
Decimate thousands of demons on All Hallows' Eve to protect your infernal home. Wanted Shadows is a bullet heaven roguelite where the difference between overpowering and being overpowered lies in your skill and wit.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game. Lovely art style. For a buck fitty it is an absolute steal. My only complaint is lack of content, but at the price point, I could hardly demand more. If the Dev reads this, I have a few QoL-improvement requests: - A stat overview in the pause menu and the character/weapon selection screens. (E.g.: It'd be nice to know, if you're even able to crit with other characters than the designated crit-char prior to upgrading) - Percentages/seconds/flat numbers on the different upgrades when choosing them. - A re-roll on the special boss upgrades (perhaps at a cost of keys?) Content-wise: - Keys get redundant quickly. Perhaps either an increase in prices, a reduction in rewards, or, preferably, a more fleshed out meta-progression system to spend your keys on. (The latter is hardly relevant, as of now, however, at the levels are not particularly difficult as is). - MORE CHARACTERS, SKILLS, LEVELS, JUST MORE MORE MORE :D All in all, if you need to burn about a dozen hours for mere cents on the hour, give this a try. I loved it <3
Это самое неоднозначное, что я брал на своей памяти. Базару ноль, стоит копейки - это плюс, есть много ачивок, что тоже многим играм не хватает, что бы удержать хотя бы немного внимания, но тут... 1) Что бы нормальный, точнее хоть какой то нормальный билд создать, тебе нужен английский (24 год, а все еще находятся те, кто не знает его в совершенстве, ага).. как вариант подглядеть у любителей индюшатины, но в этом я могу пожелать только удачи. 2) Деш - не равно уворот. Это скорей просто возможность пролететь в окно (есть то ли скил, то ли способность, которая это позволяет сделать в привычной всем форме) 3) Открытие персов и силы... по факты ты их возьмешь только для ачивки и будешь играть дай бог хотя бы на пару героях и изредка, чисто смеха ради, менять силу на удобную тебе. Если бы можно было поставить нейтральную оценку, то скорее да, чем нет. Пол пачки сигарет, треть шавухи или новая игра в библиотеке? Решать только вам.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game, and I really appreciate how communicative the developer is! There's already a new major patch just 4 days in, so that's a great indicator of how well the game is being supported.
Sehr günstiger und preiswerter Geheimtrip. Vampire Survivors war der Überraschungshit 2022, obwohl oder gerade weil es das Konzept eigentlich schon wesentlich länger gibt. Diese Version holt mich mit seiner Nintendo like Aufmachung allerdings etwas besser ab und trift mehr meinen Geschmack. Technisch nehmen sich die beiden Spiele nicht viel, da sie eh sehr kurzweilig gehalten sind und das auch extra so sein soll, böse Zunge behaupt es wäre nur Diabolo für arme.
at first blush, Wanted Shadows seems like a solid enough garlic-like. the visuals are genuinely terrific, the music's nice (but more on that later), the levels don't feel as barren as those in Vampire Survivors, and the fact that you have to manually attack intrinsically makes the gameplay more involving than a lot of the lesser entries into this burgeoning field. however, upon further inspection... Wanted Shadows feels, well, wanting. the more powerful your run, the less fun it is, I find. I like power fantasies, but when you get a god-tier build, you end up making the run trivial; not inherently a bad thing, until the music starts glitching out at the slightest frame rate hitch or when you get a build that is so busted that the game just turns into a glorified PowerPoint presentation. the latter can be pretty hilarious, as actually good games in this genre have proven, but in concert with the MUSIC dying on the vine, it just leads to a really pitiful experience. the game is also *awash* with absolutely egregious typos in the ability descriptions. "whenver"? c'mon. I am begging you to run a 1-second spellcheck on your write-ups or to just ask someone to proofread these things. obviously that's not the worst thing, but it really does add to the feel that this game is profoundly rushed, shoddily crafted, and--considering that these typos have been in the game since its release and have yet to be corrected--honestly lazy. and I really ♥♥♥♥♥♥♥ hate calling devs (or creatives, broadly) lazy, when I know that that's virtually never true. all creative endeavors take so much time and energy that is going to wash out anyone who is not earnestly dedicated to getting that project out there. the fact that they actually shipped a game is commendable on that front. but I cannot deny that the thought crosses my mind, sadly. :p
It's actually crazy how nice this game is. Developed in 2 weeks, only costs a buck and I still kept coming back for more. Discovered a lot of different viable builds. I've played way worse for a lot more money.
Yes
I am not recommending right now. Its okay. But the sounds of the enemies or my own familiar swiping are beyond annoying. Its louder than everything in the game. Just constant SWIPE SWIPE SWIPE. Also seems to be a problem with the wind melee weapon. If the attack speed gets high enough it just passes through enemies and deals no damage. So you lose a large amount of dps. Other than that not bad. If my two main issues got fixed i would recommend. Be aware there isnt alot here. Not alot of options for perks on level up ect. Edit * Dev Fixed the issues. It is a simple game but i had fun. Thank you for addressing it so quickly. review changed
El juego tiene mucho potencial si continuan su desarrllo, el precio es una ganga y funciona bien, si que es verdad que los menus son demasiado simples y necesitan un poco mas de "personalidad" y profundidad, y los enemigos son un poco repetitivos pero aun asi merece la pena completamente. En mi opinion le hace falta lore
Very barebones, only several skills and for the whole run you can use only 1. Visually looks very clusterf*cky. A good amount of upgrades don't even do a thing. Choose "get 25% more damage" - damage stays the same. There is no meta progression, you just unlock some characters, and powers, but you can only select 1 power, which usually equals to 1 upgrade on level up.... This game becomes repetitive after a few runs. One of the most boring survivor-likes.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $5.1M | 31.9K | 95% | $4.99 | |
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| $23 | 1 | 100% | $0.99 | |
| — | 4.1K | 95% | — | |
| — | 0 | — | — |
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| $2K | 80 | 81% | $1.49 | |
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| $2K | 77 | 43% | $0.99 | |
| $2K | 66 | 83% | $1.99 | |
| $2K | 62 | 94% | $1.99 | |
| $2K | 70 | 54% | $1.99 |