
2 SIDES, 12 NATIONS, 750 UNITS: THE STRATEGY GAME REFERENCE IS BACK! Richer, more beautiful and more accessible, Wargame AirLand Battle is the sequel to the explosive real-time strategy game Wargame European Escalation! 1985.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 801 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
作为战争游戏的较早期作品,现在看依然可以
从没见过如此这般高对比度的游戏
such an enjoyable game, love the tactics and strategies. brilliant franchise.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Italian, Spanish - Spain, Russian, Polish, Traditional Chinese
Hours played at review time, across 806 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
great game still has players
Juegazo! De los mejores juegos de guerra a los que he podido jugar y con un nivel de detalle espectacular. Creo que no hacen falta más palabras.
Sublime
Although not the "most realistic" in terms of details and simulation compared to Combat Mission or in terms of minute details like Man Of War, Wargame gets something really cool about RTS, and that's a pretty realistic advantages of disadvantages of real units with very believable stats that makes real tactics work and "videogame" stuff like zergrush dont. Another really cool thing about it is the fact that you win by killing enough units, not by capturing terrain or destroying some object like an HQ in the map, that means that you can 100% mount an impassable defensive line and win just by holding instead of engaging. A shame that compared to Red Dragon and to the more recent games of the developer, this one is pretty much dead, and because of that i dont recommend it, you should play those ones instead.
you can tell how much they stopped caring about story. Instead of actually going against the russians in the EU you're stuck in finland the whole time and READ whats going on in Europe. HUGE missed chance
Great game. My introduction to Wargame, though I knew their earlier Ruse. Th is better, and a lot deeper; but still feels like an arcade game to me-a remarkable achievement. Easiest way to learn how to play, honestly; is to just throw yourself into a 10 v 10 pvp, just sidle up to someone [more experienced players are certain to find the front line before you] and try to make yourself useful. Putting things in forests is a good start. Recon is the most important unit in this game. I absolutely love Airland Battle and it's slow methodical pace, this isn't about actions per minute, it's pure tactics with enough scale to encompass a front line replete with a big chunk of Europe. I think I even prefer it to Men of War: Assault Squad 2. Have just purchased Warno and Steel Division, entirely based on how much I loved Airland Battle. So if it's like $12 or something, and you don't know Eugen's work...why wouldn't you. When I think of the rubbish I used to buy on console for $12...
I have been playing this game primarily with a friend in grand multiplayer campaign against eachother. This game is still relevant after many years due to the fact that not many other games in this genre (Wargame-like) offers multiplayer campaigns where no stuped AI is involved making stupid decisions - only stupid human decisions :-) Works really great aside from a bug where the game refuses to load under specific circumstances. I believe it is a bug related to losing a unit. So my advice to everyone playing multiplayer campaign: Make a lot of save games! Anyway, my friend and I have had some great battles and the fact that you lose some weapons and lose strength and gain/lose moral effects the whole game in a dynamic and fun way when the next scenario demands that more of your troops that once were victorious - how much can they take? This means a more realistic and defensive approach from the NATO side.
Selling now
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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