
Lead humanity’s greatest weapon, the Grey Knights, in this fast-paced turn-based tactical RPG. Root out and purge a galaxy-spanning plague in a cinematic, story-driven campaign, using the tactics and talents of your own personalised squad of Daemonhunters.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 605 reviews with recorded playtime.
Reviews
Themes across 604 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Nur etwas für Spieler die es lieben zu Rushen. Mit Strategie hat das nur bedingt etwas zu tun, denn man kann nicht "anschleichen, scouten, Hinterhalt, sieg" Jede Runde steigt die "Blüte" und die Gegner werden dadurch stärker, was einen dazu nötigt zu rushen. Spaß macht mir sowas nicht, weil es einfach nur unsinnig ist..... so ein bissel wie die ganzen Ochsen die bei COD nur rumlaufen und wild rumballern.....irgendwen werd ich schon treffen. Klares Nein zum Spiel. Es ist alt und sollte auch in der Versenkung bleiben
Very undercooked mechanics. The game is supposed to be melee focused but only your terminators get base armor and if your unit takes even 2 damage, they're -5HP for the next 76 days while they lick their wounds. Game has potential, but there's a lot of un-fun mechanics thrown in. It makes perfect sense that the main enemy is nurgle because getting anything close to feeling strong is ♥♥♥♥♥♥♥ slog. 3/10
Feels like a cheap mobile game with slapped on 40k skin that doesn't do much for it.
Frankly? The game is too hard in a way that doesn't respect your time. I'm currently locked in a campaign where, because I failed earlier, I can't get ANY equipment for an ENTIRE report cycle and it's proven absolutely devastating to my campaign. I have played now 3 days without being able to make any meaningful progress because I inevitably step into a mission that is just too damningly difficult. Aside from that, some other negative loops I've noticed is you can't really level up new guys, the campaign map goes from 0 to 100 REAL quick (if you've played Pandemic before, it's literally that game). Progression is hard to achieve, whether it is upgrading your guys, researching, or upgrading your ship - nothing seems to be the right choice and the game seems to gleefully and sadistically punish you regardless of what you try to do.... At this point, it's just too tedious for me. Tired of sitting down for a session of trying to perfectly do 1 mission for hours and hours.
Tickle your XCOM pickle! Scratch your XCOM itch today even if you're not a Warhammer guy! And the best part -- your knights can be injured without semi-permanent "panic" debuffs, so you don't have to babysit them anymore. And if Ranger was your XCOM main, you'll love it. One last thing, if you're an XCOM vet: unlearn some of your habits. You're SUPPOSED to take damage here, especially on defense missions with portals on all four sides. Stop playing it safe and start stacking abilities aggressively -- that's where the game opens up.
The game is mostly alright but the bloom assault missions are such a drag that they made me drop a game I really wanted to enjoy, at least if I don't like an aspect of a DLC I can disable it but there's no way to reverse what was ruined by this poorly thought out game ruining free update. They are incredibly long, incredibly boring, unrewarding and not even all that challenging if you know what you're doing. The pace's already on the slower side but it reaches unbearable levels when you have to sit through your turn (made longer by having a larger area to cover, divided forces forcing you to optimize and game design decisions forcing longer than average turns coupled with more turns to boot), the useless guardsmen's turn (they'll do no damage and will survive long enough to waste your time in between turns but not enough to serve as a meaningful speedbump) and the enemy's turn (multiple enemy squads throughout the map, each unit slowly playing it's animation one at a time, and then finally you have to sit through the reinforcement portals doing their thing and taking even more of your time). I've seen quite a few games made worse after launch throughout my life but this is the first time I've seen something so minor in scale do so much damage.
O jogo é bom mas não tem como recomendar. Se você for muito fã da 40k, talvez o que eu vou pontuar aqui não faça diferença, mas eu não consegui continuar. Dois principais motivos que me fizeram abandonar e negativar: 1 - Repetitivo demais. Um jogo que apresenta um desafio considerável precisa ser mais criativo nas missões e não ficar repetindo missões que você já fez, seja pra farmar recurso ou pra evoluir level, já que perder personagem ou ter que esperar eles se recuperarem é algo que vai acontecer com frequência. 2 - Esse aqui me fez desistir: a interface de usuário desse jogo cansa. É a pior interface de todos os jogos da 40k. Árvore de habilidade não é grande mas mesmo assim consegue ser confusa, com ícones parecidos e que pouco te ajudam a navegar com facilidade pela ideia de build.
maybe i'm just getting old. but i so dont have the patience to deal with the level of ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥♥ this game throws at you. it was marketed to me as "xcom but warhammer" by my friends. it sure is "xcom but warhammer". all the worst parts of both UI is ugly as ♥♥♥♥. game tells you nothing about anything. did you know each character starts with a trait? i sure ♥♥♥♥♥♥♥ didnt. theres NOTHING on the ugly character ui to tell you what it is or does. just like Rogue Trader. what is it about 40k games having cluttered, ugly, and useless UI??? learn something from fantasy games will you? did you know there are classes? i sure didnt! cuz the game makes zero attempts to inform you of that. did you know that even among the same classes, each character rolls different skills? nope, that wasnt explained either! all this UI and it tells you NOTHING. "standard" difficulty makes the Long War of the Chosen on Ironman look like childsplay. and i hate that. FIFTY DAYS FOR RECOVERY OF A "LIGHT" WOUND?! ARE YOU MADE OF PAPER??!?!?!?!? missions take too long. which doesnt help that you WILL be save scumming over and over. a shot always hits unless you/they are in FULL cover. so the "smart" ai does one thing and one thing only. single out a target, and flank with ALL units until that target is dead and then repeats. oh. and everyone hates you. there are no correct answers. every dialog has a negative effect. you will never please anyone, ever. be the good guy, suffer research speed as you piss off the ♥♥♥♥♥. be the smart guy, and piss off lord ♥♥♥♥, limiting your gear/unit upgrades. try to play neutral and you lose all your resources. everyone hates you. "in the grimdark future, there is only ♥♥♥♥♥♥♥♥" you made me hate nurglings you ♥♥♥♥♥♥♥ ♥♥♥♥♥. ♥♥♥♥ you forever in the ♥♥♥♥♥♥♥.
These Grey Knights are the most pathetic Space Marines you have ever seen. Unintuitive ability tree with uninteresting talents. Gear is a chore to sort through. If you like Xcom, then this game will just make you wish you were playing Xcom and if you like Space Marines or 40k then this game will just make you wish you were playing Space Marine 2 or the tabletop game lol.
I am not the best at writing reviews, but this is one of those hidden gems that can easily draw you in for a lot of hours. Don't expect the highest budget game in the world but it does well what it sets out to do. Its strong suit is definitely the level of customisation and playing around with the classes and loadouts to achieve maximum cheese. Easy recommend if you like tactical combat, 40k, Grey knights or all of the above.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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