
Elliott is paralyzed by doubt. Tomorrow he must go to Emma, far, far away from here. But on the eve of his departure, a strange meeting will change his future.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: French, English, German
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Es irónico que esta novela visual se llame EMMA "La Historia" siendo que prácticamente no tiene una historia que contar. El protagonista tiene dudas (válidas, por cierto) acerca de cierto viaje importante que debe realizar y, luego de una breve conversación con otro personaje, finalmente toma una decisión. Eso es todo. Definitivamente no recomiendo gastar dinero en esto.
Narrative indie game in which you follow the personal story of a hero facing a decision that may change his future ✅Dynamic presentation of events (messages on the phone, arriving and departing buses). ✅Interesting atmosphere combining drama with science fiction elements. ✅Moody and quite sad, which gives a mood ✅Realistic sound effects (rain, stop lights), increasing immersion. ✅Price is ok ❌No story choices ❌The story could be longer ✅✅ Verdict: [strike] Terrible [/strike], [strike] Bad [/strike], [strike] Mediocre [/strike], [strike] Decent [/strike], [b] Good [/b], [strike] Very Good [/strike] (Rating scale for tested game and indie games) [quote] If you'd like to see more of my reviews, you can find them on my curator page: [url=https://store.steampowered.com/curator/45994324/admin/reviews_manage/]CuratorKingViking[/url] and on my group: [url=https://steamcommunity.com/groups/CuratorKingViking]GroupKingViking[/url] If you have any questions about my reviews, feel free to ask. I'm happy to answer them. All reviews are my own!! Best regards, King Viking Bezimienny, Polish Game Reviewer. [/quote]
kısa bir görsel hikaye oyunu hızlı akıyor konusu da güzel denenir
EMMA The Story is not a game, it's an e-book that's been dumped on Steam masquerading as a game. As a visual/interactive novel, this doesn't feature any notable gameplay, it's just a lot of clicking through badly written dialogue that would never have been accepted or published in print, which poses the question, "How did something this badly written end up on Steam?". When someone hoping to become an author is unable to get published in print, they spend $100 and dump their high school fan-fiction onto Steam, under the guise of a game. This is a particularly lazy e-book that only lasts for 20 minutes if you read slowly... it's about a guy who talks to a drunk guy at a bus stop. Incredible. I understand some childrens books can be read in less than 20 minutes, but if you read this to a child, CPS would take your kids away for abuse via mediocrity. It's really that bad. There's no interaction with this E-book at all, not even a pretend Choose Your Own Adventure. This might as well be a Youtube video. I didn't know Steam was here to compete with Youtube. Visual novels/e-books are tedious at best... imagine the best novel you ever read, be that Hitchhikers Guide to the Galaxy or 2001: A Space Odyssey or Twilight (if you have terrible taste in literature), but then translate that to a format where the words dribble out and you have to click your mouse every time you wanted to read the next sentence, instead of just turning the pages. You'd think it was garbage. Now imagine that experience, but with much worse writing (because if these guys could write professionally, they'd be published authors and this would be on shelves in bookstores, and they wouldn't have to pay Valve $100 to self-publish this on Steam), and you have your average Steam e-book. You can get better quality books and comics for free online or from public libraries, or from bookstores for a fraction of the price of this "game". Steam isn't a comic book store, neither is it Netflix, it's for games. Your gaming rig is not a Kindle. It's impossible for me to recommend things to PC gamers that aren't really games. The poor quality of this E-Book is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak reader number was only 3 readers. This is a remarkably low number, and now, the only reader activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from (over 9,000 completely free titles), the overwhelming lack of interest in this low quality E-Book is to be expected. EMMA The Story is relatively cheap at $1 USD, but it's not worth it. Given the defects and quality issues with the E-Book, coupled with the unrealistic price, this is impossible to recommend. If you really want to read this E-book, someone probably has a "let's play" on Youtube that you could just watch for free. What a joke.
Игра про двух алкашей на остановке... Наверное... Русский язык не завезли поэтому я ничего не понял... Зато картинки посмотрел и музыку послушал... И на том спасибо...
I honestly thought this was going to be 'just another vn', oh boy was I wrong! The dialogue is silent, and it really did take me a second to cop this wasn't an extended demo. That said this truly is a beautiful piece of art. It allows you to theorise further levels of life, in a calming setting. It's short, to the point and rather relaxing. I don't want to say too much as I'm afraid I'll give the plot away. From the art-work to the music there isn't a negative thing to say about this game. I recommend picking it up and giving it a go yourself. I would like to see an updated game released, or an extension to the ending. All in all 10/10 for €99c you can't go wrong!
I wouldn't say this is a game in the traditional sense; instead it's more of a short and sweet visual novel. But I finished this one in 20 minutes and the story is surprisingly great. Loving the character art style too. Imagine if this one is a full-fledged visual novel that dabbles in science fiction and perhaps some philosophical matters, I'll definitely buy it. Better if it comes with "Made Your Own Choices" gameplay mechanics. I got this one on sales and I do plan on keeping it after this. Great job, developers.
Non-interactive visual novel. Visuals and music are very beautiful and artistic creating pretty journey, however the game is short, VERY short and i dont feel that it's well written, barely mediocre. Alot of people here compliment story, but it's very distinct from a good novel writing and I don't quite understand what they're so excited about. Im not touched, im not amazed, im not invested into characters, it's just dull
EMMA The Story is a short narrative-driven visual novel created by Hiver Prod and published by Plug In Digital and Cinétévé Experience. Rather than presenting a traditional gameplay-heavy experience, the title functions more like an interactive short film or digital graphic novel. Its primary focus lies in delivering a reflective story through carefully composed imagery, atmospheric music, and a minimalist structure that allows the narrative to unfold at a deliberate pace. The game is designed to be experienced in a single sitting, offering a brief yet contemplative journey that prioritizes emotional resonance and artistic presentation over conventional gameplay mechanics. The story centers on a young man named Elliott who finds himself standing at a crossroads in life. On the night before he is scheduled to leave Earth for a distant destination called EMMA, Elliott becomes overwhelmed by uncertainty and fear about the decision he has made. His departure represents a major turning point—an irreversible leap into the unknown that could shape the rest of his life. Seeking refuge from a sudden rainstorm, Elliott encounters a mysterious stranger who offers him shelter for the night. What follows is a quiet conversation between two people who barely know each other, yet whose exchange of thoughts gradually helps Elliott confront the doubts that have been haunting him. Through this intimate dialogue, the game explores themes of ambition, hesitation, and the emotional complexity of major life choices. EMMA, the distant destination awaiting Elliott, becomes more than just a place—it represents possibility, change, and the uncertain promise of the future. The stranger he meets serves as both a sounding board and a symbolic figure who challenges Elliott to reconsider his fears. Rather than presenting dramatic action or plot twists, the story unfolds through quiet reflection and subtle emotional shifts, allowing players to absorb the conversation and interpret its deeper meaning. Gameplay is intentionally minimal. The player’s interaction primarily involves progressing through scenes and reading the unfolding dialogue, similar to advancing through the pages of a digital novel. There are no puzzles, branching choices, or alternative endings. Instead, the experience is designed as a guided narrative that emphasizes immersion in the story’s atmosphere. This approach places the full weight of the experience on the writing, visuals, and sound design, encouraging players to engage with the narrative in a more contemplative way. One of the most distinctive aspects of EMMA The Story is its visual style. The game combines photographic elements with digital painting techniques to create a series of richly detailed scenes that resemble illustrated panels from a graphic novel. The environments often feature soft lighting, subtle textures, and atmospheric effects such as rain, mist, and shadow. Camera movements and gentle transitions between scenes add a cinematic quality, making the story feel like a sequence of carefully composed visual moments rather than static illustrations. Character design also contributes to the storytelling. Elliott’s expressions and body language subtly change as the conversation progresses, reflecting his emotional state without requiring elaborate animation. These small details help communicate the character’s internal struggle and reinforce the sense that the narrative is unfolding through mood and atmosphere rather than action. The soundtrack plays a crucial role in shaping the emotional tone of the experience. The music features calm orchestral arrangements and ambient melodies that accompany the dialogue and environmental transitions. Each piece of music is carefully timed to match the emotional beats of the story, helping guide the player through moments of introspection, tension, and eventual resolution. Because the game contains little direct action, the soundtrack becomes one of the main tools used to maintain engagement and emotional impact. The pacing of the story is slow and deliberate, encouraging players to reflect on the themes being discussed. Rather than rushing toward a dramatic conclusion, the narrative allows each moment to linger, creating space for contemplation. This pacing reinforces the idea that the story is less about external events and more about the internal transformation taking place within the protagonist. However, the game’s design choices also introduce certain limitations. The most obvious is its extremely short length. Most players will complete the entire experience in roughly twenty minutes. While the story is thoughtfully presented, its brevity may leave some players wishing for a deeper exploration of its characters and themes. Additionally, the absence of meaningful player interaction means that the experience may feel more like watching a short film than actively playing a game. Another potential drawback is the lack of replay value. Because the narrative is entirely linear and contains no branching paths or alternate endings, there is little incentive to revisit the story once it has been completed. Players who enjoy visual novels that offer multiple narrative routes or decision-making mechanics may find the experience somewhat limited in this regard. Despite these shortcomings, EMMA The Story succeeds in delivering a concise and emotionally focused narrative experience. Its strength lies in its ability to convey meaningful themes within a very short runtime. By focusing on atmosphere, visual storytelling, and reflective dialogue, the game creates a small but memorable journey about confronting uncertainty and finding the courage to move forward. Ultimately, EMMA The Story feels less like a traditional video game and more like an interactive piece of digital storytelling. It demonstrates how games can function as a medium for intimate, reflective narratives that explore human emotions in subtle ways. While its short duration and minimal gameplay may not appeal to everyone, those who appreciate artistic indie projects and thoughtful storytelling may find its quiet message surprisingly impactful. Rating: 8/10
Less than 20’ for a well written little lesson. We’ve all had doubts in life, and we’ve all had asked “what if”, but don’t let regrets grow inside of u. Great graphics and beautiful words. Also, game runs perfectly on the steam deck. Give them ur money!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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