
In this dystopic sci-fi Tactical RPG, save your patients from themselves. Craft your skills among millions of combinations, heal the mind and face ever growing nightmares in 10mn runs. Will you overcome the insidious being chasing you across minds?
Modeled estimate, not a reported figure. How we estimate →
Media

About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
It's good until endgame at which point it becomes an unituitive buggy mess of random effects and stupid damage checks
As a turn based tactical game the design is solid. There are a large variety of enemies with difficult to overcome abilities. The player has the ability to overcome this and create synergies by combining components to create and upgrade custom abilities. The custom abilities make sense and give the player a lot of options. The mechanics are complex but the game does a very good job of gradually introducing the player to these over time. Boss fights are interesting too. My chief complaint is in games with strange themes, like this one, the game needs to make clear what the core resources and terms are. For example, what is grief vs. pain damage? Even after almost 8 hours I still don't know. There's a large upgrade tree, but it similarly references a lot of terms that are basically indecipherable to me, and I just picked at random. Because I don't have a good understanding of these things the game has become impossibly hard and I can't / don't want to progress further. It was fun for the 7.6 hours I put in though.
A game crafted with great care, full of lovely details. I particularly liked the forge system, which lets you create and customise the abilities you take into battle. Unfortunately, it didn’t quite click for me, but it’s a quality game and I enjoyed it while it lasted.
Good game, all achievements done
жаль, что игра не популярна, тема с крафтом скиллов и разными билдами ♥♥♥♥♥♥♥♥
-
Really fun tactical game. Leveling up, making your own spells, modifying items, etc. is all great. Plenty of interesting enemies and abilities to keep combat fresh. The psychological theme is actually well done, much better than I was expecting. The systems are easy to understand, the game just has its own thematic terminology that you'll learn. Tooltips and some observational skills are enough to figure everything out satisfyingly. It is a very forgiving game, but not overly easy.
Unique game, I really enjoy the alchemy aspects of building\tearing dowrebuilding my skills and to constantly adjust. Has elements of RPG's and tactical games like X-Comm
Questo gioco è una piccola perla! Per gli amanti dei giochi a turni, non perdetelo!
빌딩과 스토리 모두 흥미로웠다. 결말은 좀 허무했지만 과정이 재밌었음.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| The Fortress | $29.6K | 155 | 70% | $6.99 |
| Tayutama:It's happy days | $29.6K | 52 | 100% | $29.99 |
| Assembly Planter | $29.6K | 250 | 90% | $4.99 |
| COVID: The Outbreak | $29.6K | 97 | 71% | $13.99 |
| Super Mustache | $29.6K | 655 | 73% | $1.99 |
| REPOSE | $29.6K | 184 | 93% | $6.39 |
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Don't Starve Together | $130.6M | 373.1K | 95% | $14.99 |
| Mount & Blade: Warband | $101.9M | 171.6K | 98% | $19.99 |
| Darkest Dungeon® | $83.5M | 160.7K | 92% | $24.99 |
| Slay the Spire | $80.1M | 216.5K | 97% | $24.99 |