
Wandering Sword is a Chinese martial-arts RPG where you play a young swordsman caught up in a feud and nearly dies. Escaping the event puts you on the path of pursuing the highest form of martial arts and exploring the pugilistic world to become the great hero you are always destined to be.
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About


Journey through over 75 breathtaking locations across 5 diverse regions, each echoing the richness and allure of ancient China's tradition and landscape. Explore a world filled with bustling ancient Chinese towns, scenic mountains, picturesque rivers, dangerous lairs, treacherous terrains and more!


Utilizing Unreal Engine 4, Wandering Sword portrays a captivating blend of traditional pixel art graphics seamlessly layered onto immersive 3D landscapes. Drawing upon the charm of classic pixel-based martial arts games, the game infuses modern visual effects to elevate every moment in its Wuxia world.


Wandering Sword introduces an innovative combat system that operates on a tiled board and offers players the flexibility to switch between turn-based and real-time mode. This dual mode approach caters to both traditional RPG players who prefer a slower pace and those who enjoy real-time action that demands quick reflexes.


Wandering Sword brings to life a diverse array of martial arts moves and weaponry. As you traverse the land, you'll unravel hundreds of martial arts techniques and weapon styles. Cultivate your energy through meridian points, gain expertise in both external and internal forms, and achieve true mastery of martial prowess.


In Wandering Sword(逸剑风云决), building relationships with NPCs is an integral part of your journey. Recruit up to 14 unique martial artists to join you on your adventures, each with their distinctive abilities. Who knows, you may even find love in this intricate world of martial arts!


Delve into an immersive Wuxia adventure with Wandering Sword. Boasting multiple endings shaped by your choices you make and a plethora of side quests that supplement the main storyline, enjoy over 20 hours of engaging gameplay that promises high replayability and a fresh experience with each adventure.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 654 reviews with recorded playtime.
Reviews
Themes across 654 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
非常好玩,美术和剧情设计都很符合儿时对金庸小说的剧情的向往。如果能把二十个结局这个成就给删掉就更好了,换成完美和非完美结局解锁那不更好。制作组能理解全成就玩家的痛苦吗!
人物塑造正合我意,期待配音以及后续内容
谁不想急头白脸的在武侠世界当个拯救世界大侠
还不错
无疑问的佳作,我相信即使以后有更加优秀的武侠游戏,逸剑也能在我的游戏生涯中保有一席之地。 初上手一周目时,我其实没有感觉有太多的趣味。转折是雷家村的支线,叙事的初步的宏大的展开,不知怎么的,让我一下就沉浸于这个独属于逸剑的江湖。推进各种剧情时,我能看见各种武侠小说角色的影子,让我这个半个武侠迷更得乐趣。在通完一周目时,那种怅然迟迟难以忘怀,所以我没有迟疑,带着一周目的剧情遗憾,开启了二周目。参考攻略,带着传承,打完自己想要的大多数结局(因为选的是困难,可以说是虐杀😋) 当然逸剑也有不少老毛病,这里就不多赘述,但还要批评已经成为闲鱼的制作组😡 总的来说,你如果想体验江湖一梦,必选这个,独属于你我,还有语文e的武侠之路。
战斗系统有些无聊,全程开着即时自动过的,这方面当养成数值玩了。但剧情完善,人设没啥雷点,主角三观极正玩着很舒服。此外支线非常丰富,感觉能和拉瑞安的作品支线设计媲美,但这也会导致不看攻略体验会大打折扣,一路玩下来经历主角从无名小卒到能连战三天人之境的天下第一,让人体会到了那句“天地风云三尺剑,江湖岁月一篇诗”
根本停不下来啊,一转眼就从下午玩到后半夜!
好玩,爱玩
各种意义上的好游戏,好玩,直接2周猛玩150h。
武侠题材里当之无愧的业内标杆,剧情做的太好了,你可以说它“俗套”但它绝对精彩,精彩到让你忽略其它任何的不足之处。你能在游戏中找到许多名宿的影子,金庸,古龙,梁羽生,等等。如果你是一个武侠迷,那就千万不要错过。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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