
From the creator of The Stanley Parable and The Beginner’s Guide comes Wanderstop, a narrative-centric cozy game about change and tea.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 22 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Genres
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 3.2Kreviews | 93% | — | $3M |
| $24.99 | 721ratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 829 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Such a chill game for such a big plot. I love every moment
This is a cozy game that forces you to slow down and really enjoy the story. It has a lot of heart and some cute characters. I enjoyed the journey I took with the main character. I will be thinking about the characters for a long time. At first, I tried to speed through all the jobs you need to do, and it became tedious for a minute, but once I really stopped and payed attention, I realized the tedium was a feature, not a bug. You might be forced to confront some things about yourself you weren't prepared to in the playing this game. I will miss Boro the most.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Korean, Portuguese - Brazil*languages with full audio support
| $24.99 |
| 100ratings |
| 96% |
| — |
| not modelled |
| $24.99 | — | 91% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a great game, with a story that make you reflect about life, it's a cozy game, you can do things at your on pace, enjoying the music and the scenario.
calm game, with easy going tasks, there is some timelines though you are not aware of them at least for the first play through, so I believe the game has re-playability. Really enjoying the game
The keyboard/mouse controls are a little clunky--it's definitely best played with a controller. That said, I'm having a blast. It's a very sweet game with a lot of heart, and it's absolutely breathtaking. I love the "rest to learn more of Alta's backstory" mechanic. Incredibly clever. I wish Boro was my dad, he's so sweet.
Extremely cozy game and a wonderful story!!
9/10 Its just another game that feels like it was made for me to enjoy lol. Not 10/10 because it's not genre-defining, rule-breaking storytelling, but not every story or game has to be. Love the art, animations, character designs, especially the small details like how Alta uses a broom like a sword Peak Davey Warren writing as always (although different vibe to his previous works) The gameplay was as expectedly boring but kept me captivated enough Why has no one talked about this game tho the only reason I even knew about it is because DougDoug (Davey Warden's brother) mentioned it
Wanderstop initially presents itself as a typical cozy game, but beneath that surface, there is much more. The game thoughtfully explores themes such as performance pressure, exhaustion, loss of identity, and the experience of being forced to pause. I live with a chronic stress-related illness. Because of that, this game affected me in ways I didn’t expect. The protagonist initially treats stopping as a temporary weakness — something to be “fixed” before moving on. That’s where the strength of this game lies: Wanderstop builds its story with care and intelligence, gradually allowing you to understand that standing still does not equal failure. Mechanically, the game mirrors this process. Tasks repeat. Conversations unfold slowly. Progress doesn’t feel like a sprint, but like cautiously arriving somewhere. Instead of reinforcing the usual “faster, higher, further” mentality, it gently — and deliberately — pushes you to confront your own pace. (Sometimes it made me feel so frustrated and angry — but that’s exactly where its brilliance lies) I have rarely felt so seen by a game. Not because it speaks explicitly about illness, but because it captures the emotional reality of overwhelm and recovery with such precision. It doesn’t romanticize the experience, but it doesn’t judge it either. It simply makes space. Wanderstop isn’t a game for adrenaline or escapism. It’s a game about staying. About enduring. And about the idea that caring — for others and for yourself — might not be a detour, but the path itself.
Best and most original burnout representation ever
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.9M | 3.8K | 82% | $20.99 | |
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| — | 0 | — | — |
Related
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|---|---|---|---|---|
| $3M | 5.6K | 62% | $29.99 | |
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| $3M | 4.8K | 74% | $19.99 | |
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| $3M | 2.8K | 88% | $29.99 | |
| $3M | 4.1K | 78% | $19.99 |