
WARDOGS is a TACTICAL ALL OUT WARFARE FPS where one hundred players split across three teams fight over the control zone. Set in the derelict industrial mountains of Eastern Europe on a destructible battlefield where teamwork pays and cash is king.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

WARDOGS is an All-Out Warfare FPS that combines tactical gunplay and combined arms combat with building and destruction mechanics in a large-scale, up to 100-player militaristic sandbox.
The game mode - Inspired by ‘King of the Hill’ - has three teams fight for control of randomized 2x2km ‘Control Zones’ within larger maps. The team with the most players within the Control Zone earns points - the first team to reach 100 points wins the match. The variables in zone location and individual player tactics mean no match ever plays out the same.

In WARDOGS – Every. Decision. Matters.
Every player starts their journey with $10,000. Each life, you purchase a custom loadout from a wide selection of weapons, gear, utility, and vehicles to help your team win the match.
Every teamplay action you perform rewards cash. From reviving squadmates, transporting friendlies to the zone, or controlling the objective. We don’t just encourage teamplay; we reward it. It’s the player’s choice how they want to play, earn and spend their profits.
Cash persists from match to match, so spending big on better gear, equipment, or a vehicle at the right time has the potential to turn the tide of battle and could yield massive returns.


You Choose How You Want to Play & Profit.
There’s no one way to play, earn and progress. Instead, WARDOGS gives players the freedom to take on the Control Zone in any number of ways. Whether you’re a lone wolf helping out your team or part of a dedicated squad, how you approach the battlefield is entirely up to you.
You could chase the 'Hot Zone' to earn double the cash, purchase a ghillie suit and snipe from a distance, or ferry supplies to teammates by helicopter. Additionally, you could choose to fortify a strategic chokepoint by building your own forward operating base, or if you're feeling destructive... man an artillery tank and rain down destruction on the enemy.
There are no set rules of engagement. It’s ultimately your choice how you want to approach the battlefield.


Bring the Chaos to Tactical Warfare.
Destroy apartment blocks with rocket launchers or tear your way through towns in heavily armoured tanks. The world around you reacts to your presence. Conversely, strategize with your teammates to build upon and fortify key locations within the map for a tactical advantage.

Every Moment in WARDOGS is 100% Player Driven and tied together with local voice chat to either talk tactics with teammates or troll enemy players. This is not another ‘Battle Royale’. This is not another ‘Extraction Shooter’. WARDOGS is a new Tactical take on the All-Out Warfare FPS genre that rewards decision making, communication and teamwork – and allows you to play how you want within a modern militaristic setting.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 81.6Kreviews | 78% | #2 | $172.5M |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1396 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
非常好玩,缝合了各种优点,赚钱也很容易,每个人都能找到自己的玩法
Le jeu est top mais le fait que SaucePoulait soit vraiment mauvais en Pilote d'hélico gâche un peu mon plaisir.
A mil-sim adjacent shooter that is accessible enough for your everyday fps player, but detailed enough for those looking for that experience. It's something the genre has needed for a long time. Being lead by a team of developers that are just trying to make something they enjoy playing gives me a lot of confidence in the game's future. 60 hours in and I'm certainly not being close to being burnt out. Will be interesting to see how the wipe system, balancing changes, and new/re-leveled equipment changes the game. But one thing I can guarantee you; I will still be playing.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best AU #2, worst PL #5 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Polish +2 more
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
你问我赢了还是输了,我说我赚了 很不错的游戏,整体节奏非常慢游戏中各种各样的方式都有着不错的体验,可以是货拉拉司机,也可以是曼巴机长,也可以是工地土木老哥,甚至可以当战地望远镜QQ人,或者超级猛攻pro哥,载具佬,各种都有着很不错的体验,现在的问题是外挂很泛滥,卖挂的也很多,畜生挂狗甚至玩迫击炮和自行火炮都可以精准打到整局趴在山头的望远镜,这个游戏黑队对野人环境也是降维打击,等级压制非常夸张,一群新手在点里面被武装悍马创烂也很常见,武装小鸟在没有防空的阵地里面也是非常离谱,想要有应对策略就得猛猛肝(巨肝)这点十分不友好,我本人100多小时大概100多级大多数时候是当土木佬和运输,所以整体战斗等级非常低,突击11级,侦察11级,医疗13级,支援31级,司机22级,飞行17级 关于赛季制度我个人觉得非常蠢,好不容易肝出了武器和载具结果下个赛季直接清零不能用非常离谱,本身升级所需的经验非常多,加上没有大锤这种关键性基建道具根本就是没法正常修家,在加上不是所有人都是住在游戏里面,等完全清零之后只会是更加夸张的等级装备压制,我觉得做成依据不同战斗等级的服务器来说比较好,因为我这种主玩土木和拉货的战斗等级很低,而这游戏等级压制非常夸张,相同水平没有好枪就是打不过,等级低甚至没有筒子去反制武装悍马和武装小鸟或造AA反制飞机洗地,喜欢我20分冲家悍马小队和坦克车组吗,这就是个非常好的例子 大概说一下我对于服务器的看法 亚服(玩的最多):没什么胜负欲赚钱第一,延迟很低稳定在50-80,外挂很常见,卖挂也很常见,小团体黑队非常多,各种恶心的事情都能干出来,比如堵门杀卡车的黑队或者堵着家门口放地雷的(这种非常多)导致我现在基本上都是满配4级全甲开货车走抽象路线拉货,专门跑到运输线上野防空阵地截杀运货飞机,跳边当内鬼给自行火炮或者迫击炮报点,至于很多人说的恶意击杀队友我倒是从来没遇到过,基建水平有高有低,前线基地物资整体比较充足(你们给我好好珍惜货车司机和土木老哥,等司机和土木老哥都被pro哥杀退坑了,你们就等着像欧服一样整局90个人在黄圈里面狗咬狗吧) 欧服:胜负心里非常重,延迟稳定在130-150,外挂有但没亚服常见,黑队众多但基本都是开局飞机冲黄圈猛攻后面土木佬总分50往后才会见到冲家的人所以整体感觉下来土木佬体验还凑合,货车司机非常少,基建资源非常匮乏建材没了是常态修的迫击炮大部分时间都是没弹药的,基建水平整体偏烂,偶尔能见到有跑到欧服避难的优秀国人土木老哥,圈外很难见到开着武装悍马来劫车的人但偶尔会遇到埋地雷的人,一个基地里面基本上能见到5个人左右就算人满为患了绝大多数人都去狗咬狗了,他们甚至直接拉着复活车冲黄圈,打急了直接拉坦克冲黄圈
Really fun game with some new ideas, but 9/10 servers have unbearable lag, at first I thought maybe it's just my internet connection, but I do not have issues with lag when playing any other game (BF6, CoD, etc). I can improve the playability just a bit by hooking up an ethernet cable, but the change isn't significant and defeats the purpose of playing on a gaming laptop.
what battlefield was always supposed to be
pathetic devs
GREAT GAME 10/10 love this game. however i have to give it a negative review because the CEO said they would deal with ♥♥♥♥ heads. yet even if you have clips and get an entire lobby to report a cheater / griefer the admins do NOTHING on any offical server and the admins for community servers are power tripping virgins. IF and i do mean IF the Bulkhead team removes their head from their ass and actually deal with trolls on official servers i would reccomend this game to everyone i know. Don't worry though guys i wont hold my breath, as this is the team that made that one game that crashed and burned called battalion 1944 they wont actually do anything this game will die cause the devs have no clue how to actually moderate their own game. so sad.....this game has so much potential
Its sick as hell
Did I rage? Yea it's in the name? Has my buddy bludgeoned me with a hammer multiple times? You're damn right? Do I wanna flay the enemy mortar teams with a butter knife? Maybe.... but still it's a truly unique experience that I've been enjoying with my friends. I look forward to what the future holds for this game. Give it some time, learn the game and then judge. It's not for everyone but it's definitely for me.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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