
Lead humanity’s greatest weapon, the Grey Knights, in this fast-paced turn-based tactical RPG. Root out and purge a galaxy-spanning plague in a cinematic, story-driven campaign, using the tactics and talents of your own personalised squad of Daemonhunters.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 605 reviews with recorded playtime.
Reviews
Themes across 604 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game is mostly alright but the bloom assault missions are such a drag that they made me drop a game I really wanted to enjoy, at least if I don't like an aspect of a DLC I can disable it but there's no way to reverse what was ruined by this poorly thought out game ruining free update. They are incredibly long, incredibly boring, unrewarding and not even all that challenging if you know what you're doing. The pace's already on the slower side but it reaches unbearable levels when you have to sit through your turn (made longer by having a larger area to cover, divided forces forcing you to optimize and game design decisions forcing longer than average turns coupled with more turns to boot), the useless guardsmen's turn (they'll do no damage and will survive long enough to waste your time in between turns but not enough to serve as a meaningful speedbump) and the enemy's turn (multiple enemy squads throughout the map, each unit slowly playing it's animation one at a time, and then finally you have to sit through the reinforcement portals doing their thing and taking even more of your time). I've seen quite a few games made worse after launch throughout my life but this is the first time I've seen something so minor in scale do so much damage.
These Grey Knights are the most pathetic Space Marines you have ever seen. Unintuitive ability tree with uninteresting talents. Gear is a chore to sort through. If you like Xcom, then this game will just make you wish you were playing Xcom and if you like Space Marines or 40k then this game will just make you wish you were playing Space Marine 2 or the tabletop game lol.
O jogo é bom mas não tem como recomendar. Se você for muito fã da 40k, talvez o que eu vou pontuar aqui não faça diferença, mas eu não consegui continuar. Dois principais motivos que me fizeram abandonar e negativar: 1 - Repetitivo demais. Um jogo que apresenta um desafio considerável precisa ser mais criativo nas missões e não ficar repetindo missões que você já fez, seja pra farmar recurso ou pra evoluir level, já que perder personagem ou ter que esperar eles se recuperarem é algo que vai acontecer com frequência. 2 - Esse aqui me fez desistir: a interface de usuário desse jogo cansa. É a pior interface de todos os jogos da 40k. Árvore de habilidade não é grande mas mesmo assim consegue ser confusa, com ícones parecidos e que pouco te ajudam a navegar com facilidade pela ideia de build.
maybe i'm just getting old. but i so dont have the patience to deal with the level of ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥♥ this game throws at you. it was marketed to me as "xcom but warhammer" by my friends. it sure is "xcom but warhammer". all the worst parts of both UI is ugly as ♥♥♥♥. game tells you nothing about anything. did you know each character starts with a trait? i sure ♥♥♥♥♥♥♥ didnt. theres NOTHING on the ugly character ui to tell you what it is or does. just like Rogue Trader. what is it about 40k games having cluttered, ugly, and useless UI??? learn something from fantasy games will you? did you know there are classes? i sure didnt! cuz the game makes zero attempts to inform you of that. did you know that even among the same classes, each character rolls different skills? nope, that wasnt explained either! all this UI and it tells you NOTHING. "standard" difficulty makes the Long War of the Chosen on Ironman look like childsplay. and i hate that. FIFTY DAYS FOR RECOVERY OF A "LIGHT" WOUND?! ARE YOU MADE OF PAPER??!?!?!?!? missions take too long. which doesnt help that you WILL be save scumming over and over. a shot always hits unless you/they are in FULL cover. so the "smart" ai does one thing and one thing only. single out a target, and flank with ALL units until that target is dead and then repeats. oh. and everyone hates you. there are no correct answers. every dialog has a negative effect. you will never please anyone, ever. be the good guy, suffer research speed as you piss off the ♥♥♥♥♥. be the smart guy, and piss off lord ♥♥♥♥, limiting your gear/unit upgrades. try to play neutral and you lose all your resources. everyone hates you. "in the grimdark future, there is only ♥♥♥♥♥♥♥♥" you made me hate nurglings you ♥♥♥♥♥♥♥ ♥♥♥♥♥. ♥♥♥♥ you forever in the ♥♥♥♥♥♥♥.
Be careful buying this, the difficulty is really off here. I played this game after it appeared and loved it. On "standard" difficulty, missions were nicely balanced (maybe a bit easy). Now, DLCs have appeared and difficulty was tweaked, and on replaying on "standard" difficulty, this game is quite unbalanced, difficult and unfun. I had looked forward to replaying this from time to time, but it seems this will no longer be possible. Atmosphere, graphics and the turnbased combat per se are great, but the weird difficulty curve sours the experience. Edit: Disabling the DLC units in the menu can help a bit with the above problem but this is nowhere explained... In addition, stay clear of "protect servitor missions", these are the worst offenders in terms of bad bad balance, in addition lasting four times as long as other missions, paying less and carrying heavy risk of wounding your knights...
I came back to this game after I initially lost interest in finishing when I was hardlocked into a failed campaign. I can't really recommend it, but if you like 40k turn base combat it's not terrible. The warp surge system that triggers when the meter is full isn't a bad idea, but some of the modifiers are just stupidly unfair. If you get the no healing, armor piercing and/or no teleport modifiers, it can make even the "easy" missions nearly impossible to win. The no healing warp surge especially should NOT last 3 turns, that one was an instant game over so often.
Mam wątpliwości czy gra przedstawia elitarny i tajny Zakon Astartes przeznaczony do zwalczania demonów. Demonów tu nie uświadczymy za to nasi "Astartes" posiadający zbroję z kartonu są tak elitarni, że kultyści ze zwyczajną bronią ubijają ich jednego po drugim... Marine Zarazy pojawiają się po kilku naraz w obstawie odnawiających się kultystów, a my przeciwstawiamy temu 4 (słownie Czterech) Astartes, którzy posiadają po jednym granacie i bolterach tak elitarnych, że nie są w stanie zabić jednego kultysty, a biorąc pod uwagę sam kaliber tej broni Astartes, kula powinna rozerwać typa na strzępy.... I rozrywa tak, tyle że za... Drugim, czasem trzecim strzałem. Wrogowie są wzmacniani nie tylko przez Osnowę, ale i przez swoje postacie, tymczasem nasi Rycerze są jakby odcięci od wszystkich wzmocnień i nie możemy wzywać żadnego wsparcia. Nagrody za misje to jakieś kuriozum.... Marchewka i łuska od boltera to trochę za mało, żeby uporać się z chmarami wrogów, które kanonicznie Astartes przecież wyżynają. Wgl głupotą jeszcze jest, że na okręcie Astartes, który może pomieścić całą kompanię (100 Astartes) razem z ciężkim sprzętem mamy max 12 rycerzy Jedyne plusy gierki to rozwój postaci i klimatyczna muzyka.
Boring, bland, lore inaccurate and most importantly! NOT Chaos Gate! Or even close to it, just a ♥♥♥♥♥♥ reskinned Xcom game
Poorly balanced IMO. About the third map in my crew just barely won and you have to go into the next map is - your platoon isn't healed - as is. So my healer being on death's door couldn't be used or he was just going to die anyway. And trying to do any map without a healer is impossible - at least for me. Tried it about a hald dozen times and failing badly before I just gave up and uninstalled. A serious disappointment for those who were just looking for Xcom in Warhammer.
A hard but rewarding game using squad of Grey Knights instead or original games Ultramarines. Many interesting builds a la Xcom style, but the difficulty can ramp up quite fast until you reach a point where the game tests you if your squad is good enough. Without knowing what is coming its easy to fail and that means a new run, which can be frustrating. Still the game and its DLC are worth it, big praise to the Assassins DLC that can be unexpectedly overpowered in certain maps. Overall its a well done Xcom like game worth the time.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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