
Wandering Sword is a Chinese martial-arts RPG where you play a young swordsman caught up in a feud and nearly dies. Escaping the event puts you on the path of pursuing the highest form of martial arts and exploring the pugilistic world to become the great hero you are always destined to be.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 21.86/day in the week to Sep 11 → 25/day in the week after.
About


Journey through over 75 breathtaking locations across 5 diverse regions, each echoing the richness and allure of ancient China's tradition and landscape. Explore a world filled with bustling ancient Chinese towns, scenic mountains, picturesque rivers, dangerous lairs, treacherous terrains and more!

Utilizing Unreal Engine 4, Wandering Sword portrays a captivating blend of traditional pixel art graphics seamlessly layered onto immersive 3D landscapes. Drawing upon the charm of classic pixel-based martial arts games, the game infuses modern visual effects to elevate every moment in its Wuxia world.

Wandering Sword introduces an innovative combat system that operates on a tiled board and offers players the flexibility to switch between turn-based and real-time mode. This dual mode approach caters to both traditional RPG players who prefer a slower pace and those who enjoy real-time action that demands quick reflexes.

Wandering Sword brings to life a diverse array of martial arts moves and weaponry. As you traverse the land, you'll unravel hundreds of martial arts techniques and weapon styles. Cultivate your energy through meridian points, gain expertise in both external and internal forms, and achieve true mastery of martial prowess.

In Wandering Sword(逸剑风云决), building relationships with NPCs is an integral part of your journey. Recruit up to 14 unique martial artists to join you on your adventures, each with their distinctive abilities. Who knows, you may even find love in this intricate world of martial arts!

Delve into an immersive Wuxia adventure with Wandering Sword. Boasting multiple endings shaped by your choices you make and a plethora of side quests that supplement the main storyline, enjoy over 20 hours of engaging gameplay that promises high replayability and a fresh experience with each adventure.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 45.6Kreviews | 95% | — | $16.7M |
| $34.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2599 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩
好玩好玩,第一次玩这种类型的武侠游戏,给我的感觉不亚于上学时第一次看《射雕英雄传》一样
我是比较中意这类2d像素画风的 可能潜意识觉得建模和经费是次要的 开发者就有更多心思放在剧情和流程上了(其实被吸引也有画风的原因 很漂亮)当然剧情也没有让人失望 无论是人物的塑造 像是明月无缺剑道的肖寒光 和有万里赴戎机 关山度若飞巾帼不让须眉之势的兵家后代吕仙儿(最喜欢仙儿的塑造了) 或是经过正道洗礼和复仇执念的莫问师兄 剧情节奏也是合理的前期主角发育缓和一些门派内务积分机制晋升一步步变强 和一个个生死攸关环境 塑造主角的性格 也有对欲望和人性的探讨… 再讲讲这个游戏的机制吧 我可能没怎么玩过其他类型的武侠游戏 但是逸剑的回合制对战其实是挺有趣的 可以分析每个心法对应的机制制敌 也可以通过轻功到敌人触之不及的地方避战 其次就是日常系统 你可以去送礼刷好感度去切磋顺走人东西 也可以去通过请教学习一些功法(前提当然是你打的过) 在游戏中通过各种支线去经历一些事情会让你结交很多江湖朋友 在其中获得机缘和功法 在遇到一些麻烦时互相帮助 我很少玩游戏或者说是在生活中有什么戒断反应 但是我觉得逸剑的确是一个有血有肉的江湖世界 给人一种虽然是在玩单机但的的确确拥有过这些一起并肩作战的伙伴.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 27.43/day in the week to Jul 23 → 38.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
有段时间感觉回到了小时候玩艾诺迪亚4疯狂上头的时候,不过并不喜欢回合制的战斗模式,使用mod后一定程度加快了通关速度,支线没怎么做一不小心就通关了,总体还是比较满意
剧情 场景的氛围都特别好 每次变强所带来的成就感都非常爽 特别是不同的招式结合起来可以打拉扯 即使是比自己强的对手也可以通过合理运用招式的搭配从而取胜 还有就是游戏中的配乐真是没得说 无论是场景的烘托还是音乐本身都极具武侠感 特别是梧桐村的那个音乐(其他地方也有)每次一进村听到这个音乐都会被震撼一次 因为这个音乐带着丝丝忧伤 每次听到以后再回想起最初江吟风的悲剧 就会有所感触
好游戏
侠客代入感好强 顶国产游戏
这些年最好的武侠游侠
感觉一下回到了小时候玩仙剑奇侠传的那个年代。更加精美的画面,完全带入到当年那种武侠rpg的世界了。
想要续作
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $605.6K | 925 | 77% | $12.49 | |
| — | 0 | — | — | |
| $599.7K | 2.2K | 89% | $11.99 | |
| $229.1K | 606 | 72% | $19.99 | |
| $17K | 70 | 96% | $7.99 | |
| $55 | 1 | 100% | $2.09 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.7M | 44.3K | 83% | $19.99 | |
| $16.7M | 71.2K | 91% | $14.99 | |
| $16.8M | 7.6K | 58% | $59.99 | |
| $16.7M | 18.7K | 94% | $29.99 | |
| $16.6M | 14.2K | 88% | $34.99 | |
| $16.5M | 26.9K | 85% | $19.99 |