
Decimate thousands of demons on All Hallows' Eve to protect your infernal home. Wanted Shadows is a bullet heaven roguelite where the difference between overpowering and being overpowered lies in your skill and wit.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Yes
I am not recommending right now. Its okay. But the sounds of the enemies or my own familiar swiping are beyond annoying. Its louder than everything in the game. Just constant SWIPE SWIPE SWIPE. Also seems to be a problem with the wind melee weapon. If the attack speed gets high enough it just passes through enemies and deals no damage. So you lose a large amount of dps. Other than that not bad. If my two main issues got fixed i would recommend. Be aware there isnt alot here. Not alot of options for perks on level up ect. Edit * Dev Fixed the issues. It is a simple game but i had fun. Thank you for addressing it so quickly. review changed
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
El juego tiene mucho potencial si continuan su desarrllo, el precio es una ganga y funciona bien, si que es verdad que los menus son demasiado simples y necesitan un poco mas de "personalidad" y profundidad, y los enemigos son un poco repetitivos pero aun asi merece la pena completamente. En mi opinion le hace falta lore
controller support here is a joke. menuing is like playing an RTS on the Super Nintendo. graphics are confused, empty, and uninspiring. gameplay brings nothing new here.
Luke warm - not amazing but not bad. There's a few things that'd REALLY help though that would be pretty easy to implement. First and foremost - a more noticeable mouse cursor. The pixel-y art style of the critters and all is pretty decent, get a nice cursor in the same style. And, while you're at it, make the UI pixel-y as well. You want consistency in your style. The fonts, HP/XP bar, etc. should all match your game assets otherwise. Similarly, information and transparency. 10% "more crit" doesn't tell me much of anything. Take a page from Rogue Genesis - show current/comparison/upgrade amount. Better yet, when selecting stuff have a list of stats and SHOW how they will be affected when hovering over items. Make it easy to make informed choices. Also: Need more items/skills/etc. to choose from! Seeing immediate repeats on the second run is a little bit of a buzzkill, this genre thrives on having LOTS of things to pick from and lots of directions to build and go in.
Edit: I'm revoking my positive review a second time for the same reasons as before, listed below. These issues have been in the game for months now and were supposed to be fixed with the most recent update. They've been made slightly better, but are still not 100% fixed (I have not tested #3, but the possibility is still there). The fact they aren't entirely fixed is astounding, and it feels like the dev didn't even bother play-testing their bug fixes. The fact the Ale fix only applied to a single level of the upgrade means the dev didn't bother playing enough to check level 2 of it. 1st: The Ale item, previously, was bugged. It was increasing your Daze time rather than reducing it, making it an actively harmful item. The 1st level of Ale was fixed; It now does as it should. The 2nd level of Ale is still broken, causing your Daze time to grow massively. Chances are, every single level of Ale needs to be fixed. 2nd: The Bouncy Mushroom that causes you to reflect projectiles with Melee attacks was previously not working 90% of the time. It would simply erase the projectiles as if you didn't have the item at all. Currently it's closer to 20% of the time that it fails to work, or the projectile vanishes mid-flight. 3rd: Some character/item combos previously allowed you to hit 0 Maximum Stamina, making you entirely unable to attack or dodge. With the inability to attack, your run is dead. I haven't tested this issue on this patch, but let's just assume it's still an issue. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A Bullet Heaven by an actively growing and learning solo developer. It's pretty neat, with some crazy builds. Runs are short and dangerous. For $1.50, you get what you paid for and a bit more. It took me 4 hours of playing to get 100% and there are still a bunch of weapons and characters I haven't seen the full potential of yet. This game is worth your time and money. Toss a coin to your Witcher. If you need further convincing... "Explosions Can Crit" + "Critical Hits Explode"
sucks when these type of games don't have auto aim atleast as a choice.
this is a fun 20 minutes till dawn kinda game, there are like 6 characters with special abilities, unique weapons, and maps with their own list of enemies, there are also about 25 unlockable skills each with different effects although only one can be equipped at once, all of these (besides the starters) have to be bought with keys, you get keys by playing the maps and get more keys the longer you survive. Pros: short survival time on each map making for a fun quick few rounds, builds (the weapons, characters, and random upgrades you pick) can be quite broken (killing enemies in one hit) which is always fun Cons: if there are too many enemies on screen than the music will start to flicker
It would be nice to have some sort of healtbar below your character. Personally I would put the moving stamina bar on top of the screen and some sort of healthbar below my character. Constantly having to monitor your health by looking up doesn't really work for me. At first I thought the other bar was a healthbar, and didn't understand why character kept dying....
Jeu génial avec une difficulté croissante bien dosée ! Petit bémol : il n'y a de synchronisation verticale.
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Players by region
Where this game's players are, estimated from review languages.
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