
Regiments is a Real-Time Tactics game set in Germany 1989. The Cold War has gone hot, and the inferno is raging. Lead your Regiment through the fires of conflict and the fog of war. Break through the lines, call in artillery, maneuver, feign retreats, stage defenses, counter-attack. Do not relent.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 24 → 1.57/day in the week after.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 2.9Kreviews | 88% | — | $3M |
| $17.99−40% | 38ratings | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 827 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Regiments is, frustratingly, almost exactly the kind of game I should love. The atmosphere is excellent, the sound design is great, the graphics are perfectly fine, the controls are clear, and the amount of detail put into the units is fantastic. Real vehicles, believable equipment, good Cold War atmosphere, plenty of tactical options. Everything feels like it was made by people who actually care about military hardware and warfare. I really enjoyed the first two tutorials and was already thinking: [b]Yes. This is going to be my kind of game.[/b] Then tutorial three casually informed me that basically every actual mission is time-limited. And there went my enthusiasm. I absolutely hate artificial time limits in strategy games. I'm not particularly fast at multitasking and micromanagement, and I like to actually THINK about what I'm doing. I want to observe the battlefield, gather intelligence, reposition units, prepare an attack, fall back if necessary, reorganize, wait for the right moment, and generally play a military strategy game like a military strategy game, not like I'm trying to defuse a bomb before the microwave finishes heating my dinner. Even Skirmish apparently has a maximum battle length of 60 minutes. Why? Why can I not simply select [b]Unlimited Time[/b]? Games like Men of War: Assault Squad 2 let me spend hours on a battle if I want to. Sometimes I attack. Sometimes I defend. Sometimes I spend fifteen minutes staring suspiciously at a tree line because I am absolutely convinced there is something horrible behind it. THAT is part of the fun. Not every battle needs a giant invisible stopwatch hanging above the battlefield screaming: [b]HURRY UP, GENERAL. WAR CLOSES AT 18:00.[/b] If an unlimited-time option existed for Skirmish, I could probably spend hundreds of hours in this game. As it stands, I'm giving it a thumbs down. Not because Regiments is a bad game, because it really is not, but because one completely unnecessary design restriction prevents me from enjoying an otherwise excellent one. Please just give us an Unlimited Time option. That's literally all I want.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Polish, Portuguese - Portugal, Czech*languages with full audio support
Hours played at review time, across 829 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love strategy games of all kinds but the semi simulator genre is one I just couldn't quite get into. Full war simulators like Graviteam is something I can manage as long as I don't have to mess with artillery and mortars too much but I've always craved something more modern and in between. Eugen's Wargame and WARNO series were always a bit too quick and "game-y" for me so Imagine my surprise when regiments drops and I'm having a blast playing a very deep semi-realistic strategy game that also manages to simplify many of the systems found in Wargame to the point where the gameplay is a smooth ride and you can focus on your tactics to win the day. Regiments is essentially singleplayer Wargame with a slower pace, no deckbuilding and a ton of customization options for you to tailor the difficulty of every scenario and skirmish. There are multiple campaigns set in a cold war turned hot what if scenario. As well as a Skirmish mode in case you want a more controlled experience. You're given a core set of units and then the option to call in certain regiments to reinforce your roster with either units or specialized call in abilities like barrages or airstrikes. There's 2 factions, NATO of which there's 4 nations represented with USA, West germany, UK and Belgium. And the Warsaw Pact representing the USSR, Poland and East Germany. The rosters aren't very large but they are varied, mostly historical, make intuitive sense and most of all every nation plays differently. NATO is more focused in defensive tactics and quality units while WP is faster, fields more units and plays more aggressively. USSR has the most units, fields a lot of tanks at once, T-62 variants and T-80s, and cheap motorized infantry with many models, meanwhile E. Germany takes the philosophy of the USSR but has more middle of the road tanks like T-55s and T-72s, focuses a bit more on atgms and rocket artillery and has better infantry. And on the complete other spectrum W. Germany has really accurate, tanky and powerful Leopard 2s, have versatile infantry and anti infantry vehicles at the cost of fielding a lower number of models per unit. Lastly the gameplay keeps it simple but deep. A unit that stands still for a while will become entrenched, this will make it very hard to hit and mitigate a lot of damage and suppression, to counter this, artillery and call ins are required to suppress which will greatly debuff the units rate of fire and accuracy. Which means now you will have to flank the unit and hit its side or back for extra damage. Mix in line of sight, weapon range, cover and camouflage provided by forests and buildings and you're set. You have Anti-Air units but you don't have to manage them like you do in Wargame and infantry considers both the soldiers and their ride as a single unit so you don't have to manage your infantry and their afv, only if they are mounted or dismounted. I highly recommend Regiments for anyone wanting to graduate from Gates of Hell/Assault Squad but feels overwhelmed by the Wargame series. It stands next to its most direct competitor as a slower, simplified system that still offers an amazing and thrilling experience where tactics shine. I rate Regiments a MILAN-2 to the side of a T-55A /10
Мне напомнила старую добрую дженералс зеро хаур Сюда бы того самого Джармен Келла, чтобы он вынес экипаж этого вонючего леопарда, который фиг пробьешь. В игре хорошая графика, но 99% времени проводишь на отдаленной камере, чтобы тактически оценивать обстановку. На минуту приблизил посмотреть пейзажики, вонючий леопард завершил вашу игру.
I don't know what's wrong with this game. At first sight, it ticks all the boxes. It's got interesting mechanics (the regiment + the task forces, the staged operaions), but somehow, somehow it just doesn't do it for me. I really can't put my finger on it. I find myself playing with increasing frustration. At Easy, it's too easy. Go up with difficulty and your units die immediately if you make the tiniest mistake. There seem to be weird inconsistencies, for example my 2 platoons of infantry with their vehicles plus a tank and mortar support attacked 2 enemy platoons of infantry that had no support. Both my infantry platoons were wiped out in a few seconds. Why? I don't know. It's just one of these frustrating things that happen. Or a helicopter with great thermal optics attacks a few BMP's at night, with long range guided missiles. Most of its missiles miss. When they sometimes hit a BMP, they do some damage but apparently in the game it would take several ATGM to kill a single BMP (do you realise the BMP has practically no armour and a hit with a ATGM rips it to shreds?). In the meantime, the 1960s-vintage BMPs that were never even equipped with proper thermal sights, engage the helicopter with sniper-like accuracy with their machine guns and shoot it down within seconds. I mean, seriously? A rusty BMP destroys a helicopter 2 km away at night but it just shrugs off ATGMs, most of which miss anyway? Seriously, did the developers even play this game? Wargame Air Land Battle has no active pause, but it's more interesting and less frustrating. EDIT: after a couple of months' break I tried playing it again. Nope. Uninstalling today. Don't buy this.
Regiments is the perfect "introductory" RTS Wargame. It lacks the mechanical complexity of something like Steel Division, Warno or Broken Arrow, but it gives much of the same experience. 90% of the depth for half the complexity. My girlfriend is not a strategy gamer, but I have been using Regiments to introduce her to the genre, and she has taken to it in a way that would not be possible with a more mechanically complex wargame. This game plays much like Warno, but it simplifies things somewhat through methods like treating mechanized infantry and their APCs as one unit, and calling reinforcements in via "unit cards" with only one instance of each being present on the map at a given time. Both of these design decisions limit the number of units on the map at once, decreasing the CPM (clicks per minute) necessary to keep up. As an added bonus, this game's system requirements are lower than competitors of the same genre. The most recent DLC, "Winds of Change", has added a "conquest" style campaign mode where you lead a regiment of troops over a series of battles with persistent units and casualties, expanding and upgrading your force over the duration of the campaign. This is a huge deal for me, as I enjoy persistent campaigns with progression and force management much more than simple skirmish matches. Performing well will get you the points necessary to repair and upgrade your forces, and you can order reinforcements of your choosing over the course of the campaign, allowing you to tailor your forces to your personal playstyle. You can also choose which encounter type you wish to engage in. This is the rough equivalent of choosing which enemy to attack on a world map, and can result in an easier or harder game depending what your forces are best suited to deal with. Overall, this is a fun, enjoyable RTS wargame. The content may be slightly more sparse than competitors, and there's slightly less depth, but it's way more accessible for players new to the genre, and I can wholeheartedly endorse it as a solid entry in the wargame genre.
I'm too old, slow, and dumb to play RTS games...but I can play this one! You can fully control the pace to suit your own needs and limitations. There is plenty of content, especially with the DLC; Skirmish Mode and Warpath extends this even further. Highly recommend to novice and veteran gamers alike.
I've tried Eugen’s wargames but found them far too fiddly relying on micromanagement of units. But I have found Regiments to be a more thoughtful take on modern warfare as the pace is slower (though still intense) enabling you to concentrate on the overall approach of the battle. Also the game is much easier to pick up and understand. Really looking forward to the DLC.
This is one of the few modern RTS games that actually manages to achieve a balance of scale vs micromanagement, and for that alone I have to recommend it.
There is no Save game function in battle. There are time limits for every mission even in skirmish that cannot be turned off. Also the player has way too few units compared to the enemy no matter the mission or other factors, even in where you are on the assault the enemy has more units defending than you have for an assault.
Think Wargame/WARNO, but less convoluted due to reduced micromanagement and complete lack of control over aircrafts save for helicopters. There's many quality-of-life features that makes playing the game feel surprisingly stress-free for such a large-scale RTS game. The game itself feels much more grittier and grounded in reality and the campaign gives a very foreboding impression which is further enhanced by the soundtrack. It's a war that began in a way nobody planned for and now neither side can back out.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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