
Go undercover as the world’s greatest spies in this tense multiplayer game of subterfuge. Disguise as anyone, deploy an arsenal of high-tech gadgets or neutralize the competition. As long as you extract with the objective, no trick is too dirty when you work for DECEIVE INC.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 56 reviews with recorded playtime.
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
can we just like... revive this game... its peak
Awesome game while it lived. Game is dead now and Abandoned by the devs. Don't buy, steam should remove this game.
Why anyone still can buy this if servers were shut down
I miss when this game had a player count man was it fun
Do not buy this. It was an interesting premise that the developers failed to fully achieve. The game studio has since shut down and the game was abandoned. It peaks at 25 daily players. You'll NOT find a Lobby. >>>Stay Away<<<
I miss this game
They did what all Game Developers say is impossible and way to expensive to be done aka LETTING PLAYERS HOST THEIR OWN SERVERS instead of shutting them down. Huge respects for Sweet Bandits Studios and Tripwire Presents . Ubisoft and others may learn something from you.
The game is very fun, however it's dead with a max of 34 player in a 24 hour period. I would recommend getting it on sale but expect to wait about 10-20 minutes (from my experience) for bot filled lobbies.
Unfortunately i bought this too late as the playerbase is just not there. You will play with bots in most matches which is a shame because a Battle Royale that mixes a bit of Hitman and Assassins Creed PvP should of popped off in my opinion
The design of operating props to deceive other users as a gameplay mechanic is definitely not something newly discovered in social subtraction games. From “Town of Salem” to “First Class Trouble”, games have executed this in various ways. Deceive Inc.’s hardiness lies in its 70’s full of life atmosphere, which united with such a gameplay mechanic, actually makes you feel like 007 in a covert assignment. The goal is to withdraw a package closed in a vault beyond several rooms and stations. To reach the package and to disable the terminals, we will first require to collect points by acquiring information from breaching the electronic devices we will discover scattered all over the game surroundings, and then splurge those points to unlock several rooms. These areas have individual security level limitations and in order to not get caught you’ll have to camouflage yourself as a individual who has sufficient security clearance to travel across that room. The whole angle of the game is to try to single out the opposition players camouflaged as NPCs by observing their motions or their behavior and terminate your rivalry by shooting them. Truly like in a Agent 007 movie, where you can utilize a wide range of high-tech gizmos that you can either take along with you at the beginning of a round, or find them in-game by cracking strongboxes using the obtained points. Most of the time, one round lasts around 33 minutes. You can either play as single against nine other enemy players, or you can team up with your mates for a boosted fun experience. The game loop is amusing and ever-changing, but having at least an standard degree of dexterity in playing shooters is required for a victorious run. The rounds are hugely fast-paced and you will need quick reflexes to single out the AI that masks undercover players and to gun them down on-sight. The game also has a pretty sharp learning curve, but that’s a little bit expected since the wide armory of instrument and agent perks. If you have the tolerance to learn how to use all these ins and outs, the resulting experience will be awarding. The charts themselves are large and fun to cross over, with a plenty of secrets and alternate routes. You can also find access cards that will open those pesky doors, saving you the points required to unlock them. There are also plenty of environmental components to engage with, in order to keep your looks as an AI in front of other users. Synopsis. Deceive Inc. is a joyful multiplayer game but i can’t stop thinking that for the most part it was played with the incorrect approach. The most of the players i’ve ran into seemed to take it as an additional shooter, trying to eliminate every person they run into. At least to myself, this game looks like it ought to be played with the objective of keeping your masquerade whatever it takes by performing as low-profile as possible, which needs you to shoot towards other NPCs only if you’re sure that they are the authentic players. Nevertheless, it was a powerful experience. 🎯7/10
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English*, French*, German, Japanese, Korean, Russian, Traditional Chinese, Spanish - Spain, Simplified Chinese, Spanish - Latin America*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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