
Lead humanity’s greatest weapon, the Grey Knights, in this fast-paced turn-based tactical RPG. Root out and purge a galaxy-spanning plague in a cinematic, story-driven campaign, using the tactics and talents of your own personalised squad of Daemonhunters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Sep 2 → 3/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $44.99 | 14.8Kreviews | 77% | — | $15.8M |
| $44.99 | 1.2Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 922 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
前期的任务基本上就是丢出来几个让你选一个打,没打的就会涨感染度,前期速度不够根本打不了多个任务。而且前期的任务压力也大,哪有灰骑士这么脆的,都不谈子弹了,甚至能被小兵肘击掉血,怕不是隔壁血鸦量产的灰骑。太幽默了
My word this game is an abasement to the IP. Dialogue? Cliched and corny beyond belief - even for WH40k. Voice acting? No offense to the actors - but what the hell? It's complimentary to the terrible dialogue... Story? What story? It's so old and run-down you don't need to read any of it - and you'll be thankful not to... Character design - What the ♥♥♥♥ is this, guys? Am I in the Grimdark universe of 40k, or a Saturday morning children's cartoon? Gameplay - Pure. Hot. Garbage. Seriously, the combat is "okay", but the missions are repititve as hell, boring (obviously), drawn-out for no reason and just... ugly. The UI is ugly. It's all ugly. The out-of-combat gameplay is worse. Terrible UI - I mean, what is this? Why is it so UGLY? Also, having to move your ship around waiting for a mission to pop up for minutes at a time... Who made that decision? Why did they make that decision? Warp-addled minds? It's ludicrous, and honestly this could have been a mobile game and it would still be bad. 2/10 - and it gets 1 point just for the IP, although I should remove that 1 point since they have aesthetically bastardised it to the point of cartoonism. You have earned my scorn. Do not buy this game. I am sorry I went over the 2 hours before I could refund, hoping (coping, really), that it would get better. It did not.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Jul 23 → 4.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean*languages with full audio support
| $44.99 |
| 387ratings |
| 72% |
| — |
| not modelled |
| $44.99 | — | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 923 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game goes into "not responding" during tutorial.
워해머 까막눈이 처음으로 도전해본 워해머 겜., 쪼렙때는 밀려드는 적의 압박이 대단하고, 중반 이후로는 장갑 및 버프 떡칠한 적들과 우당탕탕 하는 재미가 좋았다. 감나빗의 스트레스는 없지만 기술 시전에 확률 요소가 일부 있어 조금 빡칠때도 있었다. 전반적으로 육중한 그레이나이트 들의 움직임과 타격감을 잘 구현해 놓아 눈과 귀가 즐거운 경험이었다. 워해머 세계관을 잘 이해하고 있으면 재미가 더 배가되었겠지만, 공부하기에는 너무 세계관이 방대하여 이쯤에서 마무리.. 여태껏 해 본 전략게임들 중 상위권에 드는 작품이라고 추천할 수 있겠다.
A game with a lot of promise that's tripped up by annoying u/i quirks and some odd difficulty spikes. [b]Rating:[/b] 5/10 [b]Overall:[/b] Probably worth it for big fans of Warhammer or tactics games, but otherwise I'd only suggest it on deep discount. [b]What I liked:[/b] It looks great, there's a ton to unlock, and different unit types do feel different. Each unit having their own semi-unique fully visible upgrade path is pretty great. [b]What I didn't like:[/b] The biggest sin is the pressure mechanic present in nearly every battle. An occasional map that requires you to play fast might be fine, but every match get's exhausting. Additionally, almost every enemy type takes at least 2 actions to kill which makes swarms incredibly annoying and works against the theme. The UI is pretty atrocious, setting up your team before a battle feels like a hassle, getting unit information mid-combat can be obnoxious,
Несправедливая сложность. Каждый ход на твою команду из четырех калек сыплятся бесконечные враги, дебафы, у врагов по 8-10 брони, а у твоих каличей в лучшем случае 4. Даже на низкой сложности игра практически непроходима.. Не повторяй мою ошибку, НЕ ПОКУПАЙ эту игру.
BUG! Cannot press continue button after the game. Nothing can solve it and the bug exist for years.
挺不错的战锤IP战旗游戏,比较着重于看灰骑士跑来跑去砍人的快乐,策略深度不高。 近战处决收益太高了,群体回行动力(全队自带处刑专家的快乐。)导致远程基本上就是手雷工具人。 后期任务同质化也挺严重,敌人种类也不多,就比较无聊了。 不过最终boss战虽然又臭又长但挺有代入感,还是快乐的
Game was fun....until it was not. 75% of the way though the games difficulty gets turned to 100 out of 10, Made the game terrible. Wish they could of fixed that, because the game before than was AMAZING
XCom im Warhammeruniversum. Klingt cool, ist es aber nur bedingt. Ich habe auch keine Lust mehr das Spiel fertig zu spielen... Die Gründe sind einfach, es macht alles ok, aber nur ok. Schlechterer Sound als XCom Schlechtere Storydynamik als Xcom Schlechtere Charaktervielfalt und Waffenvielfalt Es fühlt sich nach einiger Zeit einfach mehr als Arbeit als Spaß an...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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