
Command ships, submarines and aircraft in the South Pacific during WWII.
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Reviews
Themes across 821 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
so peak
Pro: Interessantes Szenario mit dem Pazifik-Krieg Schöne Grafik COntra: Steuerung sehr kompliziert Nur die Schlacht von Guadalcanal als Kampagne langweilige Kampagnenmechaniken Darüber hinaus wurde mir durch ein Bug das Savegame zerschossen. Da das Spiel schon einige Jahre auf dem Markt ist, scheint es wohl eher stiefmütterlich gepflegt worden sein. Daher Finger weg.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 825 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
unintentionally recreated the sinking of the yamato
unfinished game
Amazing game thats well worth its while, especially for the mods which really help the game, a shame there are no other base game campaigns. Overall very good but highly recommend getting some mods installed.
I do like the strategic challenge in this game. Yes the ai could be more challenging but different challenges
Ich hätte nicht gedacht, dass das möglich ist aber War on the Sea ist noch fummeliger als Cold Waters. Wenn ich das Tutorial benötige, um zu erfahren wie man das Ziel beim angriff wechselt, macht ihr definitiv etwas mit eurer UI falsch.
being attacked by aircraft every 5 seconds makes the game litaraly unplayable
I have only played as the US. [u]Likes[/u] Surface combat is exceptionally exciting and requires a lot of forethought on both the strategic and tactical level. (The wider campaign and individual battles) Slapping a destroyer with the 14x5in gun broadside of an Atlanta is incredibly satisfying. Magazine explosions. There is a broad selection of ships to choose from and a lot of information on each ship though it is difficult to make sense of a lot of it. [u]Dislikes[/u] Torpedo depth cannot be changed to fit your target this coupled with the reactivity update makes destroyers nearly immune to ship launched torpedoes. The AI does not use it's aircraft or carriers effectively. If you spot a carrier group with any plane the carrier(s) will send every fighter they have after the scout and leave no aircraft to defend the carriers from yours. Engaging is surface combat is suboptimal. It is way more optimal to instead fight exclusively with subs and aircraft. The dual purpose 5 inch guns will get stuck shooting at planes that already dropped their payloads and will do so until these planes are out of range. It will then take 30 seconds for the ships to acquire new targets. The selection of aircraft available is lacking. I recommend getting the Tokyo Express mod to add more aircraft. The air dropped torpedoes don't have a minimum arming range and the enemy has a tendency to drop them straight onto the decks of your ships. This is ♥♥♥♥♥♥♥♥ as it makes airdropped torpedoes basically unavoidable. Torpedoes from surface ships are hard to use especially since the AI reactivity update. Submarine torpedo attacks against surface ships have become harder to pull off. I attempted to torpedo an aircraft carrier from 1200 meters and the carrier managed to put on 15 knots in fewer seconds and dodged every single torpedo. I get the Shokaku was a fast ship but this was absurd. Ships always move at max speed in the map regardless of damage. This makes hunting down crippled ships incredibly annoying. But does make evacuating your crippled ships much easier. I haven't been able to get strategic bombing to yield results. The late game USN tends to drag on since you're main constraint will be waiting to get resources to build the airfield on Guadalcanal. The hoards of Japanese destroyers ferrying troops and supplies around are particularly annoying. The game will supercharge resource gain eventually but the triggers are unclear. The IJN mostly ignores Port Moresby and Milne Bay. They could have caused serious problems if they just committed a few resources west. Enemy fleets in the strategic map will only take a few scripted paths to the various objectives [u]Other Notes and Gameplay Tips[/u] When engaging surface ships with submarines it is best do so when the sea state is at least 6 or higher. Such attacks are best conducted at night or when visibility is otherwise low. It is incredibly unlikely for the game to last into 1943 do not plan on having access to such ships. Aircraft are more attritionable than ships. Turn off collision for the AI. Only use B-17s for scouting. Do not send wildcats to dogfight zeroes outside the AA bubble of your ships. Sometimes you have to sacrifice the wildcats to give the bombers a clear shot at the target. Turn off dud torpedoes. Since the reactivity update made torp attacks harder getting a bunch of lucky hits only for them all to be duds is incredibly frustrating.
战争迷和历史迷应该比较喜欢(日军战役很难!!!)
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