
Decimate thousands of demons on All Hallows' Eve to protect your infernal home. Wanted Shadows is a bullet heaven roguelite where the difference between overpowering and being overpowered lies in your skill and wit.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Muy buen juego, muy recomendable!
controller support here is a joke. menuing is like playing an RTS on the Super Nintendo. graphics are confused, empty, and uninspiring. gameplay brings nothing new here.
sucks when these type of games don't have auto aim atleast as a choice.
It's a simple game that's more just there just to provide a small rogue-lite fighting arena experience. But it's cheap. The price fits the value. And it's overall nicely executed. Pleasing enough look, lots to unlock and mix together for replay and experimental value, and difficulty settings with higher XP for those looking for a risk/reward design.
An incredibly fun bullet heaven game with awesome character designs. The choice to make it action-oriented is excellent, with my favourite weapon being the AOE melee attack. Even if you aren't a fan of the genre, give it a try!
Luke warm - not amazing but not bad. There's a few things that'd REALLY help though that would be pretty easy to implement. First and foremost - a more noticeable mouse cursor. The pixel-y art style of the critters and all is pretty decent, get a nice cursor in the same style. And, while you're at it, make the UI pixel-y as well. You want consistency in your style. The fonts, HP/XP bar, etc. should all match your game assets otherwise. Similarly, information and transparency. 10% "more crit" doesn't tell me much of anything. Take a page from Rogue Genesis - show current/comparison/upgrade amount. Better yet, when selecting stuff have a list of stats and SHOW how they will be affected when hovering over items. Make it easy to make informed choices. Also: Need more items/skills/etc. to choose from! Seeing immediate repeats on the second run is a little bit of a buzzkill, this genre thrives on having LOTS of things to pick from and lots of directions to build and go in.
Vaya que es un vicio si vienes de jugar su clara inspiración. Cuenta con las suficientes cosas como para considerarse un buen juego para echar cada 15 o 20 minutitos de tu día. ¿Recomendaciones? Por algún motivo, si pasas un nivel en su máxima ascensión, no te desbloquea en automatico los logros asociados a la ascención, por lo que si quieren recolectar logros tienen que hacer cada ascensión una vez para desbloquearlas. Por lo demás juegazo
Love the visuals, and the difficulty is just right with the new update! The game basically feels like 20 Minutes Till Dawn with more flashy graphics
Edit: I'm revoking my positive review a second time for the same reasons as before, listed below. These issues have been in the game for months now and were supposed to be fixed with the most recent update. They've been made slightly better, but are still not 100% fixed (I have not tested #3, but the possibility is still there). The fact they aren't entirely fixed is astounding, and it feels like the dev didn't even bother play-testing their bug fixes. The fact the Ale fix only applied to a single level of the upgrade means the dev didn't bother playing enough to check level 2 of it. 1st: The Ale item, previously, was bugged. It was increasing your Daze time rather than reducing it, making it an actively harmful item. The 1st level of Ale was fixed; It now does as it should. The 2nd level of Ale is still broken, causing your Daze time to grow massively. Chances are, every single level of Ale needs to be fixed. 2nd: The Bouncy Mushroom that causes you to reflect projectiles with Melee attacks was previously not working 90% of the time. It would simply erase the projectiles as if you didn't have the item at all. Currently it's closer to 20% of the time that it fails to work, or the projectile vanishes mid-flight. 3rd: Some character/item combos previously allowed you to hit 0 Maximum Stamina, making you entirely unable to attack or dodge. With the inability to attack, your run is dead. I haven't tested this issue on this patch, but let's just assume it's still an issue. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A Bullet Heaven by an actively growing and learning solo developer. It's pretty neat, with some crazy builds. Runs are short and dangerous. For $1.50, you get what you paid for and a bit more. It took me 4 hours of playing to get 100% and there are still a bunch of weapons and characters I haven't seen the full potential of yet. This game is worth your time and money. Toss a coin to your Witcher. If you need further convincing... "Explosions Can Crit" + "Critical Hits Explode"
this is a fun 20 minutes till dawn kinda game, there are like 6 characters with special abilities, unique weapons, and maps with their own list of enemies, there are also about 25 unlockable skills each with different effects although only one can be equipped at once, all of these (besides the starters) have to be bought with keys, you get keys by playing the maps and get more keys the longer you survive. Pros: short survival time on each map making for a fun quick few rounds, builds (the weapons, characters, and random upgrades you pick) can be quite broken (killing enemies in one hit) which is always fun Cons: if there are too many enemies on screen than the music will start to flicker
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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