
Enter the Chaos-infested Caligari Sector and purge the unclean with the most powerful agents of the Imperium of Man! W40k: Inquisitor – Martyr is a grim Action-RPG featuring multiple classes of the Inquisition who will carry out the Emperor’s will.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Hungarian, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Japanese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 609 reviews with recorded playtime.
Reviews
Themes across 605 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
eu não sei o preço, mas não eh um jogo ruim so nn eh pra mim achei enjoativo mas sempre volto pra jogar
Немного однообразно, но 10 превозмоганий во славу императора из 10))
great game
Era bello, ma poi....odioso il fatto che, dopo l'ultimo aggiornamento, ti obblighi all'improvviso ad avere una connessione LAN , che da me non arriva. quindi mi tocca smetterci di giocare. odio i giochi con obbligo di connessione di rete per giocare!
наикрутейщая вещь из всех возможных по вахе, диабловидная что огромный плюс
Excelente juego, tipo Diablo pero temática Warhammer 40k. Mejor jugarlo con amigos, siempre es más entretenido. Lo recomiendo, compralo en rebajas, solo compra DLC si te interesa sacar todos los logros y jugar con diferentes clases que añadieron después.
Very Diablo style with lots of loot, gear crafting, isometric style, and a big skill tree. Better than Diablo in my opinion, but I'm biased towards scifi. The character setups are very flexible, with one of the more configurable caster classes I've seen in a game. Many of the DLCs are just cosmetics.
Future Diablo Game in Space, I love it.
I am a life-long 40k fan who obsesses over collecting novels and lore from this vast rich universe...yet I cannot bring myself to play this game. It has all the bones of what should be a fun sci-fi ARPG but the implementation is so incredibly lacking as to be frustrating. Out of the gate: if you don't have a controller, then prepared to be infuriated by the controls. This is a game-style that is almost quintessentially part of PC gaming's history yet for some bonkers reason the default movement buttons are the arrow keys. It is clearly designed for console-first gameplay and that means fiddling with buttons and settings before you can even begin. As others have pointed out as well, the voice acting is beyond terrible. None of the actors seem to know how to pronounce anything, and they feel like they did all their voice acting in different parts of the world with zero direction to bring them together. The game shoves lore down your throat IMMEDIATELY and doesn't relent. What's worse is that the lore is insanely out of pocket for 40k and it feels like someone's custom TTRPG campaign where the heroes always win. Don't believe me? Within the first hour of gameplay you watch an Astartes try and solo a remarkably calm Helbrute and get deleted for his troubles, only for you (a baseline mortal) to wander in and kill the thing in seconds using a lasgun... Hell, before doing that you're expected to protect the Astartes while "hordes" of chaos slowly roll in. Ridiculous! Any situation where an unremarkable Inquisitor with a lasgun can manage could easily be dominated by a single Space Marine. Dodgy lore aside, the tutorial to the game is just wandering through what feel like identical corridors for 5 minutes to kill some things without even trying, then you teleport to your bridge and select the next set of identical corridors to clear out. There's zero fluidity to the maps, and each feels like a tiny instance with little-to-no reason for exploration. A shame really. I guess I would summarise the game by saying it feels as though it was designed by a team who had only heard about ARPGs through a game of telephone, and whom have never played any similar games.
Online version does not working due to issues with account creation. Good thing they have an offline version
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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