
The new reference in RTS at its best! The Wargame series returns to duty, larger, richer and more spectacular than ever before. In Wargame Red Dragon, you are engaged in a large-scale conflict where Western forces clash against the Communist bloc.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Aug 28 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 19.8Kreviews | 89% | — | $19.8M |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Awesome game, but AI is terrible. Must play multiplayer unless you enjoy tower defense against T-80s.
好玩,但我只喜欢玩单机战役模式
Multiplayer is broken, support is ignoring, and the devs just don't give a *uck.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian, Japanese, Korean, Ukrainian, Traditional Chinese*languages with full audio support
Hours played at review time, across 852 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Be careful when setting up a Eugen account in this game. If you lose access to the email address you used to set up the account, and you forget your login details, you will lose access to the game. Contacting their support does not produce any response either, so I'm out of luck.
Отправил 80ки на точку, их снесли за 10 минут, отступил, укреплял оборону и потом мне союзник говорит что у меня единственное пво на весь район, а потом вижу как ко мне едет колонна паттенов я ахуел, снес их 72ками которые жили без снарядов последние пару лет мы победили хорошая игра
I quite enjoyed the single player campaigns in this game. The game occupies a middle ground in strategy games where individual unit cannot be micromanaged but are still important enough to matter. This makes placing units in a position to succeed as important as the choices about the quality and types of units that you choose to deploy. A low quality infantry unit can defeat a much higher quality tank if it is placed in a forest or a town where it can perform a close-up ambush, whereas that tank might destroy more points of enemy units than it cost to deploy if it is positioned in cover with good line of sight. There is an element of rock-paper-scissors where certain unit types are easily countered by others (air defense versus helicopters, helicopters versus tanks) but each unit type is highly effective when played well and easily lost if mismanaged. I liked the variety of units and nations available in the game. As a military history/technology nerd, it's fun to see all the different vehicles and weapon systems countries deployed, as well as seeing how each nation fielded equipment suited to its needs and strengths. The individual campaigns show off the units from the new countries and I like the slightly alternate history takes for the inspiration and there is a good mix of playing offense, playing defensive, playing the higher technology force, and playing the lower technology force. The mobility of units helps show how some "weaker" formations generate great value by their ability to cross multiple territories in a single turn. There is nothing quite so much fun (or quite so frustrating) as slipping airborne units through a gap to occupy an enemy airbase or block an enemy army's ability to retreat. If I had one criticism of the basic gameplay, it is that the AI tends to be very aggressive unless it thinks it is horrifically outgunned, at which point it becomes very passive. I found that most battles ended up being about circling the wagons in defensive positions while trying to outlast an overly aggressive enemy. This was still challenging and fun, but it also meant that I could avoid the risk of attacking most of the time. The naval units got a mixed reception and I think they worked better in the littoral realm than in the deep sea, where ships just ended up moving around like tanks on blue grass. The one thing that would have made this game absolutely legendary in my view would have been if it had shipped with a campaign editor. I have no idea how viable that would have been from a technological point of view, but by Red Dragon, we've got a huge variety of units across a lot of different nations. There are dozens of historical conflicts, near-conflicts, and hypothetical conflicts that could have been played out across the globe and the ability for players to create the scenarios that they developers did not have the opportunity to create themselves would have provided a ton of value. Overall though, this is one of my favorite games and I enjoyed coming back to it after spending five or six years away. I felt sad to finish the final campaign because I'll miss the gameplay (and I'm looking forward to getting into Warno once the campaign is fully available).
Broken arrow WILL be better. But this game has always held a special place in my heart
The best Eugene game ever, WARNO sucks
better than warno btw
ok....If this is the right thing to say, then my early adulthood memories as a 22 year old will forever remember the lovely long nights enjoyed playing this game until summer dawns of June 2014. When i discovered this game i had no hesitation to buy it and immediately start playing it on my Alienware M17X. I cannot forget the times when i watched the sunrise out of my Sheffield Apartment where i lived for University specially when the sunrise was sometimes at exactly when i got a Total victory in a battle....Fast forward 11 years later and i am enjoying it still on my MacBook Air M3... even though the support is not that fantastic for Mac versions however 397.5 Hours on it really says a lot about how much i simply love this game...from the second i click on a campaign to the moment i finish it...attention to details is amazing...and if there is a reason for me to buy another Alienware this year and spend almost 6000$ it will definitely be to play WARNO... as Eugen System must have put quite an effort to make sure the game after RedDragon is as amazing as ever.....Sadly WARNO is not available to play on Mac OS.....Enjoy the sounds, the graphics, the tactics and the details from the heavily loaded Oliver Perry vessels all the way to the smallest bullet from the stationed infantry.....Yes it took me 11 years to write this review...However, if one day i am not to play this game anymore for reasons unknown or to simply because i finished everything..then i will certainly hand over the torch to the gentleman or lady feeling excited about their new Mac or Win laptop and looking for an enjoyment being it the summer time or any other time of year....i played this in many seasons and i am glad i was part of the force driving something wonderful like this to be part of our lives ..... Enjoy my friends.....
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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