
Wandering Sword is a Chinese martial-arts RPG where you play a young swordsman caught up in a feud and nearly dies. Escaping the event puts you on the path of pursuing the highest form of martial arts and exploring the pugilistic world to become the great hero you are always destined to be.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 21.86/day in the week to Sep 11 → 25/day in the week after.
About


Journey through over 75 breathtaking locations across 5 diverse regions, each echoing the richness and allure of ancient China's tradition and landscape. Explore a world filled with bustling ancient Chinese towns, scenic mountains, picturesque rivers, dangerous lairs, treacherous terrains and more!


Utilizing Unreal Engine 4, Wandering Sword portrays a captivating blend of traditional pixel art graphics seamlessly layered onto immersive 3D landscapes. Drawing upon the charm of classic pixel-based martial arts games, the game infuses modern visual effects to elevate every moment in its Wuxia world.


Wandering Sword introduces an innovative combat system that operates on a tiled board and offers players the flexibility to switch between turn-based and real-time mode. This dual mode approach caters to both traditional RPG players who prefer a slower pace and those who enjoy real-time action that demands quick reflexes.


Wandering Sword brings to life a diverse array of martial arts moves and weaponry. As you traverse the land, you'll unravel hundreds of martial arts techniques and weapon styles. Cultivate your energy through meridian points, gain expertise in both external and internal forms, and achieve true mastery of martial prowess.


In Wandering Sword(逸剑风云决), building relationships with NPCs is an integral part of your journey. Recruit up to 14 unique martial artists to join you on your adventures, each with their distinctive abilities. Who knows, you may even find love in this intricate world of martial arts!


Delve into an immersive Wuxia adventure with Wandering Sword. Boasting multiple endings shaped by your choices you make and a plethora of side quests that supplement the main storyline, enjoy over 20 hours of engaging gameplay that promises high replayability and a fresh experience with each adventure.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 45.5Kreviews | 95% | — | $16.7M |
| $34.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2475 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[i] 不负己心,无愧侠名 [/i]
武侠味道很正的一款游戏 很推荐
没有后宫,吕布不收,药圣不收,三无喊主人的白毛不收,双刀女不收,江家遗女不收,那屋也不收,捞完了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 27.43/day in the week to Jul 23 → 38.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很有武侠感的游戏,好玩
一件风云决,可能我一辈子都不会忘记你吧
수려한 그래픽 박진감 넘치는 전투 등이 없는 픽셀 그래픽 게임에서 가장 필요한 건 다음을 기대하게 만드는 참신한 스토리라고 생각하는데 예상을 빗나가지 않는 진부한 스토리는 이걸 왜 해야 하는 가? 라는 의문을 남기게 한다
能接受像素的一定要玩玩喵,第一次接触这类游戏,感觉很好玩喵,希望还有续作喵。
最开始基于强迫症玩了二十个小时,感觉不如社区玩家口碑中那样的质量,于是弃坑不玩了。 前几天重拾起来本来感觉好像没那么糟糕。但从五仙教飞蝎使任务开始就知道工作室开始放飞自我了,强迫玩家做决定,教玩家该怎么在剧情里面选择,我本人对白惟一是不爽到甚至厌恶的程度,但是不救他叶飞和将军就得死,结局的完成度也更低,这种工作室的傲慢让我迅速对剧情失去兴趣,但是已经打了十几个小时,沉没成本又让我不好再次弃坑,皱着眉头快进着打完一周目结局,到最后对结局没有一点感觉,甚至体感不如天佛窟。 以及无论打不打的赢,剧情里都没有做具体的差分,这个不是很难做的东西,但是不去做又是另外一码事了。 主角的提升是循序渐进的(前期),但到后面一次次的天降强力npc真的很败观感,这不是设定上没问题就能掩盖的过失,没有草蛇灰线的伏笔,就像单纯这里缺一个人或者这里可以塞一个人,于是就放进去的敷衍的感觉。 我真的很厌恶白惟一,尽管作者以及大多数玩家应该都很喜欢他,但是我很难接受把队友往死里打的敌人,能被主角无底线的原谅,圣火宗同理,瑶姬老早就该死了,最后结局果然还是俗套的反水洗白剧情。 所以说我必然是觉得宇文逸过于圣母了,但很明显这是作者推崇的品质,原谅一些不该原谅的人,放过一些本来该死的人,但是这不仅仅是宇文逸的故事,他的操纵者是我,如果以后出自建角色,我肯定说宇文逸一点毛病没有,一开局我就去投奔宇文大哥,但是宇文逸是“我”,我不想被作者强逼着去在完美结局和真正意向中为难。 时至今日我依然没有找到一款我真正认同的武侠游戏,作为一个国产侠道游戏爱好者,这真的有点悲哀
上好佳之作 我确实更喜欢带有一定强引导主线的作品,而非单纯的所谓开放世界
好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $606K | 925 | 77% | $12.49 | |
| — | 0 | — | — | |
| $599.5K | 2.2K | 89% | $11.99 | |
| $229.1K | 606 | 72% | $19.99 | |
| $17K | 70 | 96% | $7.99 | |
| $55 | 1 | 100% | $2.09 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.7M | 45.1K | 95% | $9.99 | |
| $16.8M | 7.6K | 58% | $59.99 | |
| $16.6M |
| 14.2K |
| 88% |
| $34.99 |
| $16.8M | 157.4K | 98% | $4.99 |
| $16.5M | 26.8K | 85% | $19.99 |
| $16.5M | 15.3K | 97% | $29.99 |