
Wandering Sword is a Chinese martial-arts RPG where you play a young swordsman caught up in a feud and nearly dies. Escaping the event puts you on the path of pursuing the highest form of martial arts and exploring the pugilistic world to become the great hero you are always destined to be.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 21.86/day in the week to Sep 11 → 25/day in the week after.
About


Journey through over 75 breathtaking locations across 5 diverse regions, each echoing the richness and allure of ancient China's tradition and landscape. Explore a world filled with bustling ancient Chinese towns, scenic mountains, picturesque rivers, dangerous lairs, treacherous terrains and more!

Utilizing Unreal Engine 4, Wandering Sword portrays a captivating blend of traditional pixel art graphics seamlessly layered onto immersive 3D landscapes. Drawing upon the charm of classic pixel-based martial arts games, the game infuses modern visual effects to elevate every moment in its Wuxia world.

Wandering Sword introduces an innovative combat system that operates on a tiled board and offers players the flexibility to switch between turn-based and real-time mode. This dual mode approach caters to both traditional RPG players who prefer a slower pace and those who enjoy real-time action that demands quick reflexes.

Wandering Sword brings to life a diverse array of martial arts moves and weaponry. As you traverse the land, you'll unravel hundreds of martial arts techniques and weapon styles. Cultivate your energy through meridian points, gain expertise in both external and internal forms, and achieve true mastery of martial prowess.

In Wandering Sword(逸剑风云决), building relationships with NPCs is an integral part of your journey. Recruit up to 14 unique martial artists to join you on your adventures, each with their distinctive abilities. Who knows, you may even find love in this intricate world of martial arts!

Delve into an immersive Wuxia adventure with Wandering Sword. Boasting multiple endings shaped by your choices you make and a plethora of side quests that supplement the main storyline, enjoy over 20 hours of engaging gameplay that promises high replayability and a fresh experience with each adventure.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 45.6Kreviews | 95% | — | $16.7M |
| $34.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2532 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
真的非常好玩,给我了一段非常充实的时光
玩了五周目只推了三个结局(全是新主线),也都是比较好的结局,20年的江湖恩怨,无休止的江湖斗争确实该有个好的结局了, 主角刻画正义而不迂腐,不是非正即邪,原来一个江湖不懂算计的毛头小子,到后面开始有自己算计(比如说绮罗宴想把惊雷暗使转明,来对付明使,虽然失败但也是有算计),不会因为荀杳杳害死丐帮长老就直接判负,面对燕未还威胁也会坚持查询真相,初心不改,坚持到最后,带给了江湖三十年的盛世,即便自己知道自己死后可能维持不了多久,但还是义无反顾坚持下去,路见不平,拔刀相助。 主角团和各个阶段的反派或者微不足道npc都有刻画,梧桐村铁匠和樵夫的恩怨消解,南疆被兵祸改造失败的十万大山的猿人报恩,村长情蛊对爱人的坚守等等等,作品只有短短定格几段字还有画面,就让人对小彤被带去南疆后复仇时的坚持感收到悲伤,还在撒娇吃羊奶干的年纪就被迫走向了成长,回到梧桐村后的自责,很难不让人不共情。区区和冷公子两大智囊的连续兜底,燕未还的拼死断后,南疆皓首之民的反抗,顾思归的两次坚守,欧阳雪几次拼死相救,司马玲的调皮又乖巧,清宵道长的正义感还有童安等厂卫的多次黄雀都让人感受到不同人物的塑造。 剧情由小及大,从主角送镖遇到两派火拼开始,逐渐牵引到江湖二十年的恩怨,两个国之间的斗争,逻辑性较强,不会出现降智,每个剧情人物都有自己的故事,每段主线都暗藏不同的支线,有人会觉得这种纯恶心人,但是对于我个人来说每次丢到的支线都吸引着我下个周目,新剧情好结局就够了,感觉坏结局太遗憾了,虽然人生也有很多遗憾,有遗憾才是真生活,但是还是想有个好结局, 有好多话还是想说,怎么表达又表达不出,好多剧情好多人物都没说出来,一堆话堆在心里,言尽于此, 。 在我心里,这就是江湖,尽管中间不太平,但总有大侠路见不平,拔刀相助,不负己心,给天下带来太平。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 27.43/day in the week to Jul 23 → 38.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
恍然梦一场
近年难得的佳作。如果有mac版本就更好了。
好游戏 刚买了之后玩了好几天 做了一个武侠梦 剧情主线支线也很紧凑 期待官方更新配音就更完美了
剧情驱动的游戏,亮点也是剧情,能认真看对话就是你的菜,没耐心喜欢跳过的就纯折磨,受众不包括你,换动作射击
武侠沉浸感十足,值得一玩
剧情前期超绝男频味儿,某角色妖女立绘活脱脱撞脸逆水寒。。。战力系统做的不错但是战斗非常重复且不能跳过加速只能2倍。没有吹的那么神。
王道之作 主角让我自惭形秽 天下无敌 横扫天下真是爽快 后宫如云
家人们有个人给我塞点垃圾然后就跟我切磋,我输了还要给他东西,打赢了毛都没有,我还不能拒绝他切磋怎么办啊!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $606K | 925 | 77% | $12.49 | |
| — | 0 | — | — | |
| $599.5K | 2.2K | 89% | $11.99 | |
| $229.3K | 581 | 72% | $19.99 | |
| $17K | 62 | 95% | $7.99 | |
| $55 | 1 | 100% | $2.09 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.7M | 45.1K | 95% | $9.99 | |
| $16.8M | 7.6K | 58% | $59.99 | |
| $16.7M | 71.1K | 91% | $14.99 | |
| $16.7M | 18.7K | 94% | $29.99 | |
| $16.6M | 14.2K | 88% | $34.99 | |
| $16.9M | 22.8K | 87% | $39.99 |