
In this dystopic sci-fi Tactical RPG, save your patients from themselves. Craft your skills among millions of combinations, heal the mind and face ever growing nightmares in 10mn runs. Will you overcome the insidious being chasing you across minds?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Fun game with an interesting skill crafting system
Le jeu a été fait par des Français, mais il n'y a que la langue anglaise qui est officiellement supportée. C'est tellement typique.
Underrated, can't wait to play more
Only a very small bit in and I can see that the depth of the game is something I will highly enjoy. Lovely combat system that really opens up soooo many possibilities. HArd...the way I like it.
Gameplay this good as no right also having an interesting concept. ok, so let's break it down. gameplay - absolutely loved it. lots of different interacting elements and mechanics, lots of meaningful customizations. you make meaningful progress upgrading your build between runs, which makes the grind of the battles themselves fun - you have a stronger build every time, stacking more buffs and status effects, getting exponentially better. I hate grinding, absolutely hate it, i'm always looking for novelty and new experiences. so at 117 hours... i got my fair share of novelty from this. concept - changing who a person is by removing their wants. damn. would you want to... not want something? if any unfulfill want is a pain, you can remove all pain by removing all wants. what's left of you then? what could you make of yourself? what if you instead add wants, create your own ambitions? now, it's interesting in the game, but hella under-developed. maybe it seems so because the idea has endless potential, but I just feel like we're exploring only the surface. plenty to think about, not a lot to experience in the game. still, great concept.
Games with skill trees with tons of options have been very hit and miss for me. Complicated isn't an issue (love Path of Exile), but somehow most of the time they feel lifeless. This one is one of the good ones! Had fun, didn't end up wanting to replay it immediately with different builds, but is in my "replay later" category so I can forget the details and discover them again next time. Also a fan of games like this being at this price so they don't languish on my wishlist.
I like tactical games and this one scratched an itch for me real hard. it has one of the more unique systems to allow for creating your own attacks which was a lot of fun to play around with but also lots of character growth options to make the combat strategies varied and unique. There is also a system of how the the enemies only get to do as many moves/action points as you use. this system was both unique and added lots of tactical options which just made the game an absolute joy to play. cant wait to see what else you guys come up with
Absolutely brilliant game. Honestly one of the best I played in a long time. Definitely recommend it to anybody who is into tactical RPGs. I love it! In this unique tactical RPG, you can craft your skills by combining shape of skill, up to five effects and relating costs. Each of the different components can have up to 4 additional bonus 'nodes' which allow you further customisation / powering up of your skills. By investing some time, you can create extremely overpowered skills. On the flip side, this does make the start seem a bit overwhelming, which, to me, explains the reviews where people complain they can't see their progression. I disagree with this since it means they didn't choose the right strategy on their skills, however, understanding how to develop the skills will take time. Only real bad thing I can say about this game is that I wish there was more to do. After 60 hours, I beat all bosses in the game and got all achievements. I would love to put more hours in the game but there's nothing left to achieve.
Loved the tactical depth of the game. And the artwork. Story was okay. The post-game options were neat, too! Had fun for 40 hours, no time-padding or anything. No grinding needed. Once you get stuck, you re-think your strategy and create new skills. Amazing concept!
♥♥♥♥ yes 10/10 buy this underrated game
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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