
Enter the Chaos-infested Caligari Sector and purge the unclean with the most powerful agents of the Imperium of Man! W40k: Inquisitor – Martyr is a grim Action-RPG featuring multiple classes of the Inquisition who will carry out the Emperor’s will.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Aug 15 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 22.3Kreviews | 76% | — | $24.3M |
| $49.99 | 5.8Kratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 890 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Обратите внимание на техническое обслуживание игры. Есть проблема с движком игры. Хоть картинка и выдает 140-160 кадров на современных ПК, но по ощущениям все 40-50. Ужасно лагающие анимации и т.д. И решения в интерете - это нужно там с ядрами пк танцевать, и не факт что поможет. И это нужно будет делать каждый раз при запуске игры или настраивать скрипт. Уот так вот. Но а если картинка для Вас не важна, то читайте другие отзывы. НЕ могу сказать что-то про сюжет. Я наиграл то 2 часа, где полтора часа просидел в настройках и нихера не смог починить из-за кривого движка. Я вообще расстроен. То ощущение, когда ты долго ищешь во что поиграть, и тут тебе что-то вроде неплохое находится, но в самой игре тебя ждет сюрприз на техническом уровне.
Warhammer 40,000: Inquisitor - Martyr is an expensive game with many bugs. It's the first Warhammer I've tried and I can say that I'm disappointed especially with how many DLCs it has and how expensive they are. I can't understand how certain objects on the map are easily destroyed, for example: -a part of a building is easily destroyed with a perfect animation, but a barrel you have to shoot a lot into it, it doesn't help you at all if you destroy it, the idea itself that an assassin has a large caliber and can't destroy a barrel. The first map after you get off the ship, the tutorial part, has a bug something I noticed that the edges are not done that was the first thing that made me ask for my money back on the game. I have a sniper in the game and I noticed that whenever I try to shoot an enemy that is higher than me, it doesn't work with the left click, only with the right click, that is, the special ability, the same when I try to destroy mines if I am further away from them, I shoot near them even though I aim at them, I don't understand this. There is no button for bugs in the game, but there is for DLCs. These are some of the problems and I can say that the game has more bad aspects than good, but I like it. For the money you ask for the game, it's not ok, at least fix the minor bugs and if you don't want to, we want a workshop and we'll do it ourselves. I'll also send an email to them and I hope they respond, but it's absurd and it's a shame about this game, if they fixed the bugs and implemented more things, it could beat Diablo 3 and other games.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Hungarian, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Japanese*languages with full audio support
Hours played at review time, across 897 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
story makes no sense. a spaceship gets infected and then...nothing. You just do random mission with no story. campaign takes about an hour our 2 to complete.
For me, it's a difficult one to rate. I'd give it a neutral rating if I could. WH40k fans might be interested, not sure about anyone else. For starters, the introduction to this universe is ... lacking. If you know nothing about, you will not care or understand much here. What is the Inquisition, really? How much power do they actually wield? What is Chaos? What even is the Warp? What is a Gellar field? And why can't any 2 characters pronounce the same word in the same way?! Which brings me to voice acting... it's hit or miss, but it almost doesn't matter much, because the writing is atrocious. Do not play this for the "story". It's like an AI wrote this, only back then there were no AI programs sophisticated enough to have written this. Characters sound mostly wooden, like they're talking to themselves rather than another character. Some characters talk to you, even though they're not even conscious (in random missions), others tell you something they've already told you. Or the game is now set up in a way that you can learn information your character wasn't supposed to know at that point in the story. The graphics are butt ugly, if you ask me. It looks somehow so low-res, like everything is a bit blurry and jagged. Animations, movement, combat is mostly fine if you don't look too closely, but melee lacks impact, at least from what I've played so far. Speaking of melee ... Ranged seems to be the superior option in any case. What I find most annoying is that the game introduces gameplay mechanics you can't possibly make use of yet (or you can't if you founded a clan for 100 of that currency, only to realize it's pointless ... why does that cost the same currency? Why does it cost anything to begin with?). Not that it really matters, because on the normal difficulty you will cut through most stuff easily. Weapons and armor wise as well as concerning skills the game feels rather uninspired. First of all, your choice of class seems to not matter a lot. Each has its own resource and gimmicks, especially the 2 "spawner" classes, I suppos (but at least the hierophant only unlocks those options very late into the game), but whether you're playing the Crusader or the Sororitas or the Assassin doesn't really make a big difference it seems. Some have some exclusive weapons, sure, but overall it's a very similar gameplay style, since there aren't really that many unique talents. And the talent trees you do get, mostly consist of 1% increases to damage, movement speed, health, whatever. Not very interesting. Skills are exclusively tied to weapons, and every weapon will have the same skills it seems. So, any las weapon gives you access to the same 4 skills, while those of 1 handed weapons can't even be used in full, unless you dual wield them (in essence, 1h weapons only have 2 skills, depending on the slot they're wielded in, I guess, IF you have 2 of them equipped, but a shield is always right, etc., so it limits your options again). This makes finding new weapons very boring in the end. Once you know what you want, that's your primary weapon, and that won't change until the end of the game. Maybe the legendary or higher tier weapons will have some actually interesting affixes on them, but I kinda doubt it. Same for the armor. Each class has 3 or so distinct armors ... you will pick the one that most fits your playstyle. If you're like me, preferring ranged combat, picking the assault armor is relatively pointless, unless you want to use the jump to get AWAY, instead of TOWARDS enemies ... kinda defeats the purpose of an assault armor, though. All in all, I just don't think Martyr has what it takes to grip you for a long time. There are enough story missions now for probably 20 to 30 hours, more with the actual "standalon addon", I guess. And there are countless of random missions to do ... but why? That's the question. The "saving grace" of this game is imho the bolter ... especially the Heavy Bolter. This just turns the game from having to use peashooters to actually god-tier damage. Yes, flamers and grenade launchers are fun, but the staccato fire of a bolter is 10x better and even more effective. I got this on a deep deep sale for 10 bucks for everything ... that's "fine". I will not be playing with the other classes, though, because I don't find the game interesting enough. Sadly. Addendum: Thanks to them splitting up the game into this and "Prophecy" as a standalone edition, but still being playable via the "main game", I can't review the DLC properly on its own, so here it is: Don't bother. It's more of the nonsensical story, even worse voice acting and just plain mispronunciations, even of regular words. Itemization is still boring as hell, and the game stops evolving after reaching Level 30 or so. The passive skill points are barely noticeable and for the past 20 hours or so, I've basically just kept my Heavy Bolter, occasionally finding an upgrade, mercifully, but every other weapon just seems so drastically inferior to it. The rest of the itemization doesn't fare much better. This game shouldn't have been an "RPG", it should have been a twin stick shooter, with each weapon actually being meaningful and DIFFERENT, serving its own purpose. Also, since we're an Inquisitor, we should be able to procude Xenos weapons and artifacts, you even have the option to play as a "radical" or a "puritan". They could have used that system to unlock at least some different armor and weapon choices. We're basically fighting most of the WH40k races here, why can't we make use of Eldar weapons, for example? And why am I locked to wearing ONE suit of Power Armor? No actual legendary weapons or items, either, just ... the same boring items with more and better stats. A grey weapon offers exactly the same gameplay as a red weapon. And then they even had the audacity to include Fabius Bile in this and turn him into an absolute laughing stock, the voice acting alone ... my god. What were they thinking?
проблемы с входом .
This is the most boring top-down I have ever played. No checkpoints whatsoever. The difficulty barely matters. If you fail the mission you have to go through the ENTIRE map AGAIN to try again. Just no. So many better titles out there than this. But then again, it is a 40K game and they aren't known for good experience. Truly a grimdark experience of gaming titles. Hard pass
This game is too slow paced , when finish a story or side story mission , it doesn't reward as much beside unlocking the feature that you need To make a seasonal character that can skip campaign , you have to finish matyr main story and all DLC side story mission except for prophecy and DLC assignment Beside that all purple story excluding prophecy is require to finish before you can make a character that can skip the campaign story It very rewarding but also very slow pace , makes it unbearable for you to finish the game and focus on Ordo shops reputation instead Not to mention time limit shop and time limit daily quest and weekly bonuses make it like as if it was an MMO but is also a singleplayer game Im not recommend for normies who doesn't have time for this game , cuz it very grindy but is also rewarding make it almost not worth it 6/10
It's an enjoyable Diablo clone wrapped in a Warhammer 40k skin. Get it on sale. Last sale the game and the majority of its DLC was just under ten bucks. Check sales trackers for Historic Low matches.
This is a good arpg and its a good 40k game, that makes it a very good game
It's not bad, it's Diablo 3 in Warhammer 40k universe. It's well done if you like that kind of gameplay and it has tons of content. Good graphics but nothing spectacular, good sfx and music. I really dislike the camera rotation and it can be a bit demanding when it comes to system requirements. For me it got boring after a point and i don't see myself coming back to it but i still thumb it up because hey it's Warhammer. Buy on sale.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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