
Command ships, submarines and aircraft in the South Pacific during WWII.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 821 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
也没差了,这是至《战斗位置·太平洋》后还算真实的的游戏,唯一的可惜就是,制作组的无限期停更,从前画的饼什么地中海战役,印度洋战役都没能兑现。
Whomever decided to reverse the mouse in binocular view by default deserves not only to be fired, but to be banned from working in the gaming industry for life, I can't imagine a more retarded thing to implement in a videogame nowadays.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 825 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Abandoned, unfinished, AI cheats to cover up how bad it is. Nuff said.
Ship to ship combat is borderline broken, high soloution. 10-15km range. more and bigger ships than them. Historically RADAR. my ships fire hundreds with no hits, japanese hit every salvo while manouvering. This makes it a game of sub and air combat. which is frankly lacking and boring.
Submarines are useless. Somehow, the AI can instantly spot torpedoes and dodge them even in terrible weather conditions, which makes all submarines pointless.
Coming from Cold Waters, I loved the simulation in that game. The campaign was purposeful and the gameplay was focused with different possible strategies for players to try. War on the Sea, however, is not a completely hashed out game. The game doesn't feel like it has direction, the AI is pretty much useless, the campaign is lacking and incomplete. It's another non early access title that is actually early access. That let the devs pretty much abandon the game when it was clear the development wasn't going to be worth their time to make it as interesting as Cold Waters. I wouldn't hold my breath for seeing any more meaningful updates on this one. Avoid it and look elsewhere for a strategic naval sim.
Game is a solid sandbox, good starting point but still no Mod Support first of all and secondly has been practically abandoned pretty soon. They put down the basics but forgot to finish it. Anything good you can have from it comes from mods and even there it's a mess of Discords and links over links. Quick example: plenty of new ships along with 3D models. There is no single mod to replace in one go the ones from vanilla game. Prehistoric
Alright, this is a full on update for my experience with this game. Still a straight up 10/10 in my opinion. Mods are easy to re-install and switch out once you get the hang of it. I highly recommend playing. You will mostly likely play for an hour or more if you really get into it. I TRULY wish I could have multiple Task forces during encounter missions in the campaigns only if they were within range of each other, but I am not sure how much of a hassle it would be to create or code.
It's decent fun, but in its current state feels extremely janky with AI controls and the such. Also appears to be entirely abandoned by the dev team.
Initially tedious but extremely fun game for naval history and warship enjoyers. Explore mods.
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