
In this dystopic sci-fi Tactical RPG, save your patients from themselves. Craft your skills among millions of combinations, heal the mind and face ever growing nightmares in 10mn runs. Will you overcome the insidious being chasing you across minds?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 1 → 0.29/day in the week after.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Jul 19 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's neat, though a bit rough around the edges. The star of the show here is the build variety. You have a big skill tree, with interconnected nodes, and the ability to build your own active abilities by combining elements that make up the shape/range, the effect, and the cost, so there's really a lot of possibilities here. Unfortunately the game is fairly repetitive and grindy, so getting deeper into your build can be a bit frustrating at times. There's also the way AP (action points) work, which I wasn't fond of - basically, the amount of AP you use in a turn is the amount of AP enemies will get when their turn comes around. It's an interesting idea, and thematically appropriate, but in practice it varies wildly between extremely abusable and really punishing, which gets frustrating. As for the story, it's rather barebone and ends abruptly. It's still a good game overall, but I don't see myself sinking much more time than I already did in it.
This one is a difficult recommendation because it truly is Difficult. There will be a lot of trial and error. You could invest months in a single save and still not be able to hit the actual, after main quest, endgame. Most intriguing part to me is "customizing and building your own skill" system. Farming currencies and level is very daunting due randomly generated encounters. There are times when you are fully caught with your pants down, there are times where seemingly, ai leads you and completely traps you for a heavy loss, most boss encounters are a puzzle that you have to figure out and deal with by making custom skills just for the occasion.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun game with an interesting skill crafting system
The setting is interesting and atmospheric while the gameplay is good. It's basically going into small mini-dungeons, playing a capable tactical game inside, getting loot, upgrading, then repeat.
As a turn based tactical game the design is solid. There are a large variety of enemies with difficult to overcome abilities. The player has the ability to overcome this and create synergies by combining components to create and upgrade custom abilities. The custom abilities make sense and give the player a lot of options. The mechanics are complex but the game does a very good job of gradually introducing the player to these over time. Boss fights are interesting too. My chief complaint is in games with strange themes, like this one, the game needs to make clear what the core resources and terms are. For example, what is grief vs. pain damage? Even after almost 8 hours I still don't know. There's a large upgrade tree, but it similarly references a lot of terms that are basically indecipherable to me, and I just picked at random. Because I don't have a good understanding of these things the game has become impossibly hard and I can't / don't want to progress further. It was fun for the 7.6 hours I put in though.
It's good until endgame at which point it becomes an unituitive buggy mess of random effects and stupid damage checks
Loved the tactical depth of the game. And the artwork. Story was okay. The post-game options were neat, too! Had fun for 40 hours, no time-padding or anything. No grinding needed. Once you get stuck, you re-think your strategy and create new skills. Amazing concept!
Absolutely brilliant game. Honestly one of the best I played in a long time. Definitely recommend it to anybody who is into tactical RPGs. I love it! In this unique tactical RPG, you can craft your skills by combining shape of skill, up to five effects and relating costs. Each of the different components can have up to 4 additional bonus 'nodes' which allow you further customisation / powering up of your skills. By investing some time, you can create extremely overpowered skills. On the flip side, this does make the start seem a bit overwhelming, which, to me, explains the reviews where people complain they can't see their progression. I disagree with this since it means they didn't choose the right strategy on their skills, however, understanding how to develop the skills will take time. Only real bad thing I can say about this game is that I wish there was more to do. After 60 hours, I beat all bosses in the game and got all achievements. I would love to put more hours in the game but there's nothing left to achieve.
Games with skill trees with tons of options have been very hit and miss for me. Complicated isn't an issue (love Path of Exile), but somehow most of the time they feel lifeless. This one is one of the good ones! Had fun, didn't end up wanting to replay it immediately with different builds, but is in my "replay later" category so I can forget the details and discover them again next time. Also a fan of games like this being at this price so they don't languish on my wishlist.
I like tactical games and this one scratched an itch for me real hard. it has one of the more unique systems to allow for creating your own attacks which was a lot of fun to play around with but also lots of character growth options to make the combat strategies varied and unique. There is also a system of how the the enemies only get to do as many moves/action points as you use. this system was both unique and added lots of tactical options which just made the game an absolute joy to play. cant wait to see what else you guys come up with
Players by region
Where this game's players are, estimated from review languages.
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| $13.7K | 33 | 79% | $17.99 | |
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| $50.4K | 84 | 94% | $19.99 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $161.3K | 259 | 93% | $16.99 | |
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| $161.2K | 2.1K | 99% | $4.99 | |
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| $161.4K | 389 | 82% | $12.59 | |
| $161.2K | 877 | 93% | $9.99 |