
Wandering Sword is a Chinese martial-arts RPG where you play a young swordsman caught up in a feud and nearly dies. Escaping the event puts you on the path of pursuing the highest form of martial arts and exploring the pugilistic world to become the great hero you are always destined to be.
Modeled estimate, not a reported figure. How we estimate →
Media

About


Journey through over 75 breathtaking locations across 5 diverse regions, each echoing the richness and allure of ancient China's tradition and landscape. Explore a world filled with bustling ancient Chinese towns, scenic mountains, picturesque rivers, dangerous lairs, treacherous terrains and more!


Utilizing Unreal Engine 4, Wandering Sword portrays a captivating blend of traditional pixel art graphics seamlessly layered onto immersive 3D landscapes. Drawing upon the charm of classic pixel-based martial arts games, the game infuses modern visual effects to elevate every moment in its Wuxia world.


Wandering Sword introduces an innovative combat system that operates on a tiled board and offers players the flexibility to switch between turn-based and real-time mode. This dual mode approach caters to both traditional RPG players who prefer a slower pace and those who enjoy real-time action that demands quick reflexes.


Wandering Sword brings to life a diverse array of martial arts moves and weaponry. As you traverse the land, you'll unravel hundreds of martial arts techniques and weapon styles. Cultivate your energy through meridian points, gain expertise in both external and internal forms, and achieve true mastery of martial prowess.


In Wandering Sword(逸剑风云决), building relationships with NPCs is an integral part of your journey. Recruit up to 14 unique martial artists to join you on your adventures, each with their distinctive abilities. Who knows, you may even find love in this intricate world of martial arts!


Delve into an immersive Wuxia adventure with Wandering Sword. Boasting multiple endings shaped by your choices you make and a plethora of side quests that supplement the main storyline, enjoy over 20 hours of engaging gameplay that promises high replayability and a fresh experience with each adventure.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 681 reviews with recorded playtime.
Reviews
Themes across 681 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
游戏性、剧情、美术都很不错,能轻松让人沉浸下去!希望能出二代! 游戏一开始的引导差(一上来一堆字看得头大,不过对常玩这类游戏的玩家应该影响不大);手柄使用体验不算好;剧情虽说平稳落地了,但大后期还是有点仓促收尾的感觉;音乐这块其实都挺好听的,但来来去去反复听确实容易腻,有些地方和剧情的配合也不是很好(比如很危急的情况突然一转温馨BGM,或者情绪流对不上),隔壁八方旅人虽然剧情不行但音乐和演出这块确实不赖,关键场合情绪一下子就能带起来,值得借鉴。
特别容易卡,关在通幽沼泽那里。当时我战力不够,然后我就从通用沼泽里面退出来,在外边玩了整整两天,把战力提的很高的时候,想再进去的时候发现根本就没有。进入的入口。两天白玩。特别搞心态真的就是直接炸了。
超讚
四天打了51小时,太好玩了,不过剧情爱好者大概不太会打二周目了。绮罗筵、完美霹雳门、旧主线这些都暂时没法体验了,就等到明年有官方配音再玩吧。 如果之后还能有大更新的话能给蓝毒兽和瑶姬更多的剧情,这俩入队时间不多,剧情也没有分量很大,只能说是绕不开她俩。 空降老婆步微月也是,主线能多来点插科打诨就行。 我倒是挺喜欢这种不看攻略漏一堆东西的武侠游戏,会让我想起来小时候对着一个txt嗯玩仙剑3的时光。 如果真的能有国产拉瑞安做一个这种的武侠博德之门神界原罪就好了,剧情和逸剑差不多水平,人物支线再丰满一点,那样大概真就是我心目中的完美武侠游戏了吧。
就是一款普通的武侠背景游戏,与十几年前的那些群侠传、英雄传无本质区别,也没感觉出比它们好玩。反而是这游戏人物剧情、事件流程各种互相锁定,一旦错过这周目就无法再触发和完成,带来无比的割裂感。如果是主要章节的尾声或者是游戏的结局只能有舍有得体验会好很多。但是这游戏到处都是互相锁死的人物、支线,而且没有任何提示,你想找心仪的队友,想要完整的体验整个流程,就必须按照固定流程一步一步完成任务,体验非常差。
도트 그래픽 좋아하면 이만한 게임이 없는듯.. 하지만 친절하지 않은 퀘스트들과 공략없이는 절대 알 수 없는 것들이 꽤 많아서 호불호가 갈림
好玩
剧情虽然称不上封神,但封个佳作绰绰有余了 一切都是那么的恰到好处,hd-2d像素风,好听的bgm,上可的故事情节,还有没有太让人感到厌烦的清马桶任务,这些加一块在近些年,或者说近7年内的武侠游戏里都找不出代餐或者替代品。 如果明年不调票配音和主机版那我愿意称你为最好玩的武侠游戏 不过可玩性(战斗系统)还是稍弱了一些,一些角色的塑造略显仓促,一些支线插入主线时间线上也比较割裂,比如碧海dlc,官配应该只有欧阳雪和瑶姬,暗恋的是冷鹰和上官虹,妹妹小彤吕仙儿(妹子大哥还是喊早了),碧海dlc女主这个按插在中期的一旦接受告白那就真和官设欧阳雪和妖姬冲突了,总不能三人行吧,另外不知道是不是好感度系统和大师兄🤺跟来的是上官虹,欧阳雪在新版本里戏份真是有点少的可怜,希望有空还是好好优化一下剧情吧
good
玩个游戏 词典翻烂了
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| Goat Simulator | $21.5M | 70.1K | 91% | $9.99 |
| BONELAB | $21.7M | 19.9K | 82% | $39.99 |
| Ratchet & Clank: Rift Apart | $21.4M | 17.8K | 91% | $59.99 |
| Car Mechanic Simulator 2021 | $21.8M | 37.9K | 96% | $24.99 |
| LEGO® Batman™: Legacy of the Dark Knight | $21.8M | 12.7K | 96% | $69.99 |
| Zombie Army Trilogy | $21.8M | 18.6K | 86% | $44.99 |