
2 SIDES, 12 NATIONS, 750 UNITS: THE STRATEGY GAME REFERENCE IS BACK! Richer, more beautiful and more accessible, Wargame AirLand Battle is the sequel to the explosive real-time strategy game Wargame European Escalation! 1985.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Italian, Spanish - Spain, Russian, Polish, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great game, spent more time making decks than actually playing. 10/10 would recommend
Loved it. Though the single player campaign can get repetitive.
地图太少。长久不怎么更新。
.
I played this game since beta and bought Red Dragon like everybody else when it came out, and completely stopped playing this series soon after, having played Red Dragon far less and not enjoying it nearly as much. Been playing some older games lately and started playing this again, and realised that for all its extra content, Red Dragon is a substantially worse game, and a clear downgrade when it comes to actual experience. Airland Battle has better and more focussed maps. Red Dragon's maps are too big, and not well suited to this kind of game. Airland battle has better unit and deck options, leading to more distinction, less overlap, and better balance. The difference in AI is night and day. Airland Battle has dramatically superior AI compared to Red Dragon when playing either against the computer in skirmish, or when playing campaign. Consequently the campaign is far more enjoyable in Airland Battle than in Red Dragon. These days the player numbers in Airland Battle are very low so you won't be able to just hop on multiplayer like you could do back in the day. Though I am not currently a part of any such groups, I advise those looking for multiplayer on this game to seek out or form gaming communities, where there will be scheduled games or gaming periods. Multiplayer is awesome in this game so I implore you to explore means to experience it yourself should you buy this game. The campaign is great, and so is skirmish, but the best experience is to be found in multiplayer. My buddies and I were absolute addicts for it back in the day. The game holds up well today, has aged well, and runs great on modern hardware. I highly recommend this title to military RTS gamers :)
캠페인 멀티로 1대1 하는게 재밌음 그거외에는 개인적으로 레드드래곤이 더 나은듯
Если играешь за совок - отхватываешь пизды от НАТО Если играешь за НАТО - отхватываешь пизды от совка Рекомендую
Gibt doch nichts Feineres, als meine verschanzte Infanterie in der verzweifelten Abwehr von mechanisierten Einheiten zu sehen. Oder einen feindlichen Panzer unter Beschuss zu nehmen, der wegen eines Kettenschaden im Feld liegengeblieben ist. Oder ein kleines Dorf mit der Artillerie zu säubern. Zugegeben: 'Wargame: AirLand Battle' ist kein aktueller Titel. Und doch lohnt sich die Rückschau. Denn neben neueren (und interessanten) Alternativen wie Regiments oder WARNO bleibt AirLand Battle für mich einer der stärksten Vertreter des Genres. Mehr Tiefe, mehr Nationen, mehr Einheiten und mehr Waffengattungen als im Vorgänger European Escalation (was nötig war), dafür aber keine Schiffe (was auch besser so ist) wie in Red Dragon. Vom vermurksten Broken Arrow mal ganz zu schweigen. Für mich ist AirLand Battle im Sweet Spot dieses Genres, also bezüglich Kartengröße, Einheitenvielfalt und Simulationstiefe. Vor allem die Ergänzung um Lufteinheiten (teuer, tödlich und leicht zu verlieren) bringt gemeinsam mit den langsamen Bodeneinheiten mehr Dynamik ins Spiel. Mehr Dynamik heißt mehr Möglichkeiten, heißt mehr Tempo und manchmal auch mehr Stress. Wertung: 4 von 5 Brandbomben
A Classic.
classic
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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