
Lead humanity’s greatest weapon, the Grey Knights, in this fast-paced turn-based tactical RPG. Root out and purge a galaxy-spanning plague in a cinematic, story-driven campaign, using the tactics and talents of your own personalised squad of Daemonhunters.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 610 reviews with recorded playtime.
Reviews
Themes across 609 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
优点: 1.美术很不错 2.演出和动画,处决炫酷 3.士兵晋升机制,兵种,装备,技能多样搭配,玩法丰富,多样 4.战场多变,各种慈父祝福,各种敌人机制种类多 5.飞船及策略研究让游戏有类似XCOM的运营系统,增添策略趣味 6.各种意外事件丰富游戏乐趣 缺点: 1.难度曲线垃圾,游玩挫败感强。前期还好,后期各种debuff,敌人增援不断,前期我小心翼翼升级打低损伤过了。后期我等级起来,高级装备,技能,还是小心翼翼很难才能打低损伤,并没有那种我等级装备好起来后更容易一些的感受,打得越久越累。 2.在本就非低难度的游戏难度曲线下,游戏引导弱,虽然给了一定自由度可以随意飞行完成任务,但也容易导致刚上手时不了解游戏机制花费错误资源升级错误的技能,策略,飞船等,还难以反悔 3.游戏征用币花费率高,收获低,需要率高,这就导致游戏更难,即便有荣耀任务可以额外获取。 4.综合以上,整体游玩不如XCOM,纯纯是很不友好的游戏体验,玩了几十小时后折磨坏了,删了 只推荐战锤资深粉丝购买,且最好抗压能力,策略能力强的玩家购买游玩
挺不错的战锤IP战旗游戏,比较着重于看灰骑士跑来跑去砍人的快乐,策略深度不高。 近战处决收益太高了,群体回行动力(全队自带处刑专家的快乐。)导致远程基本上就是手雷工具人。 后期任务同质化也挺严重,敌人种类也不多,就比较无聊了。 不过最终boss战虽然又臭又长但挺有代入感,还是快乐的
Como la canción de los Rolling Stones "I know it's only a game like XCOM but I like it". Decir que es casi un clon del juego de Firaxis no es un defecto si te gusta el género. Las mecánicas son prácticamente iguales salvo los porcentajes de acierto que aquí no existen y siempre se acierta. Sólo cambia el daño dependiendo de la armadura o la cobertura. Por lo demás, buenos gráficos, buen trasfondo ambientado en el juego se Games Workshop, buena historia, y una dificultad algo alta como debe ser en esta clase de juegos tácticos por turnos
It's like playing XCOM but without annoying chances to hit and in Warhammer universe.
The game has a great concept. X-Com style strageic game with Grey knights. Amazing on paper, but this execution falls SEVERELY short of that. From the start you might enjoy it, you think its harder, but doable, but as you progress, you realize that game punishes you for playing and having fun in it. The difficulty curve spikes up wayy too high for no reason, very hard enemies swarm you extremely fast and the negative stats swamp you constantly. It takes worst parts of X-Com and builds game around them. Do not buy, Only game I ever regret buying.
ehh, it's okay. Wasn't good but not the worst experience. controls and UI are clunky imo. Combat is underwhelming.
This game has elements of XCOM about it except that it is a more linear and simple version, that also for these reasons gets boring quickly. If the price wasn't so high I would recommend but even on sale you're not getting your value. Stick with XCOM.
я давний поклонник вархаммера, но эта игра воплощение слова - духота. она вся заточена на то, чтобы максимально отобрать у тебя контроль во время боя - отнятие очков действия с каждой атакой противника, их бесконечный спавн и дебаффы всего на свете, в то время как твои возможности отлечиться или снять дебафы - всегда лимитированы. постоянные дебафы на всё - на движение, на изучение навыков, на здоровье, на атаки. всё это направлено на затягивание миссий, на затягивание изучения, на затягивания ВСЕГО. какой-то симулятор инвалида, в итоге, чесслово. и это я еще не говорю про инквизиторшу-онлифанщицу и соответствующие диалоги с сюжетом.
不推荐,基本没剧情就是重复战斗。重复战斗无意义,我方单位数值不够,基本无角色成长。灰骑士能被僵尸打掉血? 不能一刀砍死一片杂兵?
Love this game. Unless you're great at these tactical games, I recommend playing on Merciful difficulty. I'm on my 4th playthrough on it (with the Execution Force expansion) and still play on Merciful. On normal bad events happen faster and force a rushing to the final boss fights. I love Warhammer 40k. This game isn't as epic as Rogue Trader, but is a lot of fun.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| Drive Beyond Horizons | $15.4M | 19.8K | 78% | $24.99 |
| Left 4 Dead | $15.3M | 67.6K | 96% | $9.99 |
| Dead Space (2008) | $15.3M | 29K | 92% | $19.99 |
| Age of Mythology: Retold | $15.3M | 23.1K | 90% | $29.99 |
| OMSI 2: Steam Edition | $15.3M | 14.7K | 86% | $29.99 |
| Shin Megami Tensei V: Vengeance | $15.5M | 12.4K | 92% | $59.99 |
Related
| Warhammer 40,000: Mechanicus II | $2.6M | 2.2K | 54% | $39.99 |
| Inkbound | $3.9M | 4K | 87% | $29.99 |
| Legends of Eisenwald | $1M | 1.8K | 76% | $19.99 |
| Marvel's Midnight Suns | $33.8M | 24.1K | 82% |
| $59.99 |
| MENACE | $16.9M | 12.6K | 91% | $39.99 |
| King Arthur: Knight's Tale | $7.9M | 7.5K | 84% | $44.99 |