
Take back the city of Tertium from hordes of bloodthirsty foes in this intense and brutal action shooter. Warhammer 40,000: Darktide is the new co-op focused experience from the award-winning team behind the Vermintide series. As Tertium falls, Rejects Will Rise.
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Take back the city of Tertium from hordes of bloodthirsty foes in this intense and brutal action shooter. Warhammer 40,000: Darktide is the new co-op focused experience from the award-winning team behind the Vermintide series.
In the depths of the hive, the seeds of corruption threaten to turn into an overwhelming tide of darkness. A mysterious and sinister new force is seeking to take control of the entire city. It is up to you and your allies in the Inquisition to root out the enemy before the city succumbs to Chaos.
As Tertium falls, Rejects Will Rise.


Built on the legacy of Vermintide 2’s best-in-class melee combat, Warhammer 40,000: Darktide introduces intense WH40K gunplay to the mix. Master the balance between ranged and melee combat as you fight through a slew of enemies. Feel the impact of each swipe, swing, and slice of a chainsword, or fry some flesh with a lasgun.


Darktide is a co-op game. Wandering too far, risks punishment by foes looking to immobilize or capture stray Rejects, such as the slavering Chaos Hound or the Moebian Trapper. Once you fall prey to such foes, only your teammates can save you! More than that, your innate toughness – your determination to press on through the pain – only recharges when you are in the proximity of your strike team.


Create your own, unique character and customize their physical appearance, voice, and origin. Choose your class to determine which unique traits and skill sets they will make use of in battle. Will you be a seasoned veteran of the Imperial army, a snarky outsider, or a fiery zealot? The choice is yours.


Step into the violent, dystopian world of Warhammer 40,000. From boiling hot industrial factories to the decaying water maintenance zone afflicted by constant acid rainfall - Tertium Hive is a hard and unforgiving place even at the best of times. Your role is to serve the zealous Inquisition by embarking on missions to exterminate the threats lurking in the depths of the hive city, or die trying.


Adapt to the erratic whims of Chaos with conditions- mutators that add a spontaneous challenge to your mission. Your team must learn to adjust, adopt new tactics and change up their loadouts to face these ruthless challenges.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Korean, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 857 reviews with recorded playtime.
Reviews
Themes across 851 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
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muito bom
Even a champion chosen by the emporer can't run the math forever. If you don't pace the engagement, the game will eventually break you.
The good: This game has a short campaign that is really intended to immerse you into the lore. its a labor of love when it comes to that, Kudos to the voice actors, artists and the like that worked on this project first and foremost. The music is good as well. The enemies have memorable voice lines and death cries that ranges from horrifying to down right funny at times. It's casual fun at lower difficulities but there is room to get very nerdy with min/maxing for higher difficulties for those who really want to push themselves. There are a few different game modes past the 20 or so missions from the campaign that may or may not interest you. The bad: This game is poorly optimized, Period. Performance had to be addressed by me throwing everything to low and really going under the hood to maintain a stable 120 DLSS FPS count... and quite frankly, its a farcry from what you see in the trailers if you care to have a responsive gameplay like I do. It's a real shame. I have played the Skitarri class because that is what made me interested in the game and there is an argument to be said about "extra DLC class" having a bit of a power creep. if you just want to play casually the original class have a few more story cinematics tied to them but if you really want to min/max for higher difficulties and plan for the long haul, you might have to shell out a few more bucks to really enjoy the experience via one of their other classes least you limit your team's toolbox... but I would argue you could make it work without it as well. Just something to keep in mind. The Ugly: I know I said that the game was a work of love in its story and immersive property, but certainly not in the quality control of its 3D Assets. It wasn't uncommon for me to look around above my head only to find reused 3D assets that were clearly clipping through one another in their corners, janky UI elements that were not programmed right, and just... just... so much "jank" that I find atypical even for a small indie studio. That is not to say its breaking the immersion, but once you start seeing and experience the "ugly" this game has left to this day and explore the posts that were point those years ago, it leave a bitter taste in your mouth and its a real shame. Final Verdict (Or TLDR): If you liked games like Left 4 dead where 4 players Coop to survive some crazy levels with mobs rushing them with mini-bosses and bosses alike and that on top of it you like WH40k, I highly recommend. Jumping in there as 4 guardsman with base kit cranking up the difficulty until its downright impossible with current gear leads to downright hilarious, and definitely brutal experiences. On average, I would say if you can stomach optimizing the game for you rig a bit and are willing to face some jank for some casual fun, go for it, just don't take it too seriously and you'll be having a good time. P.S: There is crossplay, be ready to mute all the people with hot mics that Echoes their whole playthrough in your headphones.
Best immersion to Warhammer 40k Universe
I have a 1k hours if I didnt like the game I would be a League of Legends player, Im not, that means Im happy
The interrogator tells me to clean up Tertium. And who am I to defy the holy agents of the Golden Throne
Troufnu si tvrdit že je to nejlepší co-op hra co jsem za poslední roky hrál. Perfektně vyvážený systém buildů, obtížnosti a zábavy. Ta hra se dá hrát pořád dokola a člověk se nenudí. Navíc s množství vedlejších úkolů a secretů na každé mapě. Délka jedné mapy je cca 20min což je tak akorát. Kvituji možnost hrát i s boty, i když jejich inteligence je mizerná. Naštěstí hráčů je k dispozici stále dost. DLC navíc přidávají velmi zajímavé charaktery navíc. Vše co mi chybělo ve Vermintide II jsem našel tady. Spousta zábavy na spousty hodin.
This remains a coop horde/tide fighting game of the highest caliber, despite the development/balance issues plaguing a plurality if not majority of items. Just don't rush into buying dlcs. The foundation of the game, the melee more than the ranged, is peerless. The music, the environment, the "vibe", are rich. The base game class are well balanced within their perk trees and remain more viable than the dlc characters in HAVOC 30+. The recent pacing of new dlc releases have meant that fatshark (with its, meagre output) has been overwhelmed and can not take time to tune the careers and their weapons.
i showed u my chordclaw please respond
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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