisztikus, grim dark hangulatú. Hasonlít a Diablo 4-re, ami a szörnyeket és a dizájnt illeti. Lehetne szebb, de ez mégsem egy AAA játék, nem is elvárható, de az elvárhatót bőven hozza és remekül visszaadja a 40K hangulatát. INTERFÉSZ A kezelőfelület low budget. A játék jó, de az interfész az nem hozza a minőséget. Egyébként ez gyakori a Warhammer 40k játékoknál, hogy kispórolják a jó és modern szemléletű tervezőgrafikusokat. Igénytelen interfész van a játékban, és átláthatatlan emiatt az egész. Tényleg, annyira igénytelen, hogy okádnom kell tőle, de ezt a 40k játékokat kedvelők már megszokhatták. És nem, nem a lore-hűség miatt ilyen, mert pl. egy Darktide vagy egy Space Marine 2, vagy a hamarosan érkező Total War 40K százszor szebb, átláthatóbb és modernebb interfésszel rendelkezik. TELJESÍTMÉNY A játék szaggat, no de nem FPS drop van, hanem alapvetően a kameramozgás szaggatott(?). Észre fogjátok venni, hogy ha csak sétáltok a karakterrel, a kamera nem likviden mozog, hanem szaggat, mintha nem tudná utolérni a karaktert, ezért úgy tűnik, mintha mindig visszarántaná. Nagyon idegesítő egyébként, de hozzá lehet szokni... HARCRENDSZER A harcrendszer nem rossz, hozza a Diablo érzést, bár a harc hangjai szintén low budget. A fedezék rendszert én nem erőltettem volna. Értem a lényegét, mert idegesítő, és emaitt alig használom, pedig lenne értelme a játék szerint. Csak bossoknál vettem igénybe a fedezékeket, de azok is mindig kiszámítható fedezékek: 99%-ban oszlopokkal fogunk találkozni boss fightnál. HANGHATÁSOK Az összes fegyver hangja egy fostartály, amitől vérzik a fülem. Azon is gondolkodtam, hogy inkább lenémítom a hangot a játékban. Tényleg, k*rva szar. TARTALOM A játék tartalma bőséges, főleg DLC-kkel együtt. Hatalmas világ, rengeteg bejárható terület, és külön tetszett, hogy a bolygókról kapunk leírásokat és lore-t. Imádom az ilyet, és nem spróolták ki. Amit viszont kispróoltak és sajnálok az a bestiárium. Nagyon érdekes lenne olvasni lore-t az általunk felfedezett lényekről, amikkel harcolunk. Tök érdekes, immatérium által eltorzult szörnyekkel lehet találkozni, de még a nevüket sem tudni, sem azt, hogy azok mik. Szuper lett volna, ha a játék kap egy bestiáriumot, ahol jobban szemügyre vehetem a lényeket, és azok leírásait elolvashatnám.... tudjátok, mint mondjuk egy Witcher-ben. Sajnálom, hogy ezt kispróolták, pedig ez csak kép és szöveg, nem nagyon kell rajta mit kódolni. ÖSSZESSÉGÉBEN Nekem tetszik, de érződik, hogy ez egy alacsony költségvetésű játék. Nagyon is érződik. Bár még az elején járok, azt kell mondjam, hogy ahhoz képest a fejlesztők kitettek magukért, és ami a legfontosabb: érződik, hogy szeretik a 40k-t és hűek a lore-hoz. Viszont ez a játék 2018-as, és csak 2020 után jöttek azok a Warhammer 40k játékok, amelyek méltóak ahhoz, hogy AAA minőségnek mondjam őket. A 2010-es években inkább még csak a próbálkozásokat látni erre, és ez a játék is egy próbálkozás volt. Egynek elmegy, de nem játszanám újra, az is biztos. Egyszer végig fogom tolni, és az is bőven elég lesz.
Ну это экшен рпг в декорациях вх40к. Рассматриваться будет лишь оффлайн режим. Основной сюжет, если читать диалоги, записи и сортировать лут, пройдется часов за 20, если просто пробежать, то часов 8 наверное можно уложится. Сложность миссий кампании ниже +5 представляет собой легкую прогулку. Сюжет в целом неплох, хотя люди незнакомые с сеттингом маловероятно что поймут. Перевод сюжета терпимый, есть подозрение что часть текстов и собранных улик в "делах" перепутаны. Перевод интерфейса в целом довольно плохой, читать характеристики пушек тяжко. Техническое состояние игры приемлемое. Существуют некоторые проблемы, например, стрельба при перепаде высот может происходить неизвестно куда, благо что не плоских карт немного, аналогичное может случаться на решетчатых полах, стрельба в целом имеет свойство захватывать цель рядом с курсором и стрелять в неё по далеко не всегда очевидным траекториям, иногда, при отключенном режиме движения по лкм, персонаж всё равно начинает самозабвенно бежать в сторону клика, частично ломая при этом управление клавиатурой, лечится через вызов меню(Esc). После полного завершения первой сюжетной кампании (ну большая часть из них станет доступна раньше чем завершится) перед нами будут кампании "хаос неделимый", про дарк эльдар и продолжение основного сюжета. Хаос неделимый откровенно посредственная кампания. Продолжение основного сюжета и темные эльдары выполнены довольно неплохо, потом становится ещё кампания с кхорнитами, которая тоже не плоха. Но все они имеют очень печальное состояние перевода. Помимо кампаний тут есть случайные генерируемые миссии на планетах... разработчик не удосужился сделать разным угрозам собственные скины на цели этих миссий, поэтому бункеры и "артиллерия"/"пво" будут у всех от империума, но это не самое упоротое... мне тут выдали миссию где эльдары защищали нурглитские узлы скверны буквально по заданию. xD Миссии с высоким приоритетом и задания от ордосов могут быть испытанием. Ещё есть режим крестового похода, который я ещё не смотрел. В целом для фулл пака за 300 рублей - вполне неплохая оффлайн игра для желающих пожечь ксеносов и еретиков.
for the emperor !
Кто если не мы? Еретики сами себя не накажут :)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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