
Wacky Spores: The Chase is a colorful RPG runner which combines the strategy of turn-based battles with the taste of directly aiming your shots in an endless runner style.
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Languages: English**languages with full audio support
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[h1]Wacky Spores: The chase[/h1] Wacky Spores: The Chase is a combination of endless runner and turn based strategy. Does it run to its success or ends up failing in one of its turns, let’s find out: [h1]Gameplay:[/h1] “It’s the first line of the game and the developer already ran out of ideas”, that is what’s told you as the first line of the story when you boot up the game. Normally, I would tell you that it has a throwaway story that is not interesting at all. But Wacky Spores: The Chase tells the boring story by completely shattering the fourth wall and providing a lot of fun moments throughout the journey. Now that we have gotten that out of the way, let’s see how the actual running and gunning hold up. Wacky Spores: The Chase lets you control three mushrooms at a given time who can run, shoot and perform special attacks. You are given a specific amount of time to run and dodge the enemies in your path while trying to collect coins and select which path will your mushroom be in the next turn. In the battle mode, you can choose to attack the bugs with your blaster to get them out of the way of your mushrooms or drink potions and do other stuff. Every mushroom has a different special powers like creating singularity, shooting canons and others. These powers take some time to recharge after use and while you are waiting for these to recharge and you have enough health, the best technique is to target the bugs which are nearest to your heroes. While there is not enough depth in these turn based battles, these are fun to play through especially later on when different bosses arrive to hinder your run. By collecting coins you can unlock various characters and buy potions to use in your run. You can also complete side objectives in your run to get some bonuses. While the combat part of Wacky Spores: The Chase is fun, the same cannot be said about its running mechanic. In an endless runner, you expect some thrills of dodging some close calls but here you won’t find it because of its design flaw. When the timer of the running starts the three mushrooms have to run at the same time while dodging and collecting coins at the same time. The movement feels clunky and since there is not much excitement during that part, it quickly gets boring and repetitive. The game is also pretty grindy in the start and takes some time to really get going. Another flaw with Wacky Spores: The Chase is its hit detection. While your heroes can aim anywhere if there is nothing blocking it, there were times when the bullet would simply miss despite it clearly showing that it would be hitting its mark. What frustrates more is that sometimes bugs from other lanes can also hurt you and take your life quite quickly. The majority of enemy types are bugs which come at you relentlessly but some enhanced bugs like the thief bug can easily keep you on your toes due to its tendency to steal the coins you’ve fought hard for. While it is nothing revolutionary, the battles are good enough that you can pick up and play the game for a few runs if not for a longer time duration. [h1]Visuals[/h1] While it is nothing spectacular, Wacky Spores: The Chase is a vibrant game full of colors which gives a relaxing feel to it. The backgrounds are well done and the character models all look pretty good. It has a arcade like feel to it and does justice to its overall theme. [h1]Sound[/h1] Wacky Spores: The Chase features different sound cues for different places. All of these are done pretty well and is a nice addition to the game. There is no voice acting as to speak of but the sound effects are nice and add to the environments of the game. [h1]Overall[/h1] Wacky Spores: The Chase might not be revolutionary or anything but it is fun. I had fun while I running through its levels and mowing down bugs. It would help it if the devs killed the “bugs” present in the game and took time to improve the running mechanic a little more but overall, while it has its problems, it is a game that you can pick up and play for a short period of time. [h1]Rating: 75/100[/h1] This review was brought to you by [url=https://steamcommunity.com/groups/ReviewExperts/]Review Experts[/url] through the generous contribution of [url=https://steamcommunity.com/id/danielbink/]Daniël - REX ♥ Gaming[/url]
Wacky Spores is a fun, casual RPG strategy that brings a challenge each time you play. The turn-based combat is fun, and the manual aiming adds layers of strategic depth. The leveling system can feel like a grind, especially early on. Keep doing those quests, and take out thiefs & crates - I've found that's the fastest way to gather coins and gain levels. Overall, Wacky Spores is a bunch of fun once you get some unlockables and can start to dish out some pain. :) More detailed (but still quick) video review: https://youtu.be/RTujPBdX4Hs
This games is amazing! Really fun dialogues and engaging gameplay. It is also a great game to be playing during queues of multiplayer games while streaming on twitch! Highly recommended!
The characters design is too cute. Enemies are just too cute to handle. Music and sound effects are really well done. But the most beatufil thing is the infinite amount of easter eggs. I think that if the nerds go in paradise, this is how it would look like. Veeeery much appreciated!
Un runner RPG per certi versi geniale. Il gioco è ben progettato e strutturato ed ha un'alta curva di apprendimento. Le prime partite vanno giocate con l'idea di capire meccaniche e tattica di gioco ma poi è tutto in discesa. Gli attacchi (principali e secondari) dei tre protagonisti sono utili, graficamente interessanti ed alcuni veramente ingegnosi. Le musiche ed i suoni del gioco (soprattutto i versi dei protagonisti) sono veramente simpatici e riescono immediatamente a creare un feeling tra noi ed il gioco. Nel complesso un videogame di altissima qualità, caratteristica rara da trovare in un videgioco indie.
ok
달리다 멈춰 쏘기 (매일 업데이트되지는 않으며, 작성자가 원할 때마다 업데이트됩니다.) [1일차] 우측에서는 적들이 몰려오고 좌측에서는 플레이어 캐릭터들이 달려갑니다. 그냥 돌진하는 적, 투사체를 쏘는 적, 덩치가 큰 적, 골드를 훔쳐가는 적 등 다양한 적들이 등장하여 달려들죠. 플레이어는 상하좌우로 움직이면서 적들을 회피하고 공격 턴이 오면 무기와 스킬들을 활용해서 이들을 처치할 수 있습니다. 공격 턴은 일정한 간격으로 발동하며, 화면 내에 위치한 모두의 이동이 중단됩니다. 플레이어측 캐릭터들이 순서대로 공격, 스킬, 아이템 사용 중 하나를 선택하여 실행할 수 있죠. 공격은 보유한 무기를 사용하며 종류에 따라 사격 횟수, 범위, 사격에 따른 특수 효과 등이 다릅니다. 3회 사격이 가능한 기본 총기와 방사형으로 대미지를 주면서 넉백을 하는 샷건, 직선상의 적들을 얼리는 총기 등이 존재하죠. 무기는 사용 후 다음 턴까지 발동이 제한되기에 동일한 턴 내에서 사용한 무기는 재사용이 제한됩니다. 단, 동일한 무기를 여러개 소유할 수 있기에 3개 보유한 경우에는 동일한 턴 내에서 각 캐릭터 1번씩 사용할 수 있죠. 스킬은 캐릭터마다 고유하게 존재하며, 일정한 턴이 지나야 발동을 할 수 있는 제한이 존재합니다. 모든 적을 밀쳐내거나 블랙홀을 소환하여 중앙으로 모으기, 대포로 경로상의 모든 적 타격, 적 투사체 회복용 음식으로 바꾸기 등 다양하게 존재하죠. 파티는 최대 3명으로 구성할 수 있기에, 캐릭터들의 스킬에 맞춰 조합을 편성하는 것도 좋습니다. 물론, 초기에는 캐릭터의 수가 그리 많지 않아서 다양한 조합을 짜기가 힘들지만. 아이템은 전투 진행 중에 등장하는 박스 등을 파괴하여 획득할 수 있습니다. 획득 후 캐릭터의 행동 시에 발동할 수 있는데, 공격이나 스킬을 발동할 수 없어서 나름 신중한 사용이 필요하죠. 적들을 처치하면 골드가 드랍되며 이동중에 캐릭터들이 수집합니다. 상하좌우로 움직이면서 수집하는데, 캐릭터간의 간격을 조정할 수 없기에 어떤 캐릭터로 수집할지에 대한 판단이 가끔 필요하죠. 중간중간 골드를 훔쳐가는 적들이 등장하기도 하기에 빠르게 수집을 하는것이 좋습니다. 외에도 3개의 미션이 주어져서 진행 중에 달성하여 골드를 수집할 수 있습니다. 완수 후 새로운 미션이 즉시 리셋되어 주어지며 전투를 중단하거나 계속 이어하기를 할 수 있죠. 적과의 충돌 등으로 캐릭터의 체력이 감소하고, 모든 캐릭터의 체력이 0이 되면 전투가 종료됩니다. 획득한 골드를 경험치로 환산하여 정산받고 레벨을 올려 새로운 캐릭터, 무기 등이 언락되어 사용할 수 있게 되죠. [아쉬운 점] -사운드가 큰데 조절 불가 (ON/OFF만 가능) -시작부터 적들이 중간 내에 스폰되어 있으니 첫 공격 전부터 쳐맞는 경우가 있음 -경로나 피격 영역 등이 좀 더 명확하면 좋을듯 -미션 클리어 후 확인없이 계속 이어하기를 설정할 수 있으면 좋을듯 -레벨업이 느림
Nice game, it's really well done. It has an attractive settings with coloured graphic. Easy to learn, hard to master. Recommended
Definitely the game you want to play to chill and relax a while.. Totally worth the money: funny characters will make you company while you save the world! Cartoonish design and melodic music make the perfect match to please tour taste! Have fun!
El juego esta bien. pero se hace repetitivo y se cierra súbitamente cuando usas la granada o las cajas de explosivos. He intentado hacer los logros pero llega un punto que necesitas el armamento completo para podertelo pasar. OTRA MAS: ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Step EventCrateProjectile for object Trapjaw: invalid type for *= lhs=undefined (type=5), rhs=176 (type=0) ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Object_Trapjaw_Collision_55 (line 7)
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