
Wandering Sword is a Chinese martial-arts RPG where you play a young swordsman caught up in a feud and nearly dies. Escaping the event puts you on the path of pursuing the highest form of martial arts and exploring the pugilistic world to become the great hero you are always destined to be.
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About


Journey through over 75 breathtaking locations across 5 diverse regions, each echoing the richness and allure of ancient China's tradition and landscape. Explore a world filled with bustling ancient Chinese towns, scenic mountains, picturesque rivers, dangerous lairs, treacherous terrains and more!


Utilizing Unreal Engine 4, Wandering Sword portrays a captivating blend of traditional pixel art graphics seamlessly layered onto immersive 3D landscapes. Drawing upon the charm of classic pixel-based martial arts games, the game infuses modern visual effects to elevate every moment in its Wuxia world.


Wandering Sword introduces an innovative combat system that operates on a tiled board and offers players the flexibility to switch between turn-based and real-time mode. This dual mode approach caters to both traditional RPG players who prefer a slower pace and those who enjoy real-time action that demands quick reflexes.


Wandering Sword brings to life a diverse array of martial arts moves and weaponry. As you traverse the land, you'll unravel hundreds of martial arts techniques and weapon styles. Cultivate your energy through meridian points, gain expertise in both external and internal forms, and achieve true mastery of martial prowess.


In Wandering Sword(逸剑风云决), building relationships with NPCs is an integral part of your journey. Recruit up to 14 unique martial artists to join you on your adventures, each with their distinctive abilities. Who knows, you may even find love in this intricate world of martial arts!


Delve into an immersive Wuxia adventure with Wandering Sword. Boasting multiple endings shaped by your choices you make and a plethora of side quests that supplement the main storyline, enjoy over 20 hours of engaging gameplay that promises high replayability and a fresh experience with each adventure.

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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 654 reviews with recorded playtime.
Reviews
Themes across 654 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好玩,爱玩
好玩!
各种意义上的好游戏,好玩,直接2周猛玩150h。
1:剧情铺天盖地的文字,你就读吧。 从一开始的每句话细看,到后面一目十行,看着说个不停的对话,后期心燥,只求快点结束。。 2:一周目不看攻略,又特别是如果只想玩主线的,那抱歉,你后期只有乖乖回档练级,主线给你的战力提升平衡不了它的要求。 所以体现一个窘迫,我作为一个正常的玩家,我专心于主线剧情,结果没几场战斗能打过?支撑我的是武侠梦,不是路边一条梦。
文本量巨大,隐藏也居多,纯粹飞武侠,好评,通关时发现有20个结局惊了
一周目完结撒花!太上头了一直有所耳闻的逸剑风云决没想到这么好玩,我最爱的剧情无敌+各种支线小细节吐槽都很到位,战斗也很爽可以即时自动爽刷。npc队友人设真的都很鲜明各自的剧情也很棒,从陪伴全程的上官到后面惊艳出场的肖寒光,还有后半段智囊团老冷区区,燕未还的单人戏份和杳杳的故事,南疆长生村老白都太让人印象深刻了啊。几条大支线设计也是赶上了后续两大DLC更新的好处了,几乎没看攻略也没错过太多只能说rpg底子还在突出一个自信看对话提醒和到处跑添图。二周目继续补成就看看攻略争取完美结局,还要体验下超帅的传承功法,我爱天剑天机也不错~最后铭记我们的宇文大侠名言:不负己心,无愧侠名!
武侠题材里当之无愧的业内标杆,剧情做的太好了,你可以说它“俗套”但它绝对精彩,精彩到让你忽略其它任何的不足之处。你能在游戏中找到许多名宿的影子,金庸,古龙,梁羽生,等等。如果你是一个武侠迷,那就千万不要错过。
I really love the game but I’m going to wait until an update comes when the console port lands. There is 3 egregious sins that are deal breakers for me 1. Controller support is clunky. It’s better with mouse and keyboard but for this kind of game I’d prefer a classic experience 2. Dialogue boxes pop up immediately. No option to have them slow down. It’s jarring and feels like the game wants me to rush through it. 3. HUD is cluttered with junk all over the screen. No option to turn anything off
Very cool game but I think is gonna be a very long one
不赖
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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