
A multi-dimensional gaming experience beyond anything you’ve ever played before. Try to control the constantly rolling ball which moves in a three-dimensional maze, collect gravitons, open the portal and escape before the platform explodes. And most important beware of everything that is purple!
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, Simplified Chinese*, Polish*, Russian**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Boring
[h1] Visually doesn't look THAT BAD... But when you start the game ball moves by itself. Unplug controller, second go. Well... the ball still moves by itself. Gameplay is a bit and a tad like Kula World / Roll Away for PS1. Levels are boring to play to be honest. Nothing you can enjoy, really. Grab some orb to activate the portal then quickly before time runs out. No puzzles. You can play it if you're into this type of games but generally speaking it snacks. This will not blow your mind or eardrums. [/h1]
考反应力的跑酷游戏,由于涉及到平台旋转玩起来让人头晕,特别是到了后期关卡变的复杂以后。 难度略高,但是官方自带“氪金”外挂。后期直接游戏内货币多的话,全成就还是蛮轻松的。
[h1]What's with the camera?[/h1] Deep Blue, or rather Deep Blue 3D Maze in Space, is a game in which we take on the role of a rolling ball and our goal is to reach the portal. The game is divided into four worlds, and each world has several or a dozen levels, including one bonus level each. Each level has gravitons waiting for us to collect, gold boxes where we can find valuable currency and other orbs to unlock. There are also obstacles on the map in the form of tentacles, purple blocks that we can't hover over, and purple balls that move around the map in certain places. Gameplay looks like this: our character moves forward by itself, and we can only turn and accelerate. However, accelerating wastes our stamina, so we can renew it for ourselves by collecting gravitons on the map. The movement of the ball itself can sometimes get messed up, that is, the ball starts to twist slightly. I don't know what this is caused by, but on more than one occasion it was able to end in failure and the need to go through the level again. Acceleration can also get messed up, in such a way that, for example, we fall behind the map and have to restart the level, or we inexplicably lock ourselves in a block and also have to restart the level. Another problem with this game is the camera work. This one in some places works in such a way that we can't see what's in front of us, especially on turns. In general, it's done in such a way that it's hard to know where we are sometimes. Various walls block our field of vision, and this leads to defeat and passing the level again. In the game we can unlock upgrades, although throughout my entire gameplay they were not very useful. On top of that, we also have other types of balls to unlock, which have different properties, and this is a big plus, as it makes it easier to pass some levels and requires us to rotate the given balls. Graphically and audibly, the game also fails to impress. The levels are very similar to each other, and the visual effects are ugly. [h1]Summary[/h1] Deep Blue is a weak game, with very annoying camera work. The levels are very similar to each other, and the difficulty of the game is that you are constantly fighting with the camera. On top of that, there are problems with the game's physics, numerous bugs that make it impossible to pass. The advantage is the very low price of the game and achievements to unlock in a few hours. [b] ✔️Low price and achievements ❌Annoying camera work ❌Monotonous, boring levels ❌The physics of the game are kind of absurd ❌Numerous bugs [i]Time of completion: 4-6 hours[/i] [b][u]Rating: 3/10[/u][/b] ●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬● [h1][url=https://store.steampowered.com/curator/34408584/]Follow my curator for more reviews[/url][/h1] ●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬● [b] ATTENTION! Please note that this is only my evaluation and opinion of the game. If you do not agree with it or think that the game deserves a higher or lower rating, please leave a comment and I will be happy to respond.[/b]
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
Какие-то кубы в неоновом цвете
"Deep Blue 3D Maze in Space" is a simplistic mobile app tier autorunner/maze negotiation game where you are presented with a 3D block "maze" and you roll around it (without being able to stop). There's the old Escherish gravity thing where you roll over the edge of something and the whole level just spins and re-orientates you... so, "down" is always "down" from where you're positioned. If that makes any sense. Just watch the gameplay video on the store page. Or don't, because I don't think this is worth buying. One important note is that even though this is an amateur project, it does seem to be sincerely and genuinely made. I couldn't find any flipped assets, plagiarism or any other kind of insincere actions from the developer, but unfortunately genuine intentions alone are not enough to produce a brilliant PC gaming experience. The game is very simplistic, small and limited in scope and ambition. This feels more like a tech demo, proof of concept or student homework assignment rather than a fully fledged product designed for PC gamers. As such it doesn't offer any real value as a serious PC game. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. The game features lazy minimalist/simply textured low-polygon "retro" assets and visuals, making this look like a barely functional 3D game from the early 1990s. The lack of textures is a method that lazy devs often use to disguise their lack of talent/interest in doing the graphics properly and trying to disguise it under the name of "art", or "We made it look bad on purpose", which really isn't something gamers should have to put up with. It's unclear why the developers weren't willing to arrange high quality, high polygon count contemporary assets and high resolution textures for the game. It looks bad as a result of their decisions, and that's just another reason to avoid it. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, left handed gamers or gamers using AZERTY or other international keyboard layouts. PC gamers will be insulted by the presence of console peasant children's toy controller prompts, despite this being on PC. Developers should try to be aware which platform they're developing for. This is indistinguishable from a mobile app, but they put this on Steam instead of the app stores by mistake. Was it rejected by Apple and Google (they do have more rigorous quality standards than Valve does for Steam, after all)?. Regardless, for all intents and purposes "Deep Blue 3D Maze in Space" might as well be a mobile app, it has the same limitations and dumbed down qualities. It's impossible to recommend such a game to PC gamers. We don't spend all this money building gaming rigs so we can pretend they're iPhones. These technical defects push this game below acceptable standards for any modern PC game. You don't have to take my word about how bad the game is, we can measure the interest in a game by how much people bothered to play it. "Deep Blue 3D Maze in Space" has achievements, and they show us a very clear picture that the game absolutely failed to capture any interest from gamers. The most commonly and easily attained achievement is "Great, you made first steps!", starting any level of the game, trivial to achieve, but less than 10 percent of players bothered to get that far before uninstalling the game. That's a tiny, tiny proportion of gamers who even bothered with this. Ouch. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this only happened once, and isn't consistent with the achievement stats, that show less than 10 percent of players bothered playing the game for any reasonable amount of time. How is it possible for this game to have so many concurrent players who didn't bother engaging with this game? Trading cards. People will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game. That tells us people only really bought this game for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with little merit as a serious game, that only generate sales from people idling and selling the trading cards. So, should you buy this game? Is this one of the best of the 100,000+ games on Steam? "Deep Blue 3D Maze in Space" is relatively cheap at $1 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. This is also competing with over 11,000 free games available on Steam, many of them far better than this paid product.
💋
deep in mind, it broke my eyes.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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