
WARDOGS is a TACTICAL ALL OUT WARFARE FPS where one hundred players split across three teams fight over the control zone. Set in the derelict industrial mountains of Eastern Europe on a destructible battlefield where teamwork pays and cash is king.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

WARDOGS is an All-Out Warfare FPS that combines tactical gunplay and combined arms combat with building and destruction mechanics in a large-scale, up to 100-player militaristic sandbox.
The game mode - Inspired by ‘King of the Hill’ - has three teams fight for control of randomized 2x2km ‘Control Zones’ within larger maps. The team with the most players within the Control Zone earns points - the first team to reach 100 points wins the match. The variables in zone location and individual player tactics mean no match ever plays out the same.

In WARDOGS – Every. Decision. Matters.
Every player starts their journey with $10,000. Each life, you purchase a custom loadout from a wide selection of weapons, gear, utility, and vehicles to help your team win the match.
Every teamplay action you perform rewards cash. From reviving squadmates, transporting friendlies to the zone, or controlling the objective. We don’t just encourage teamplay; we reward it. It’s the player’s choice how they want to play, earn and spend their profits.
Cash persists from match to match, so spending big on better gear, equipment, or a vehicle at the right time has the potential to turn the tide of battle and could yield massive returns.


You Choose How You Want to Play & Profit.
There’s no one way to play, earn and progress. Instead, WARDOGS gives players the freedom to take on the Control Zone in any number of ways. Whether you’re a lone wolf helping out your team or part of a dedicated squad, how you approach the battlefield is entirely up to you.
You could chase the 'Hot Zone' to earn double the cash, purchase a ghillie suit and snipe from a distance, or ferry supplies to teammates by helicopter. Additionally, you could choose to fortify a strategic chokepoint by building your own forward operating base, or if you're feeling destructive... man an artillery tank and rain down destruction on the enemy.
There are no set rules of engagement. It’s ultimately your choice how you want to approach the battlefield.


Bring the Chaos to Tactical Warfare.
Destroy apartment blocks with rocket launchers or tear your way through towns in heavily armoured tanks. The world around you reacts to your presence. Conversely, strategize with your teammates to build upon and fortify key locations within the map for a tactical advantage.

Every Moment in WARDOGS is 100% Player Driven and tied together with local voice chat to either talk tactics with teammates or troll enemy players. This is not another ‘Battle Royale’. This is not another ‘Extraction Shooter’. WARDOGS is a new Tactical take on the All-Out Warfare FPS genre that rewards decision making, communication and teamwork – and allows you to play how you want within a modern militaristic setting.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 81.6Kreviews | 78% | #2 | $172.5M |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1396 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
YESS
Ai maistuuko, no maistuu (Y)
Поиграть в РФ можно через танцы с бубном, как починят куплю) А пока возврат
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best AU #2, worst PL #5 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Polish +2 more
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Balancing is absolutely awful. 2 teams of nakeds vs 1 team max gear. all the guns they give you to start may as well be nerf guns, you can get a headshot with a sniper and it does fk all. then you get shot once in the leg and instant death. you dont even get a scope and the map is massive. please give ONE GOOD WEAPON for starters and very basic armor, xp for hits not kills,
Was teaching my buddy how to play the game so we got to the FOB late. Arrived at FOB. Started helping out around the FOB while gunshots and some explosives went off around us. Felt like Frank Woods in Vietnam. Buddy decided it was time to go fight. Walked out of the gates just as a friendly helicopter was landing in the road to drop off fresh troops. Someone screams "RPG" Tail rotor gets blown off by rocket while the heli desperately tries to dodge. Buddy and I get into cover while the heli flies off, crashes, and explodes in the distance. team tries to fight off the enemy threat and we push them back. Felt like a campaign mission, and that was just one match. Absolute cinema.
Enjoyed the game so far - 9/10 which is great for an early acces game.
Game has good potential. The gunplay and build mechanics is smooth. Sadly its filled with griefers, hackers and team stacking which makes the matches boring and repetitive after around 50-100 hours of gameplay. Disable team switching in the middle of a match and nerf revive system so your not waiting 5 minutes to be picked up. Also please take the artillery tank out the map, it shouldn't be shooting 2.5km almost from spawn.
Clunky. Lots of waiting. Suicidal pilots. You can only have fun if you like doing everything yourself; driving, setting up a base. 'Teamplay' is a JOKE right now. 90% doesn't have a mic. Lots of people playing but nobody knows what they doing. The only fun game I had was 1 game in which there was teamplay, but that is super rare to find. Most of the time you have choppers that crash suicidally completely full 3 times in a row. As a dad, I have like 1 or 2 hours playtime a day tops. In this game it means I'll be playing in the zone for 15 minutes, trying to get there the rest of the time. Driving takes 5 minutes. Spawning in the zone is only possible if you have a good team, else you will never reach the required 20 points. This game needs A LOT of work, I'd wait until it is fleshed out, and I'll check if there is a player base left. From 100 people playing, probably 4-6 have fun, the rest has bleeding eyes. Should have bought reforger, should have bought reforger keeps echoing through my mind. This is just too tedious. Clunky like arma 2, but with less options.
Заработал денег и через тысу сбежал в Европку....Очень реалистично, деньги приходят на карту двушками с Киева
i like it
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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