
Wandering Sword is a Chinese martial-arts RPG where you play a young swordsman caught up in a feud and nearly dies. Escaping the event puts you on the path of pursuing the highest form of martial arts and exploring the pugilistic world to become the great hero you are always destined to be.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 21.86/day in the week to Sep 11 → 25/day in the week after.
About


Journey through over 75 breathtaking locations across 5 diverse regions, each echoing the richness and allure of ancient China's tradition and landscape. Explore a world filled with bustling ancient Chinese towns, scenic mountains, picturesque rivers, dangerous lairs, treacherous terrains and more!


Utilizing Unreal Engine 4, Wandering Sword portrays a captivating blend of traditional pixel art graphics seamlessly layered onto immersive 3D landscapes. Drawing upon the charm of classic pixel-based martial arts games, the game infuses modern visual effects to elevate every moment in its Wuxia world.


Wandering Sword introduces an innovative combat system that operates on a tiled board and offers players the flexibility to switch between turn-based and real-time mode. This dual mode approach caters to both traditional RPG players who prefer a slower pace and those who enjoy real-time action that demands quick reflexes.


Wandering Sword brings to life a diverse array of martial arts moves and weaponry. As you traverse the land, you'll unravel hundreds of martial arts techniques and weapon styles. Cultivate your energy through meridian points, gain expertise in both external and internal forms, and achieve true mastery of martial prowess.


In Wandering Sword(逸剑风云决), building relationships with NPCs is an integral part of your journey. Recruit up to 14 unique martial artists to join you on your adventures, each with their distinctive abilities. Who knows, you may even find love in this intricate world of martial arts!


Delve into an immersive Wuxia adventure with Wandering Sword. Boasting multiple endings shaped by your choices you make and a plethora of side quests that supplement the main storyline, enjoy over 20 hours of engaging gameplay that promises high replayability and a fresh experience with each adventure.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 45.5Kreviews | 95% | — | $16.7M |
| $34.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2475 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游玩时长:80小时|主支线全清,纯个人游玩感受 简单说下:喜欢传统武侠、想看正经剧情江湖故事的,直接入不亏。 游戏是我非常喜欢的水墨像素hd2d,算是近几年国产武侠里,江湖氛围感最正的一款了。 主角宇文逸就是个关外普通人,开局命运是真的惨。本来跟着商队安稳讨生活,半路遭遇截杀,全队几乎死绝,就我活了下来还身中奇毒。躲去梧桐村避难,又因为《风云决》秘宝被正邪两方追杀,莫名其妙就卷入了整个江湖纷争。 全程最戳我的就是江吟风的剧情。只是萍水相逢的前辈,为了救我、护住女儿小彤,耗尽毕生功力独自断后。临终什么都没求,就把孩子托付给我。说实话,就这一句嘱托,撑着我打完了整整80个小时。 我玩这游戏根本不想当什么武林第一,全程就一个想法,守住承诺,护好小彤,不辜负别人的信任。 越往后玩越能发现,这游戏没有简单的正邪之分。 门派争斗的背后,还有朝堂权谋和边疆隐患,乱世的无奈感拉的很满。 队友塑造也是一大亮点,没有一个是工具人。 吕仙儿、布微月、上官虹、司马玲等角色,每个人都有自己的故事和遗憾。带不同队友出门,对话和支线都会变,甚至影响剧情,做的特别用心。 玩下来不只是摸索武学、闯荡江湖,更像是和一群知己共闯山河,羁绊感特别足,这点真的吊打很多同类武侠游戏。 支线剧情后劲也很大,特别写实。 而且游戏中的不同对话选择是真的有用影响最后的不同结局,不是摆设。 水墨像素画风很对味,各个场景国风氛围拉满,看着很舒服。 战斗支持回合和即时双模式,武学流派搭配自由,炼丹锻造、江湖奇遇内容也很丰富,可玩性很高。 最后说下缺点,客观评价: 游戏是线性剧情模式,自由度不算特别高,无法选择门派,只能加入主线剧情的武当派,而不是自由选择门派推进主线,不少支线触发很阴间,不看攻略基本会漏;游戏没有配音;另外游戏目前已经是完整完全体,官方不再更新新DLC。
整体玩起来还是很爽的,但是个别支线藏的太深了,一周目错过很多,我本人又不喜欢开二周目
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 27.43/day in the week to Jul 23 → 38.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩过的武侠风味最足的一部作品,堪称浪漫。 惟一比较可惜的就是最后有些剧情显然没来及展开了。
没手没脚能玩玉龙决嘛
好玩,有江湖的感觉,希望能出二代,出配音
666666666666666666666
剧情非常不错,希望出续作
非常好玩,我是真喜欢这种类型的游戏,有种当初psp玩传颂之物1的感觉了
国产游戏不出问题就已经很厉害了
好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $606K | 925 | 77% | $12.49 | |
| — | 0 | — | — | |
| $599.5K | 2.2K | 89% | $11.99 | |
| $229.1K | 606 | 72% | $19.99 | |
| $17K | 70 | 96% | $7.99 | |
| $55 | 1 | 100% | $2.09 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.7M | 71.1K | 91% | $14.99 | |
| $16.7M | 45.1K | 95% | $9.99 | |
| $16.8M | 7.6K | 58% | $59.99 | |
| $16.6M | 14.2K | 88% | $34.99 | |
| $16.5M | 26.8K | 85% | $19.99 | |
| $16.5M | 22.2K | 92% | $19.99 |