
Wandering Sword is a Chinese martial-arts RPG where you play a young swordsman caught up in a feud and nearly dies. Escaping the event puts you on the path of pursuing the highest form of martial arts and exploring the pugilistic world to become the great hero you are always destined to be.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 21.86/day in the week to Sep 11 → 25/day in the week after.
About


Journey through over 75 breathtaking locations across 5 diverse regions, each echoing the richness and allure of ancient China's tradition and landscape. Explore a world filled with bustling ancient Chinese towns, scenic mountains, picturesque rivers, dangerous lairs, treacherous terrains and more!


Utilizing Unreal Engine 4, Wandering Sword portrays a captivating blend of traditional pixel art graphics seamlessly layered onto immersive 3D landscapes. Drawing upon the charm of classic pixel-based martial arts games, the game infuses modern visual effects to elevate every moment in its Wuxia world.


Wandering Sword introduces an innovative combat system that operates on a tiled board and offers players the flexibility to switch between turn-based and real-time mode. This dual mode approach caters to both traditional RPG players who prefer a slower pace and those who enjoy real-time action that demands quick reflexes.


Wandering Sword brings to life a diverse array of martial arts moves and weaponry. As you traverse the land, you'll unravel hundreds of martial arts techniques and weapon styles. Cultivate your energy through meridian points, gain expertise in both external and internal forms, and achieve true mastery of martial prowess.


In Wandering Sword(逸剑风云决), building relationships with NPCs is an integral part of your journey. Recruit up to 14 unique martial artists to join you on your adventures, each with their distinctive abilities. Who knows, you may even find love in this intricate world of martial arts!


Delve into an immersive Wuxia adventure with Wandering Sword. Boasting multiple endings shaped by your choices you make and a plethora of side quests that supplement the main storyline, enjoy over 20 hours of engaging gameplay that promises high replayability and a fresh experience with each adventure.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 45.5Kreviews | 95% | — | $16.7M |
| $34.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2475 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good turn based game
没手没脚能玩玉龙决嘛
명작. 완성형게임 장점. 2D 그래픽인데 일러는 깔끔함. 선형적인 스토리라인을 따라가면서 난잡하지 않음. 사이드 스토리까지 합치면 볼륨감이 2배가 됨. 그러나, 필수요소는 아님. 선택적인 요소. 숨겨진 요소들이 많아서 찾는 즐거움도 큼. ㅈ같은 노가다 없음. 전투가 시원시원함. 2배속에 실시간 전투기능까지 합치면 레벨링 노가다하는 포켓몬이나 옥토패스 트레블러같은 게임들 다시는 못함. 필드에서 마주치는 잡몹들을 랜덤 인카운터로 해놨으면 위에 퀘스트 깨기도 힘들고 스트레스 받았을텐데 그런것도 없음, 피하는것도 실력이 되기 때문에 재미 요소가 더해짐. 단점. 검 말고는 쓸 무기가 없음. (고증) 동료 키우기에 한계가 있음. (주인공이 알고 있는 무공 전수 안됨. 쓰는 애만 쓰게 됨.) 100%완성된 스토리가 있음. 그걸 보려면 맞는 시간대에 맞는 행동을 해야 함.(사이드 퀘스트가 메인 퀘스트로 인해 아예 날라가버리거나 잠기는 경우가 허다함) 스토리 다 보고 할 게 없음.(바로 엔딩 겜 끝.) + 한글화 패치 안됬다고 ㅈㄹ하는 저능아들이 많은데, 그건 중국에서 넷플 안되는데 우회해서 넷플 한국꺼 보고 좋네 마네 하는 중국인들이랑 똑같으니 게임성 자체만 보고 평가함.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 27.43/day in the week to Jul 23 → 38.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我都花钱买这游戏了我怎么还要花力去寻找你那沟槽的剧情和宝箱呢,把tm过半剧情宝箱隐藏在边边角角逗玩家很好玩吗? 知道的是武侠游戏,不知道的还以为是躲猫猫游戏呢。
在60小时的一周目后,逸剑风云决的初体验也就结束了。从某种角度上说它并不算什么游戏性非常高的作品。甚至可以说深度很低,很多方面都是浅尝辄止。但若问它是不是一款好游戏呢?答案是肯定的,在四天60小时,最后一天连续24小时的游戏时间里,至少我是几乎感受不到疲惫的,从儿女情长到家国大事,《逸剑风云决》的故事是很标准的王道主角成长拯救世界的类型,但超大文本量的故事内容,走错一步都发生改变的剧情路线,都吸引着我继续看下去,以至导完美档打二周目。 我不是什么武侠爱好者,最近才开始试着从鬼谷、逸剑等游戏试着接触这个游戏类型。甚至于说,那些被交口称赞的武侠小说、影视内容都是我未曾涉猎过的。于是我试着从日式动漫的角度,慢慢去了解这种属于中国的武侠浪漫,算是种很新奇的体验。有的人可能会觉得《逸剑》的故事很典,但对我来说还是很新鲜的 当然,游戏的很多立绘实在不讨喜,很多功能也过于单薄,作为一部武侠漫画看是不错的,但就像我一开始说的,作为游戏的可开放度还是不够出彩,不过这点我会在后续周目中慢慢发掘,毕竟仅仅一周目的游戏还是太浅尝辄止了。
剧情虽然传统 但沉浸感做得非常好 在做完对应任务后不仅会有后续发展来提升沉浸感 且大型任务还环环相扣 (前面的一个小任务没做或者有问题可能会引起蝴蝶效应 甚至可能会影响结局 ) 虽说如此还是建议不看攻略的情况下游玩一周目 会非常影响游戏体验 [spoiler] 南疆过完了 发现燕未还和面具姐一直没入队 一查天塌了 帮他打完四大恶人后还需要往南疆里面走 就差最后一步因为没对话导致没有入队 满是遗憾 不过江湖本来就是如此[/spoiler] 因为这游戏有高达20种的结局 希望大家通过你自己的探索来达到属于你的专属结局 属于你自己的江湖~
画风十分优美,玩起来很有代入感
哎,好累。 三周目了,怎么说呢,你是非成就党不打算开多周目这游戏是好玩的,但是如果你是成就党那就极其不推荐。这游戏的结局有新旧两个类别的结局 各20个,新结局10个老结局10个,新的结局你需要做指定的某个任务才能进入这个所谓的新结局,而旧的结局你需要放弃某个特定任务才能进去。且不说你前期中期需要做队友支线邀请入队,好感度也会影响到结局的走向,那么问题来了这也就意味着如果你不通过某种作弊的手段而是正常游玩的情况下你需要三周目往上去完成这个全结局的成就,甚至用了作弊手段也是往上的,我不知道制作者在游戏达成这些成就的时候会不会感到繁琐,我其实玩下来是感觉很繁琐的,你几乎每个周目都必须召集这些队友,我三周目看队友剧情已经力竭了。。其实网上有一些攻略,可以帮你完成剧情但是我看下来一个头是两个大,全成就党玩起来挺累的其实。。。 ---------------------------------------------------------------------------------------------------------------------------- 过了一天后还是打回好评吗,因为确实挺好玩的就这样吧
上好佳之作 我确实更喜欢带有一定强引导主线的作品,而非单纯的所谓开放世界
太好玩了,通关2周目怅然若失
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $606K | 925 | 77% | $12.49 | |
| — | 0 | — | — | |
| $599.5K | 2.2K | 89% | $11.99 | |
| $229.1K | 606 | 72% | $19.99 | |
| $17K | 70 | 96% | $7.99 | |
| $55 | 1 | 100% | $2.09 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.7M | 45.1K | 95% | $9.99 | |
| $16.8M | 7.6K | 58% | $59.99 | |
| $16.6M | 14.2K | 88% | $34.99 | |
| $16.8M | 157.4K | 98% | $4.99 | |
| $16.5M | 26.8K | 85% | $19.99 | |
| $16.5M | 15.3K | 97% | $29.99 |