
Wandering Sword is a Chinese martial-arts RPG where you play a young swordsman caught up in a feud and nearly dies. Escaping the event puts you on the path of pursuing the highest form of martial arts and exploring the pugilistic world to become the great hero you are always destined to be.
Modeled estimate, not a reported figure. How we estimate →
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About


Journey through over 75 breathtaking locations across 5 diverse regions, each echoing the richness and allure of ancient China's tradition and landscape. Explore a world filled with bustling ancient Chinese towns, scenic mountains, picturesque rivers, dangerous lairs, treacherous terrains and more!


Utilizing Unreal Engine 4, Wandering Sword portrays a captivating blend of traditional pixel art graphics seamlessly layered onto immersive 3D landscapes. Drawing upon the charm of classic pixel-based martial arts games, the game infuses modern visual effects to elevate every moment in its Wuxia world.


Wandering Sword introduces an innovative combat system that operates on a tiled board and offers players the flexibility to switch between turn-based and real-time mode. This dual mode approach caters to both traditional RPG players who prefer a slower pace and those who enjoy real-time action that demands quick reflexes.


Wandering Sword brings to life a diverse array of martial arts moves and weaponry. As you traverse the land, you'll unravel hundreds of martial arts techniques and weapon styles. Cultivate your energy through meridian points, gain expertise in both external and internal forms, and achieve true mastery of martial prowess.


In Wandering Sword(逸剑风云决), building relationships with NPCs is an integral part of your journey. Recruit up to 14 unique martial artists to join you on your adventures, each with their distinctive abilities. Who knows, you may even find love in this intricate world of martial arts!


Delve into an immersive Wuxia adventure with Wandering Sword. Boasting multiple endings shaped by your choices you make and a plethora of side quests that supplement the main storyline, enjoy over 20 hours of engaging gameplay that promises high replayability and a fresh experience with each adventure.

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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 654 reviews with recorded playtime.
Reviews
Themes across 654 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
ss
玩个游戏 词典翻烂了
很不错的一款游戏了,居然就完了上百个小时。有空挑战极难~
真他妈好玩
At looooong last, [u]a wuxia game that satisfies my eternal passion for the wuxia genre[/u] like none of wuxia games in the past do. Let me elaborate, you can’t make a wuxia game by just creating a RPG game that does fighting, level up, and spend skill points on some ‘martial arts’ skill tree. Actually you can but you won’t feel immersed in wuxia lore. Why? Because in the wuxia genre the protagonist doesn’t become legendary the way protagonists in Diablo or Path of Exile do. Wandering Sword shows the players how a wuxia game should be. Real-combat experience. Meet an elusive top master. Learn from lost scripture and cave walls. Go training in seclusion knowing the risk. Discussing philosophy behind a martial art moves. Ahhh… this is wuxia alright. Not to mention top-notch plot writing, Wandering Sword will definitely give you a [i]blow[/i]. And you should definitely give it a try. p.s. Now is about time to start my 3rd playthrough.
神 无需多言 战斗系统一般哈
好玩
好游戏 武侠梦
好玩
为什么STEAM打不开游戏,为什么打不开,给官方发邮件也没信息
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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