
Watch the chaos unravel as you blaze through hordes of monsters in a unique spell-casting action RPG.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Portuguese - Brazil, French, German, Czech, Portuguese - Portugal, Russian, Spanish - Latin America, Italian
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
[h1]«Ritual: Sorcerer Angel»[/h1] [b]Смесь пинбола, кликера и RPG.[/b] [i]Помогите Ангелу Хаоса отомстить коварным врагам. Используйте магию и выбирайте умения, все остальное он сделает сам![/i] Геймплей: https://youtu.be/DYbHYsTP91w Необычный геймплей. Не видел подобного ни в одной игре. Нам предстоит проходить уровни персонажем, который передвигается и атакует врагов автоматически. Мы запускаем Ангела Хаоса, он носится по уровню, отскакивает от стен и врагов, как шар в пинболе. Мы не можем управлять его движениями и взмахом ножа, но можем использовать заклинания и между уровнями выбрать набор умений. Умения влияют на количество возрождений, защиту, силу атаки, ману и т.д. Первые уровни легкие. Можно даже не вмешиваться в битву, а просто подождать, пока персонаж перережет всю нечисть и залетит в телепорт, но дальше будет сложнее. Придется использовать магию. Заклинаний много, но для боя дают выбрать только два. Щелкаем мышью, как в кликерах или жмем соответствующую кнопку, и Ангел Хаоса кидает заклинания. Можем щелкать, посылая шквал огненных стрел или замораживать врагов, пока не кончится мана, но потом придется ждать, пока персонаж пополнит ее запас. По мере прохождения персонаж получает новые заклинания и умения. Различные комбинации умений и заклинаний придают игре интерес и напоминают прокачку в стиле RPG. [code]Забавная казуалка. Рекомендую сыграть. Геймплей простой в освоении, легкий и затягивающий.[/code] Цена кусается (299 pуб.). Ждем скидки. [i] Обзор был написан для группы [url=http://steamcommunity.com/groups/Obzzor4ik]Обзоры Онлайн[/url]. Почитать другие отзывы можете[url=http://store.steampowered.com/curator/28776273/] тут[/url].[/i]
[h1]Ritual: Sorcerer Angel[/h1] You are born into this world with the innocence of an Angel, trapped into the weak body of a mortal by a counsel of villainous robed characters. Just as quickly as you came into it the forces of evil tried to suffocate you out of it. Now as a trained [b]Sorcerer Angel[/b] its your chance to learn new and powerful magic and earn your revenge. Through floors of increasingly powerful creatures you must slay your way to these dark entities, this ominous counsel of robed cultists, and enact your revenge. [i]Ritual: Sorcerer Angel[/i] is a weirdly unique little single-screen roguelite that plays more like a series of intricately woven fantasy pinball tables, carried by a dark story of sacrifice and grotesquely beautiful art. [h1]Gameplay[/h1] There isn't much control here, many looking at this as a standard roguelike may go in feeling a bit disappointed as there is basically no feeling of exploration. However, [i]Ritual[/i] is an instant gratification sort of a game, much like a series of rounds in pinball, or pachinko/peggle where your fate comes down to your dexterous decisions. You start off by selecting a direction to send your mischievous little warrior off towards, but you better make it count. Scattered across each scene of grim fantasy visuals are not only the roaming hordes of monsters but all manner of obstacles to bounce off of. Plan your trajectory accordingly. As you kill more, more and stronger creatures start to pop out some even out of your level boundaries, forcing the player to carefully consider and plan their attacks so as not to bump into a higher leveled enemy and take damage. Wiping out the smaller ones will level you up accordingly, but there are plenty of skills to negate the damage or protect you from the over-leveled baddies. As soon as you've killed your quota for appearing monsters, a dimensional warp appears and whisks you away to the next area as soon as you collide with it. [h1]Progression/Replayability[/h1] There are certainly moments where the game seems to play itself, and it almost becomes like a dark-fantasy ARPG screensaver at points. These moments only really ever come when the player is careless with their Mana and find themselves expending it often, as there isn't much to do when you can't cast a spell other than watch. Luckily the game is gorgeous and there's a lot of creature design variety to ogle at between areas, and also luckily there's a fast-forward function for moments like these when you want to get to the meat of the action and resupply your mana. There's something seriously magical and addictive about smashing into a group of frozen monsters that you previously locked down with your freezing spells. Every monster you bump into on your trajectory is a slash dealt, but there's an entire bestiary's worth of stats and attributes to each one so they won't go down that easy. Each monster has its own level, and its own unique attributes that make things quite a bit harder than just watching it all go down. Higher leveled monsters won't just take a strike from you, and running into one before beefing up first is going to cost you a point of health. As you venture further into the world map the stages you enter will have higher and higher leveled baddies, to the point where you won't be able to break their defenses. [i]Ritual[/i] contains a small bit of grinding, as you'll sometimes hit a brick wall in terms of enemy levels and in order to not have a tedious, long round you'll want to level up and grab some more of those skills. [h1]Skill Tree/Mana[/h1] The real draw behind [i]Ritual: Sorcerer Angel[/i] is the extensive selection of skills you eventually unlock through experience and levels to wield at your discretion. It's a small grind to get there, and if you like a steady but rewarding progression to get to a position of unrelenting power then this is the weird RPG/Pinball hybrid for you. There's elemental homing shots with poisoning acid or slowing curses, elemental rays with ice-y attributes that lock roaming enemies into place for easier combos, and all manner of healing or shielding support skills. Of course, this task of bouncing around various dark forests and crypts and dispatching your hideous foes would be far too easy if the player were allowed to fire all of their skills willy-nilly, which is why its kept in check with a tight mana resource system. Obviously there's going to be some spell builds here that don't really work as well as others, and end up in more tedious rounds. Of course equipping two support type spells, such as a heal and a shield, is going to send your defensive little warriors bouncing uselessly into the level only occasionally slashing and not really delivering any real attack power. This is why a careful consideration needs to be put into how you customize and edit your skill tree before heading into the next much harder area. This is kept fresh each play-through, because as far as I can tell each time that I started a new game the base skills that I began with were completely different. This gave me a whole new perspective on how to approach each of the early stages, and kept me wanting to experiment in true roguelite fashion. [h1]Visuals/Sound[/h1] [i]Ritual[/i]'s high point is more than likely it's beautiful presentation. With a dark-fantasy style of artwork, mouth-watering picture book worth-y cut-scenes, and painstakingly crafted areas littered with all manner of outstanding set-pieces and stage design, from wriggling grotesque worms to poisonous spores and other natural obstacles that create an overall dark and goth-y audiovisual experience. Though the game may be light on the mechanics it consistently puts on the appearance to any outside eyes of being an intense and hardcore ARPG by every means. Spells are flying, heals are dispensed accordingly, and roaming hordes of monsters are swiftly dispatched in large satisfying numbers. It's very busy, it's very action-packed, the visual effects carry a lot of weight, and to anyone watching it essentially would look like you're involved in some high-level [i]Diablo[/i]-like. The soundtrack is very befitting of its darker fantasy overtones. Heavy, ominous, and with a bit of devious darkness to its atmosphere just as its story and visuals contain, the soundtrack in Ritual has an almost machine-like industrial feel to its music. Like an oncoming death-march with just a tinge of indie gaming nostalgia and electronics added to its mix [h1]Controls[/h1] Given the incredibly simple nature of the game's mechanics, the controls can be played any number of ways without a hitch. There is of course controller support, but with only two buttons really needed to cast your spells it isn't really necessary other than for convenient couch play. In fact, the two button nature of the game means you can even play the whole thing with just the left and right clicks of your mouse. Nice and easy! [h1]Final Thought[/h1] Ritual is not the top-down action roguelike it may appear to be at first glance. This is a game for people who like unique new metas, and who like the addictive progression of a good fantasy management through the upgrading and usage of a powerful skill tree. While the lack of gameplay mechanics at first did leave a lot to be desired, ultimately Ritual's knack for an interesting and diverse progressive skill tree made the experience addictive and kept me pushing on to max out my full potential and see the monster bodies fly. I would absolutely love to see these developers take what they know, and their clear artistic talent, and create a beefier and more interactive roguelike or RPG experience someday. What they've created so far is definitely pleasing to look at, to say the least. For more unique, abstract, arcadey and retro indie game recommendations check out [url=https://store.steampowered.com/curator/6857352-Cue-Review/]Cue Indie Review[/url], the indie game [url=https://
Simple action RPG that somehow manages to be very relaxing. - avoid stronger mobs - lob fireballs - level up - repeat Tzeentch be praised.
This is not an Action RPG. It's a pinball game.
i was extremely hungover and wanted an easy to play yet engaging game and this worked perfectly
[code][url=https://store.steampowered.com/curator/33025671-Missi-the-Achievement-Huntress/] Please see my curator page for more games that are worth your time [/url][/code] Info Game: It's hard to describe this game. It doesn't feel like an RPG. You level up, and there is a story, but the gameplay doesn't feel like an RPG. Some people call it pinball, but you don't use flippers to move the character around on the battlefield. You start a level with choosing which way your characters go and after that it bounces around the level on its own. The only thing you'll be able to do is cast 2 different spells. You can choose which 2 spells your character has before starting the level, you also can choose other buffs that your character has. There isn't really a tutorial in this game, on the steam forums the developer explains how the game works. You bounce around in the level, you see on the low end of your screen a number that starts on 1, that is your level and your health. If you get hit, that number goes down, if you kill monsters that number goes up. You can kill monsters in melee when they are lower than your level/health. Your range spells can do some damage to get the enemies that are higher level than you to be lower for you to be able to kill them in melee. If they are higher when you bump into them your character dies. This game is strange when you start with it, but it is also very addictive. I kept playing even when I didn't understand what I was doing. It is a lot more interesting once you understand what you're supposed to do. The last few levels are very challenging. The looks of this game are awesome, but sometimes I wish that your characters would be marked some more, there are times that I can't find where my character is bouncing between the enemies. Info achievements: The achievements are a good mix of level requirement, a way in which you have to kill X enemies, getting some skills and combine them and beating the story. Pros & Cons: + very unique gameplay + The graphics in this game are nice - No tutorial in the game (at this moment)
This is a good, albeit unusual, game: not the everyday game you can see on most Steam libraries. It's not a clicker game, it's not an idle game, but it gets something from both and mixes them up with story and RPG elements. Your character just bounces back and forth in the level (not like a pinball, because you don't have levers to control it), hurting enemies when in melee but receiving damage in return. To kill them, you also need to actively use spells, but you only have 2 of them and you have to choose them before playing the level, along with other "power-ups" that you use to mold your character with a light RPG-like progression system. So, in the end, like it's said in the description, the game just go on by itself and you can intervene using the spells, but you'll need to set up the skills right before each game to go on in a fashionable manner.
[h1] Ritual: Sorcerer Angel [/h1] [b] 总评: [/b]制作精良的画面,丰富多彩的弹幕效果,多样性的技能组合,但游戏没有太多操作可言。大多数时候是看着游戏自动进行。前期缺乏技能显得无聊,上手后显得还不错,玩久后又显得玩法单一。 [b] 打分: [/b]⭐⭐⭐⭐ ======================== [h1] 1.画面 [/h1] 画面上,游戏整体上做得是比较精良的。 无论是主角控制的天使,还是各种怪物敌人,各种弹幕技能等等,效果都是处理得比较好的。 游戏的怪物让我有点想起空洞骑士的风格, 地图的画面上又有点像死亡细胞与传奇法师的影子。 游戏各种怪物的外形与攻击手段在大多是情况下是比较容易辨别的。 但是有时候刚好处于多种怪物混杂的情况下,主角一传送就找不到自己在哪了 所以在这些细节上或许还可以再细化一下。 另一个问题是,首先因为游戏没有中文,所以对于理解剧情来说还是有一定障碍的。 然后在游戏介绍的倒数第二张图可以看到,游戏的关卡选择是没有明显的联系的。 每通关一关后就多处一个可选的点。虽说对于主线你下一个要去的点会发亮标记, 但是如果能在选中该点后多设置一个地图预览的效果,那可能对于玩家体验来说会更好。 不过,整体上来说游戏的画面还是挺不错的。 [b] 打分: [/b]⭐⭐⭐⭐ ======================== [h1] 2.游戏性 [/h1] 关于游戏性,还是让我比较迷茫不知道怎么形容的一部分。 游戏的剧情是,你作为一个法师天使(?),发现同伴要把你献祭了,然后你要报复他们。然后就开始了追杀之路。 一开始看游戏的视频,我以为这是一个弹幕类游戏,做好了秀一波操作的准备。 但是正式开始游戏了我才发现游戏没有太多的操作可言。 进入地图,你一开始选个方向,然后出发。接下来整局游戏你可操作的就是释放两个技能。 至少是前期,游戏没有太多的操纵性可言。基本是你只要留意避免撞到那些高级怪物,其他时候你挂机就会慢慢弹来弹去就ok了。 后期解锁了技能后,你可以通过技能效果达到稍微控制走位的效果。但是也只能稍微干预了。 你没法调整太多的内容。这也是游戏开发者的用意,你只会施放法术,而其他一切都是自己发生的。随着底层系统发生冲突,观察以混乱和不可预测的方式展开的混乱。 评论其他玩家有称这个为弹珠游戏,但是我也觉得不太准确。因为这个游戏的弹射也没法完全按我们已知的物理学来看待,虽然挺多时候都是正常的弹射,但是有时候你可以明显发现游戏会自动偏向于自动瞄准好目标的弹射。会主动的发生冲突。 游戏好玩是挺好玩的,但是得你解锁了够多技能。一开始的游戏还是有点点的无聊的。(瘫着玩差点睡着zzz) 整体上游戏的游玩体验还算不错,就是没有中文看着技能有点难受(吃了没文化的亏),还有游戏有较为频繁的闪退现象(不过可能是我个人设备的问题。) [b] 打分: [/b]⭐⭐⭐⭐ ======================== 感谢阅读!~ [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/34585550/]风韵游存[/url] ←点击关注,查看精彩评测 欢迎加入我们Steam组: [url=https://steamcommunity.com/groups/fengyunyc]风韵游存[/url]←点击加入,一起探索游戏的风韵 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
it's so fсking sad that this game is so obscure, i wish everyone played this at least once kinda short, but so epic. and the story is quite interesting 555/10 kill kill kill kill
Summary: A nifty casual game that requires minimal player input, helping it feel accessible to players of many types and ages. Casual players will enjoy the simplicity, while achievers will want to optimize their level-by-level strategy and maximize their scores. ✔️ Steam Link and Controller support. ✔️ Simple concept and controls, and light cartoon violence makes this game accessible to many. ✔️ Short levels make it easy to play alone in quick bursts. ✔️ Similarly, shot levels enable quick turns in hot seat couch play. The game is only single-player but it's very easy to take turns when playing as a group on a couch. ✔️ Levels are challenging enough that some may take a few tries, but failure always feels like you're just another attempt away from hitting that next goal. ✔️ Unlocking new items is fun, and opens doors to new ways to tackle levels. Customizing equipment/spell loadout allows players to get creative and tweak the difficulty of each level, setting challenges for themselves (or others) ❌ The "idle play" style of the game will likely lend to many players wanting to only play for short bursts. ❌ Single-player only. This is sad, given how well-suited this would be to multiplayer modes. ❌ This game is quite open that it offers a very idle playstyle. Players won't have control over much of what the character does after they decide its direction, and some may feel that things are just too random and subject to the whims of chance. ❌ While levels may be short in general, given that the character's movements are restricted to bouncing off of objects players may find themselves bouncing helplessly about waiting for the time when their path intersects with the target required to complete a level. This can get dull and frustrating.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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