
WARDOGS is a TACTICAL ALL OUT WARFARE FPS where one hundred players split across three teams fight over the control zone. Set in the derelict industrial mountains of Eastern Europe on a destructible battlefield where teamwork pays and cash is king.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

WARDOGS is an All-Out Warfare FPS that combines tactical gunplay and combined arms combat with building and destruction mechanics in a large-scale, up to 100-player militaristic sandbox.
The game mode - Inspired by ‘King of the Hill’ - has three teams fight for control of randomized 2x2km ‘Control Zones’ within larger maps. The team with the most players within the Control Zone earns points - the first team to reach 100 points wins the match. The variables in zone location and individual player tactics mean no match ever plays out the same.

In WARDOGS – Every. Decision. Matters.
Every player starts their journey with $10,000. Each life, you purchase a custom loadout from a wide selection of weapons, gear, utility, and vehicles to help your team win the match.
Every teamplay action you perform rewards cash. From reviving squadmates, transporting friendlies to the zone, or controlling the objective. We don’t just encourage teamplay; we reward it. It’s the player’s choice how they want to play, earn and spend their profits.
Cash persists from match to match, so spending big on better gear, equipment, or a vehicle at the right time has the potential to turn the tide of battle and could yield massive returns.


You Choose How You Want to Play & Profit.
There’s no one way to play, earn and progress. Instead, WARDOGS gives players the freedom to take on the Control Zone in any number of ways. Whether you’re a lone wolf helping out your team or part of a dedicated squad, how you approach the battlefield is entirely up to you.
You could chase the 'Hot Zone' to earn double the cash, purchase a ghillie suit and snipe from a distance, or ferry supplies to teammates by helicopter. Additionally, you could choose to fortify a strategic chokepoint by building your own forward operating base, or if you're feeling destructive... man an artillery tank and rain down destruction on the enemy.
There are no set rules of engagement. It’s ultimately your choice how you want to approach the battlefield.


Bring the Chaos to Tactical Warfare.
Destroy apartment blocks with rocket launchers or tear your way through towns in heavily armoured tanks. The world around you reacts to your presence. Conversely, strategize with your teammates to build upon and fortify key locations within the map for a tactical advantage.

Every Moment in WARDOGS is 100% Player Driven and tied together with local voice chat to either talk tactics with teammates or troll enemy players. This is not another ‘Battle Royale’. This is not another ‘Extraction Shooter’. WARDOGS is a new Tactical take on the All-Out Warfare FPS genre that rewards decision making, communication and teamwork – and allows you to play how you want within a modern militaristic setting.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 81.6Kreviews | 78% | #2 | $172.5M |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1396 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Don´t buy this game.
[h3] An absolute banger! [/h3] Could grow into a solid masterpiece if they keep improving the game... [u] What it offers (with inspirations): [/u] [list] [*][b] Battlefield [/b] - except there is real incentive to pursue every game style, not just kills (healing, reviving, recon, logistics, building) [*][b] Call of Duty [/b] - quick close quarters tactical combat still present! [*][b] Hell let Loose [/b] - but it's actually reasonable & worth it to build and fortify the base now! [*][b] Squad [/b] - but logistics and map mobility made rewarding, not punishing! [*][b] Rust [/b] - thrilling base sieges, pizza deliveries and supply routes raids + VoIP chaos! [*][b] Tarkov [/b] - but no need to survive for 45 minutes, wait for your homies for 45 minutes or shuffle your inventory for 45 minutes to get ready! [*][b] Arma [/b] - Arma made the KoH mode roughly 2 centuries ago, but for some reason nowadays people don't want to spend half a day moving from point A to point B, only to be 20 minutes late... [/list]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Same day: best AU #2, worst PL #5 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Polish +2 more
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pretty good I guess
fkn awesome
Best game I have played in years since arma 3 and day z absolutely would recommend to anyone 10/10
This game hits all the spots, visual, sound, team, building, shooting and more. More realistic than battlefield with a goal and purpose for cash flow. Try it out.
just plain old fun, No MTX being forced down our throat, no forced playstyle, just play the game however you want and have fun! also runs fine on medium spec hardware
Game is in early acces but it still a buggy mess where actions(i.e climbing a fence) sometimes instakill you, setting you back your loadout and time travelled. Item pickup sometimes not working, unbalanced roles. You get punished for playing infantry, communication is key but there are not alot of options to ''talk'' without a mic ie emotes/pinging. Hopefully the devs can make some changes to make it more fun to play and not go full bob the builder or recon. Also sucks we have to play with Russians and the anti-cheat still letting some cheaters in.
Juego adictivo , con muchos roles donde poder basar tus partidas , hacia tiempo que un juego no me enganchaba tanto. Totalmente recomendable
好吃,和罗太一起区更好吃了😋
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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