
War Wind II: Human Onslaught is a compelling must-play for any real-time strategy fan. The game offers a great variety of vehicular, mechanised and special units, intense and exciting maps, along with a combat model that offers a dynamic balance of play.
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Languages: English**languages with full audio support
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As a huge fan of War Wind 1, this is honestly quite disappointing. Controls are very confusing, much more so than in the 1st War Wind. Technology trees for each of the races is complicated and hard to get used to. The alien races now speak mostly English which doesn't feel as authentic. The mechanics of hiring new units is a huge downgrade from the 1st War Wind in the sense that you can only hire from external villages that do not respawn new villagers. These villagers can be accidentally attacked. Overall, hugely disappointing and the only saving grace was the low cost to purchase this game. Perhaps players without prior experience playing the 1st War Wind would find this ok but for those like me who are expecting a game that improves on the 1st one would be terribly disappointed.
Does not work on WIndows 11 with NVIDIA card. Sadly disappointed.
I can't really give any really useful review or suggestion. I bought this purely out of nostalgia. When I was a wee bee lad, I was given this game as a gift from my moms coworker and it was my first experience with the RTS genre. She was a kind lady and I appreciated her thinking of me. Sadly she passed away a few years ago from a car accident... May she rest in peace.
Great concept, extremely poorly executed. This is why you QA test your games. If only this could be remade, an excellent concept for today's desire for more RTS'. Edit: Whoever made this has done an extremely poor job at optimising it on proper systems. The Map Editor you cannot edit certain bits and it will always window the game incorrectly, making it impossible to edit maps to your liking.
on of the game at is time. ppl have no respect for the history and cry on control and not working on win 11.
I love this game but I played it as a child so if you don't have nostalgia for this I don't recommend it
SSi <3
Taki tam zabawny RTSik z 1997 roku
16 de Enero de 2023: El Juego anda perfectamente en Windows 10, y anteriores. La resolucion, de 320x480 a 600x480. Igualito al anterior. La musica y los sonidos se escuchan perfectos. Las campañas y skirmishes andan estables. Solo que aveces puede sacarte al escritorio. Cuando quieres cargarlos, es normal que tire error. Solo volver a iniciar el juego y rezar para que no se corrompa el archivo. La jugabilidad, es similar a la anterior entrega, pero, algunas cosas empeoraron. Como el drama de que la seleccion de unidades, no reacciona bien, como antes. O cuando recolectan recursos. Estos, en vez de buscar otros mas alejados. Se quedan ¨recolectando¨ en espacios blancos, o mas bien, se buggean, creyendo que recolectan algo, pero nada. Los espacios de las mochilas de cada unidad, es variable. Ya no son 2, si no, que pueden ser hasta 6. Tambien, agregaron un monton de items que pueden ser usados, y no solo recursos variados para almacenar. Lamentablemente, solo pueden usarla las mismas unidades que los recolectaron. Se agradece que se agregaran mas unidades y la nueva raza Humana. 7/10 - El primero es insuperable.
War Wind II: Human Onslaught, developed by DreamForge Intertainment and published by SNEG, is a real-time strategy game that reflects both the creativity and rough edges of late-1990s RTS design. It builds on the foundations of its predecessor while introducing new factions and mechanics, aiming to create a more layered and narrative-driven experience. The result is a game that feels ambitious in scope, offering a mix of traditional base-building strategy and experimental ideas that set it apart from more conventional titles of its time. Set on the alien world of Yavaun, the game expands its universe by introducing human factions into an already complex ecosystem of competing species. Rather than presenting a simple good-versus-evil conflict, the story unfolds through multiple perspectives, with each faction pursuing its own agenda. This narrative approach gives the campaigns a stronger sense of identity, as missions are not just isolated battles but part of a larger struggle shaped by conflicting ideologies and survival instincts. It adds a layer of context that makes progression feel more meaningful, even if the storytelling itself remains relatively understated. Gameplay follows the familiar RTS structure of gathering resources, constructing bases, and commanding units in real time, but it introduces several mechanics that push beyond standard genre conventions. Units are more specialized, often equipped with unique abilities that encourage tactical thinking rather than sheer numbers. Some can move stealthily, others interact with terrain in unusual ways, and certain factions rely on unconventional strategies that require adaptation. Additionally, the inclusion of resource management systems such as maintaining supplies for units adds another dimension, forcing players to balance expansion with sustainability. One of the more interesting elements is the persistence of units across missions. Unlike many RTS games where armies are rebuilt from scratch each time, War Wind II allows certain units to carry over, retaining their experience and upgrades. This creates a stronger sense of continuity and investment, as losing a well-developed unit can have lasting consequences. It also encourages a more cautious and strategic approach to combat, where preservation becomes just as important as victory. The campaign structure is extensive, offering a large number of missions that vary in objectives and design. While some scenarios follow the traditional goal of eliminating enemy forces, others introduce more specific tasks that require careful planning and execution. This variety helps prevent the gameplay from becoming too repetitive, as players are often required to think beyond straightforward confrontation. At its best, the game feels like a series of interconnected challenges that test both strategic thinking and adaptability. Visually, the game presents a detailed sprite-based style that captures the aesthetic of its era. Environments are varied, and unit designs reflect the distinct identities of each faction, making it easier to differentiate between forces on the battlefield. While the graphics are dated by modern standards, they remain functional and clear, supporting the gameplay without unnecessary distraction. The sound design complements the experience adequately, though it does not stand out as a defining feature. Despite its strengths, the game’s ambition sometimes works against it. The interface can feel cumbersome, particularly when managing larger armies or executing complex commands. Learning the various systems can be challenging, as not all mechanics are clearly explained, leading to a steep initial learning curve. Pathfinding and unit responsiveness can also be inconsistent, occasionally causing frustration during critical moments where precise control is needed. Balance is another area where the game shows inconsistency. While the variety of units and mechanics is impressive, not all elements feel equally refined, and certain strategies can overshadow others. This unevenness can make some encounters feel less satisfying, especially when success depends more on exploiting specific systems than on overall strategic skill. Even with these shortcomings, War Wind II: Human Onslaught remains a compelling example of a strategy game willing to take risks. It doesn’t settle for simplicity, instead attempting to combine multiple ideas into a cohesive whole. While it doesn’t always succeed in fully refining those ideas, the effort itself gives the game a distinct character that separates it from more polished but less adventurous titles. In the end, it is a game best suited for players who appreciate depth and are willing to navigate its complexities. It may not offer the smoothest or most accessible experience, but it provides a rich and engaging journey for those who invest the time to understand its systems. For fans of classic RTS games looking for something with a bit more personality and ambition, it remains a worthwhile and memorable experience. Rating: 6/10
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