
Enter the Chaos-infested Caligari Sector and purge the unclean with the most powerful agents of the Imperium of Man! W40k: Inquisitor – Martyr is a grim Action-RPG featuring multiple classes of the Inquisition who will carry out the Emperor’s will.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Hungarian, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Japanese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 610 reviews with recorded playtime.
Reviews
Themes across 606 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
норм
Unplayable both technically (crashes) and gameplay wise.
Over the years I enjoyed playing this(when things worked), and wish I could give it a positive review. Sadly, I cannot, due to some serious issues. Firstly the biggest issue the game has is that there's a hard limit to how much loot can lie on the ground. I didn't count, but let's just say it can easily happen halfway through some missions - even if you pick up half the loot(green and above). So what happens when that limit is reached? Any more loot drops... well, don't. No more loot. In such cases, you are forced to turn all loot filters on and spend 15 minutes discarding crap from your inventory - IF your inventory can even fit that much. Also, I once played a mission where I got several more very rare(relic+) items than in other levels. Then when I finished the mission and tried teleporting back to 'base' I got some obscure error(first time getting it) and it quit the game to desktop. Upon starting the game again all loot from that mission was lost. Another issue, especially with the above loot problems, is that half of the stash/inventory tabs seem to be missing. There's no reason at all to limit people like that and it makes loot management at endgame really annoying. There's also one major issue with one of the DLC classes, the Hierophant, where one of his retinue(minion) constantly gets stuck and just attacks the air. Since you only get a maximum of 4 retinue members, this is quite a large issue. Some missions(I think it was 'Gothic Indoors') have constantly disappearing floors(at least on my RTX 4xxx/i9 system), which doesn't look great at all. It's a shame because the game is capable of looking quite nice. On another map type(I think it was Promethean Outpost, with with all the water), when spawning in, the game can sometimes absolutely tank in FPS with some weird graphical glitches as if there are too many calculations going on at once). That brings me to the physics in the game - if you destroy a few too many objects in a short period(especially book/skullcases), the animations and physics will slow to an absolute crawl or even break completely until the mission is over. Another technical issue is that if you select a different kind of sound profile in the game's settings(forgot the name), it will randomly switch back to default mid-mission, which can at times be quite jarring. Now onto something good, but bad at the same time - offline mode. It's great they added it, no doubt. It will ensure the survival of the game and the devs' work. However, some shard items are missing from offline mode, as is 'seasonal' play as a whole. I don't see why we can't select and play a 'season' in offline mode. The biggest issue is that if they don't do anything about this(and of course the other issues), it will remain like that forever. NOW is the time to add/fix these things. Like I said I'd love to review this positively, but the game really needs one last big update to fix the remaining issues and add the remaining inventory/stash space.
over all a decent game for the price... been playing 2 days and its pretty fun to kill and lvl up. gameplay is good. graphics are decent too. one of the better warhammer games for sure
Excelente juego
I would recommend this game, the lore is what you expect from a warhammer 40k game. the game plays a lot like diablo IV but I feel the mechanics are a bit less clunky on this game, but it is still very engaging. the DLC content is basically a whole other game worth of material. over all pretty fun so far.
Buen juego
Cause its W40k, What more do you need
Cooles Spiel, nur das Ausrüstungssystem hat mich mit zu vielen Attributen überfordert.
ЗА ИМПЕРАТОРА!!!
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| Call of Duty: World at War | $24.1M | 53.1K | 92% | $19.99 |
| Potion Craft: Alchemist Simulator | $24.2M | 44.2K | 93% | $19.99 |
| ROMANCE OF THE THREE KINGDOMS XIV | $24.1M | 15.8K | 63% | $59.99 |
| SUPERHOT | $24.1M | 40.5K | 92% | $24.99 |
| Pizza Tower | $24.2M | 72.2K | 98% | $19.99 |
| Stronghold Crusader 2 | $24M | 18K | 72% | $39.99 |
Related
| Last Epoch | $67.2M | 118.3K | 77% | $34.99 |
| Diablo® IV | $61.5M | 74.3K | 65% | $49.99 |
| Welcome to ParadiZe | $225.5K | 1.3K | 67% | $7.99 |
| Krater | $38.7K | 936 | 55% | $1.49 |
| Superfuse | — | 1.1K | 38% | — |
| Path of Exile 2 | $100.2M | 223.2K | 75% | $29.99 |